Helliconia Spring


Brian W. Aldiss - 1982
    Helliconia is emerging from its centuries-long winter. The tribes of the equatorial continent emerge from their hiding places and are again able to dispute possession of the planet with the ferocious phagors. In Oldorando, love, trade and coinage are being redisovered,This is the first volume of the Helliconia Trilogy -- a monumental saga that goes beyond anything yet created by this master among today's imaginative writers.

The Faded Sun Trilogy


C.J. Cherryh - 1978
    For aeons this golden-skinned, golden-eyed race had provided the universe mercenary soldiers of almost unimaginable ability. But now the mri have faced an enemy unlike any other - an enemy whose only way of war is widespread destruction. These "humans" are mass fighters, creatures of the herd, and the mri have been slaughtered like animals.Now, in the aftermath of war, the mri face extinction. It will be up to three individuals to save whatever remains of this devastated race: a warrior - one of the last survivors of his kind; a priestess of this honorable people; and a lone human - a man sworn to aid the enemy of his own kind. Can they retrace the galaxy-wide path of this nomadic race back through millennia to reclaim the ancient world which first gave them life?

Pallas


L. Neil Smith - 1993
    Barely surviving a harrowing escape from a prison colony, Emerson Ngu shoots, talks, and invents his way into becoming the hero of Curringer, a libertarian paradise on the terraformed asteroid, Pallas.

Federation


Judith Reeves-Stevens - 1994
    Captain Kirk and the crew of the U.S.S. Enterprise NCC-1701 are faced with their most challenging mission yet—rescuing renowned scientist Zefram Cochrane from captors who want to use his skills to conquer the galaxy. Meanwhile, ninety-nine years in the future on the U.S.S. Enterprise NCC-1701-D, Picard must rescue an important and mysterious person whose safety is vital to the survival of the Federation. As the two crews struggle to fulfill their missions, destiny draws them closer together until past and future merge—and the fate of each of the two legendary starships rests in the hands of the other vessel...

Rogue Squadron


Michael A. Stackpole - 1996
    They are the X-wing fighters. And as the struggle rages across the vastness of space, the fearless men and women who pilot them risk both their lives and their machines. Their mission: to defend the Rebel Alliance against a still-powerful and battle-hardened Imperial foe in a last-ditch effort to control the stars!Its very name strikes fear into enemy hearts. So when Rebel hero Wedge Antilles rebuilds the legendary Rogue Squadron, he seeks out only the best -- the most skilled, the most daring X-wing pilots. Through arduous training and dangerous missions, he weeds out the weak from the strong, assembling a group of hard-bitten warriors willing to fight, ready to die. Antilles knows the grim truth: that even with the best X-wing jockeys in the galaxy, many will not survive their near-suicidal missions. But when Rogue Squadron is ordered to assist in the assault on the heavily fortified Imperial stronghold of Black Moon, even the bravest must wonder if any at all will survive. . . .

Children of Time


Adrian Tchaikovsky - 2015
    Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?WHO WILL INHERIT THIS NEW EARTH?The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?

Way Station


Clifford D. Simak - 1963
    But what his neighbors must never know is that, inside his unchanging house, he meets with a host of unimaginable friends from the farthest stars.More than a hundred years before, an alien named Ulysses had recruited Enoch as the keeper of Earth's only galactic transfer station. Now, as Enoch studies the progress of Earth and tends the tanks where the aliens appear, the charts he made indicate his world is doomed to destruction. His alien friends can only offer help that seems worse than the dreaded disaster. Then he discovers the horror that lies across the galaxy...

Dorsai!


Gordon R. Dickson - 1960
    The ultimate warriors, they are known for their deadly rages, unbreakable honor, and fierce independence. No man rules the Dorsai, but their mastery of the art of war has made them the most valuable mercenaries in the known universe. Donal Graeme is Dorsai, taller and harder than any ordinary man. But he is different as well, with talents that maze even his fellow Dorsai. And once he ventures out into the stars, the future will never be the same.

The Star Fraction


Ken MacLeod - 1995
    Janis Taine is a scientist working on memory-enhancing drugs, fleeing the US/UN's technology cops. Jordan Brown is a teenager in the Christian enclave of Beulah City, dealing in theologically-correct software for the world's fundamentalists-and wants out.In a balkanized twenty-first century, where the "peace process" is deadlier than war, the US/UN's spy satellites have everyone in their sights. But the Watchmaker has other plans, and the lives of Moh, Janis, and Jordan are part of the program. A specter is haunting the fight for space and freedom, the specter of the betrayed revolution that happened before... With The Star Fraction, Ken MacLeod burst onto the SF scene and began the Fall Revolution sequence that continued with The Stone Canal, The Cassini Division, and The Sky Road.

Crystal Rain


Tobias S. Buckell - 2006
    Looking for a new world to call their own, they brought with them a rich mélange of cultures, religions, and dialects from a far-off planet called Earth. Mighty were the old-fathers, with the power to shape the world to their liking—but that was many generations ago, and what was once known has long been lost. Steamboats and gas-filled blimps now traverse the planet, where people once looked up to see great silver cities in the sky.Like his world, John deBrun has forgotten more than he remembers. Twenty-seven years ago, he washed up onto the shore of Nanagada with no memory of his past. Although he has made a new life for himself among the peaceful islanders, his soul remains haunted by unanswered questions about his own identity.These mysteries take on new urgency when the fearsome Azteca storm over the Wicked High Mountains in search of fresh blood and hearts to feed their cruel, inhuman gods. Nanagada's only hope lies in a mythical artifact, the Ma Wi Jung, said to be hidden somewhere in the frozen north. And only John deBrun knows the device's secrets, even if he can't remember why or how!Crystal Rain is the much-anticipated debut novel by one of science fiction's newest and most promising talents.

Rite of Passage


Alexei Panshin - 1968
    Mia Havero's Ship is a small closed society. It tests its children by casting them out to live or die in a month of Trial in the hostile wilds of a colony world. Mia Havero's Trial is fast approaching and in the meantime she must learn not only the skills that will keep her alive but the deeper courage to face herself and her world. Published originally in 1968, Alexei Panshin's Nebula Award-winning classic has lost none of its relevance, with its keen exploration of societal stagnation and the resilience of youth.

Berserker


Fred Saberhagen - 1967
    The sole legacy of that war was the weapon that ended it: the death machines, the BERSERKERS. Guided by self-aware computers more intelligent than any human, these world-sized battlecraft carved a swath of death through the galaxy--until they arrived at the outskirts of the fledgling Empire of Man.These are the stories of the frail creatures who must meet this monstrous and implacable enemy--and who, by fighting it to a standstill, become the saviors of all living things.

United States of Japan


Peter Tieryas - 2016
    Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.   Captain Beniko Ishimura's job is to censor video games, and he's working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura's hiding something... He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than either of them originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]

Centuries


A.A. Attanasio - 1997
    Genetic manipulation and artificial intelligence shape an astounding destiny for our species. With these wondrous changes come unexpected new truths of heart and mind that challenge the very definition of human—and that threaten not only our existence but the universe itself as our surprising powers—both miraculous and monstrous—evolve through the centuries.

The World of Null-A


A.E. van Vogt - 1945
    E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.