Book picks similar to
Abraham Lincoln: From the Log Cabin to the White House: Campfire Heroes Line by Lewis Helfand
graphic-novels
history
graphic-novel
america
Kafka
David Zane Mairowitz - 1994
Crumb's Kafka is a vibrant biography that examines this Czech writer and his works in a way that a bland texbook never could! R. Crumb's Kafka goes far beyond being explication or popularization or survey. It's a work of art in its own right, a very rare example of what happens when one very idiosyncratic artist absorbs another into his worldview without obliterating the individuality of the absorbed one. Crumb's art is filled with Kafka's insurmountable neuroses. They are all there: Gregor Samsa's sister, the luscious Milena Jesenska, the Advacate's "nurse" Leni, Olda and Frieda, and the ravishing Dora Diamant-drawn in that mixture of self-commandtantalizing knowingness, and sly sexuality, that amazonian randines and thick-limbed physicality that is Crumb.Crumb's idiosyncratic illustrations add a new dimension to the already idiosyncratic world of Kafka. Includes adaptations of "The Judgment," "The Trial," "The Castle," "A Hunger Artist," and "The Metamorphosis."
We'll Soon Be Home Again
Jessica Bab Bonde - 2018
How they survived. What they lost--and how you keep on living, despite it all.Jessica Bab Bonde has, based on survivor's stories, written an important book. Peter Bergting's art makes the book accessible, despite its difficult subject.Using first-person point of view allows the stories to get under your skin as survivors describe their persecutions in the Ghetto, the de-humanization and the starvation in the concentration camps, and the industrial-scale mass murder taking place in the extermination camps.When right-wing extremism and antisemitism are being evoked once again, it's the alarm-bell needed to remind us never to forget the horrors of the Holocaust.
Marvel Comics: The Untold Story
Sean Howe - 2012
Spider-Man, the Fantastic Four, Captain America, the Incredible Hulk, the Avengers, Iron Man, Thor, the X-Men, Daredevil—these superheroes quickly won children's hearts and sparked the imaginations of pop artists, public intellectuals, and campus radicals. Over the course of a half century, Marvel's epic universe would become the most elaborate fictional narrative in history and serve as a modern American mythology for millions of readers.Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers—also known as the celebrated Marvel "Bullpen." Entrusted to carry on tradition, Marvel's contributors—impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them—struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another.For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates.Drawing on more than one hundred original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals— a narrative of one of the most extraordinary, beloved, and beleaguered pop cultural entities in America's history.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Logicomix: An Epic Search for Truth
Apostolos Doxiadis - 2009
This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.
Calling Dr. Laura
Nicole J. Georges - 2013
When she was twenty-three, a psychic told her he was alive. Her sister, saddled with guilt, admits that the psychic is right and that the whole family has conspired to keep him a secret. Sent into a tailspin about her identity, Nicole turns to radio talk-show host Dr. Laura Schlessinger for advice.Packed cover-to-cover with heartfelt and disarming black-and-white illustrations, Calling Dr. Laura tells the story of what happens to you when you are raised in a family of secrets, and what happens to your brain (and heart) when you learn the truth from an unlikely source. Part coming-of-age and part coming-out story, Calling Dr. Laura marks the arrival of an exciting and winning new voice in graphic literature.
Safe Area Goražde: The War in Eastern Bosnia, 1992-1995
Joe Sacco - 2000
Sacco (the critically-acclaimed author of Palestine) spent five months in Bosnia in 1996, immersing himself in the human side of life during wartime, researching stories that are rarely found in conventional news coverage. The book focuses on the Muslim-held enclave of Gorazde, which was besieged by Bosnian Serbs during the war. Sacco lived for a month in Gorazde, entering before the Muslims trapped inside had access to the outside world, electricity or running water. Safe Area Gorazde is Sacco's magnum opus and with it he is poised too become one of America's most noted journalists. The book features an introduction by Christopher Hitchens, political columnist for The Nation and Vanity Fair.
Women in Battle
Marta Breen - 2018
Equality. Sisterhood. WOMEN IN BATTLE is the book for anyone who wants to learn as much as possible about the history of feminism in as short a time as possible.Presented as a graphic novel and spanning 150 years of recent history, WOMEN IN BATTLE celebrates the fight for women's rights all over the world.Topics include the suffragette movement, female world leaders, abortion and contraception, gay marriage and #MeToo. Slowly but surely we are making progress. We need only dare to be heard.
Super Late Bloomer: My Early Days in Transition
Julia Kaye - 2018
So when she began her gender transition in 2016, she decided to use her popular webcomic, Up and Out, to process her journey and help others with similar struggles realize they weren’t alone. Julia’s poignant, relatable comics honestly depict her personal ups and downs while dealing with the various issues involved in transitioning—from struggling with self-acceptance and challenging societal expectations, to moments of self-love and joy. Super Late Bloomer both educates and inspires, as Julia faces her difficulties head-on and commits to being wholly, authentically who she was always meant to be
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Everything Is Teeth
Evie Wyld - 2015
Spending summers in the brutal heat of coastal New South Wales, she fell for the creatures. Their teeth, their skin, their eyes; their hunters and their victims.Everything is Teeth is a delicate and intimate collection of the memories she brought home to England, a book about family, love and the irresistible forces that pass through life unseen, under the surface, ready to emerge at any point.
Vietnamerica: A Family's Journey
G.B. Tran - 2011
Born and raised in South Carolina as a son of immigrants, he knew that his parents had fled Vietnam during the fall of Saigon. But even as they struggled to adapt to life in America, they preferred to forget the past—and to focus on their children’s future. It was only in his late twenties that GB began to learn their extraordinary story. When his last surviving grandparents die within months of each other, GB visits Vietnam for the first time and begins to learn the tragic history of his family, and of the homeland they left behind. In this family saga played out in the shadow of history, GB uncovers the root of his father’s remoteness and why his mother had remained in an often fractious marriage; why his grandfather had abandoned his own family to fight for the Viet Cong; why his grandmother had had an affair with a French soldier. GB learns that his parents had taken harrowing flight from Saigon during the final hours of the war not because they thought America was better but because they were afraid of what would happen if they stayed. They entered America—a foreign land they couldn’t even imagine—where family connections dissolved and shared history was lost within a span of a single generation.In telling his family’s story, GB finds his own place in this saga of hardship and heroism. Vietnamerica is a visually stunning portrait of survival, escape, and reinvention—and of the gift of the American immigrants’ dream, passed on to their children. Vietnamerica is an unforgettable story of family revelation and reconnection—and a new graphic-memoir classic.
Why She Wrote: A Graphic History of the Lives, Inspiration, and Influence Behind the Pens of Classic Women Writers
Lauren Burke - 2021
For aspiring writers, literary enthusiasts, and the Janeite who has everything, this new collection highlights these incredible women's hardships, their influence, and the spark that called them to write.• GREAT GRAPHIC NOVEL FOR ALL AGES: Librarians and teachers recommend graphic novels for readers of all ages, especially beloved nonfiction titles like Marjane Satrapi's Persepolis and Raina Telgemeier's Smile, Sisters, and Guts. Immerse yourself in the stories of these fascinating women through the fun, approachable, and dynamic medium of the graphic novel!• CELEBRATION OF WOMEN WRITERS: Want to read more books by historical women writers, but aren't sure where to start? The stories and bibliographies of the women featured in Why She Wrote is an inspirational deep dive.• OVERVIEW OF WOMEN'S HISTORY: Add it to the shelf alongside other collections of women's history, including Women in Science: 50 Fearless Pioneers Who Changed the World by Rachel Ignotofsky, Brazen: Rebel Ladies Who Rocked the World by Pénélope Bagieu, and Amazons, Abolitionists, and Activists: A Graphic History of Women's Fight for Their Rights by Mikki Kendall and A. D'Amico.
Couch Tag
Jesse Reklaw - 2013
Presented as a series of comic novellas that together comprise a thoughtful, sometimes dark and often hilarious memoir about childhood, family, death, mental illness, sex and drug use, the entire book is told through cleverly inviting conceits like cat histories and card games. The graphic novel is told in five parts: In "Thirteen Cats" (featured in The Best American Comics), Reklaw discovers coping mechanisms that mimic his family pets; "Toys I Love" relates the author's pre-pubescent brushes with deviant sexual activity, and the way innocence converges with real sexual trauma; "The Fred Robinson Story" tells the story of Reklaw's period stalking perfect strangers; "The Stacked Deck," in which hereditary influences towards criminal behavior, drug use and depression are explored via card games the author played with his family; and "Lessoned," a family history of mental illness.
Smile
Raina Telgemeier - 2009
But one night after Girl Scouts she trips and falls, severely injuring her two front teeth, and what follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there’s still more to deal with: a major earthquake, boy confusion, and friends who turn out to be not so friendly. This coming-of-age true story is sure to resonate with anyone who has ever been in middle school, and especially those who have ever had a bit of their own dental drama.