The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Vanished! (Choose Your Own Adventure, #60)


Deborah Lerme Goodman - 1986
    You and your friends Tony and Andrea set off in search of another friend, Jill, who has vanished in the Bermuda Triangle.

Mountain Survival (Choose Your Own Adventure, #28)


Edward Packard - 1983
    The decisions of the reader determine the course of the story of the struggle to survive winter conditions in the Canadian Rocky Mountains.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

Return to Atlantis (Choose Your Own Adventure, #78)


R.A. Montgomery - 1988
    Many people think that you imagined the whole thing?or worse. Now you and your colleague Horton James III are returning to document this amazing other world. But back below the surface of the sea dangers abound. A treacherous king lures you to riches; rebel slaves lure you to help lead a revolt; and the evil Nodoors aim to capture you and keep you below...for good. The silver capsule hovers in front of your submersible. You could try to escape by making an emergency dive. Suddenly you remember that the Seeker II is equipped with a blaster. If you choose to attempt escape by making an emergency dive, turn to page 4. If you want to use the blaster to repel or destroy the silver capsule, turn to page 62. YOU choose what happens next!

You Are a Millionaire (Choose Your Own Adventure, #98)


Jay Leibold - 1990
    Should the reader share it with friends or keep it all? The outcome of the story depends upon the choices the reader makes--providing a number of interesting endings.

The Horror of High Ridge (Choose Your Own Adventure, #27)


Julius Goodman - 1983
    While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Inca Gold (Choose Your Own Adventure, #85)


Jim Becket - 1988
    Could it be the remnants of the fabled Lost City of Gold? Or will your search be just another wild goose chase?

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

The Fairy Kitten And Other Stories


Enid Blyton - 2002
    Contents:- The Fairy Kitten- Mr Topple and the Egg- The Adventures of the Toy Ship- The Angry Toys- Brown Bear has a Birthday- The Annoying Clock- A Visit to a Wizard- Santa's Workshop- Thirty-Three Candles- Nemo and the Sea-Dragon- What Faces They Made!- The Magic Knitting-Needles- Billy and the West Wind

Mad Libs on the Road: World's Greatest Word Game


Roger Price - 1999
    Pack your bags and get ready to hit the road with this latest installment of family fun! You can help create car songs, spot some historical sights, even stop at a roadside diner--with a Mad Libs? twist, of course!Many have tried to imitate the world's most popular word game, but they just can't ___VERB___ the mustard! With Mad Libs? on the Road, traveling has never been so wacky!Book Details: Format: Paperback Publication Date: 6/7/1999 Pages: 48 Reading Level: Age 8 and Up

Scary Stories Treasury


Alvin Schwartz - 1981
     Reviews "A wonderful collection of tales that range from creepy to silly to haunting. ...Gammell's drawings add just the right touch..." -- John Scieszka, Entertinment Weekly"Guaranteed to make your teeth chatter and your spine tingle." -- School Library Journal"Read these if you dare." -- The New York Times