Book picks similar to
Sketching from the Imagination: Sci-fi by 3dtotal Publishing
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art-books
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Drawing Realistic Textures in Pencil
J.D. Hillberry - 1999
These methods are so easy that anyone--from doodler to advanced artist--can master them in minutes! Step by step, you'll learn how to capture the look of metal, glass, weathered wood, skin, hair and other textures. Two detailed start-to-finish demonstrations show you how to use these textures to create drawings that look so real they seem to leap right off the page.
Tolkien's World: Paintings of Middle-Earth
J.R.R. TolkienTed Nasmith - 1992
Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
John Howe Fantasy Art Workshop
John Howe - 2007
Perfect for practical artists and fans of John Howe?s work, this book provides step-by- step demonstrations, sketches and outstanding finished paintings, some of which were designed specifically for this book. The book covers a wide range of subjects essential to any aspiring fantasy artist, including materials and the creative process, as well as drawing and painting humans, beasts, landscapes and architecture. Readers will also find further inspiration and guidance on presenting work in various forms including film work, book covers and advertising.
The Practice and Science of Drawing
Harold Speed - 1900
One of these principles is what Harold Speed calls "dither," the freedom that allows realism and the artistic vision to play against each other. Very important to any artist or work of art, this quality separates the scientifically accurate from the artistically accurate. Speed's approach to this problem is now considered a classic, one of the few books from the early years of this century that has continued to be read and recommended by those in the graphic arts.In this work, Harold Speed approaches this dynamic aspect of drawing and painting from many different points of view. He plays the historical against the scientific, theory against precise artistic definition. He begins with a study of line drawing and mass drawing, the two basic approaches the artist needs to learn. Further sections carry the artistic vision through unity and variety of line and mass, balance, proportion, portrait drawing, the visual memory, materials, and procedures. Throughout, Speed combines historical backgrounds, dynamic aspects which each technique brings to a work of art, and specific exercises through which the young draughtsman may begin his training. Although not a technique book in the strict sense of the terms, The Practice and Science of Drawing brings to the beginner a clear statement of the principles that he will have to develop and their importance in creating a work of art. Ninety-three plates and diagrams, masterfully selected, reinforce Speed's always clear presentation.Harold Speed, master of the art of drawing and brilliant teacher, has long been cited for this important work. For the beginner, Speed will develop a sense for the many different aspects which go into an artistic education. For the person who enjoys looking at drawings and paintings, Speed will aid developing the ability to see a work of art as the artist meant it to be seen.
Charley Harper: An Illustrated Life
Todd Oldham - 2007
The definitive monograph of artist Charley Harpers work, lovingly edited by Todd Oldham.
The Art of Loish: A Look Behind the Scenes
Lois van Baarle - 2016
Since then, her work has become very popular across the internet, with her Facebook followers closing in on one million and her Twitter account watched by over nineteen thousand eager eyes. The Art of Loish is her first "art of" book, and will examine her inspirations while showcasing some of her early work. Following this, the reader will learn how she developed her very distinctive style and discover advice as she discusses her working methods, offering tips on a variety of techniques that she utilizes in her art every day! The additional exclusive content of this book makes it a must-have for any lover of Loish's work!
The Art of How to Train Your Dragon
Tracey Miller-Zarneke - 2010
There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.
The Art of Skyrim
Bethesda Softworks - 2011
The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
M.C. Escher: The Graphic Work
M.C. Escher - 1954
Escher was born in 1898 in Leeuwarden (Netherlands). He received his first drawing lessons during secondary school from F.W. van der Haagen, who also taught him the block printing, thus fostering Escher's innate graphic talents. From 1912 to 1922 he studied at the School of Architecture and Ornamental Design in Haarlem, where he was instructed in graphic techniques by S. Jessurun de Mesquita, who greatly influenced Escher's further artistic development. Between 1922 and 1934 the artist lived and worked in Italy. Afterwards Escher spent two years in Switzerland and five in Brussels before finally moving back to Barn in Holland, where he died in 1972. M.C. Escher is not a surrealist drawing us into his dream world, but an architect of perfectly impossible worlds who presents the structurally unthinkable as though it were a law of nature. The resulting dimensional and perspectival illusions bring us into confrontation with the limitations of our sensory perception. About the Series: Each book in TASCHEN's Basic Art series features:a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions
Stanley Donwood: There Will Be No Quiet
Stanley Donwood - 2019
His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.
Vincent Van Gogh: The Complete Paintings
Rainer Metzger - 1988
This richly illustrated and expert study follows the artist from the early gloom-laden paintings in which he captured the misery of peasants and workers in his homeland, through his bright and colorful Parisian period, to the work of his final years, spent under a southern sun in Arles.
The Natural Way to Draw
Kimon Nicolaides - 1941
Great for the beginner and the expert, this book offers readers exercises to improve their work.
Creating Textured Landscapes with Pen, Ink & Watercolor
Claudia Nice - 2007
Beloved artist and teacher Claudia Nice leads you on an inspired journey through the great outdoors. With paints in hand, she shares with you her best techniques for creating landscapes that come alive with richness, depth and textured detail.Read this guide and start painting right away. As you follow engaging, step-by-step demonstrations and exercises, you'll learn to recreate the textural elements of a range of terrains and landscapes. Chapters include:Creative clouds and skiesMajestic mountains, hills and mesasTexturing trees, trunks and foliageRugged rocks and gritty gravelTransparent textures for rivers, falls and lakesFlowers of the fieldIn a special section, Claudia covers basic texturing techniques with mini demos using lines, dots, bruising, scribbling, spattering, blotting, printing, stamping and more. From paints and pens to sponges, leaves and facial tissue, you'll explore all kinds of fun and inventive ways to create amazing textures.And to help you put it all together, Claudia includes her masterful advice for creating compositions using reference photos, field sketches and your own creative license. Each demonstration features a large image of the completed landscape, so you can see exactly how Claudia's methods work - from start to finish.