Amnesia Moon


Jonathan Lethem - 1995
    It's an unusual and at times unbearable existence, but Chaos soon discovers that his post-nuclear reality may have no connection to the truth. So he takes to the road with a girl named Melinda in order to find answers. As the pair travels through the United States they find that, while each town has been affected differently by the mysterious source of the apocalypse, none of the people they meet can fill in their incomplete memories or answer their questions. Gradually, figures from Chaos's past, including some who appear only under the influence of intravenously administered drugs, make Chaos remember some of his forgotten life as a man named Moon.

Dying Inside


Robert Silverberg - 1972
    With reckless abandon, he used his talent in the pursuit of pleasure. Then, one day, his power began to die... Universally acclaimed as Robert Silverberg's masterwork, Dying Inside is a vivid, harrowing portrait of a man who squandered a remarkable gift, of a superman who had to learn what it was to be human.

Robots vs. Fairies


Dominik ParisienJohn Scalzi - 2018
    Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?There can only be one…or can there?

Nova


Samuel R. Delany - 1968
    the reader observes, recollects, or participates in a range of personal experience including violent pain and disfigurement, sensory deprivation and overload, man-machine communion, the drug experience, the creative experience - and inter-personal relationships which include incest and assassination, father-son, leader-follower, human-pet, and lots more!The balance of galactic power in the 31st century revolves around Illyrion, the most precious energy source in the universe. The varied and exotic crew who sign up with Captain Lorq van Ray know their mission is dangerous, and they soon learn that they are involved in a deadly race with the charismatic but vicious leader of an opposing space federation. But they have no idea of Lorq's secret obsession: to gather Illyrion at the source by flying through the very heart of an imploding star.

Dangerous Women


George R.R. MartinSharon Kay Penman - 2013
    Lansdale - “Neighbors” by Megan Lindholm - “I Know How to Pick ’Em” by Lawrence Block - “Shadows For Silence in the Forests of Hell” by Brandon Sanderson - A Cosmere story - “A Queen in Exile” by Sharon Kay Penman - “The Girl in the Mirror” by Lev Grossman - A Magicians story - “Second Arabesque, Very Slowly” by Nancy Kress - “City Lazarus” by Diana Rowland - “Virgins” by Diana Gabaldon - An Outlander story - “Hell Hath No Fury” by Sherilynn Kenyon - “Pronouncing Doom” by S.M. Stirling - An Emberverse story - “Name the Beast” by Sam Sykes - “Caretakers” by Pat Cadigan - “Lies My Mother Told Me” by Caroline Spector - A Wild Cards story - “The Princess and the Queen” by George R.R. Martin - A Song of Ice and Fire story

The Complete Professor Challenger Stories


Arthur Conan Doyle - 2013
    This complete Professor Challenger collection contains the following works:The Lost WorldThe Poison BeltThe Land of MistThe Disintegration MachineWhen the World Screamed

Black Seas of Infinity: The Best of H.P. Lovecraft


Andrew Wheeler - 2001
    

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

CivilWarLand in Bad Decline


George Saunders - 1996
    In six stories and the novella, Bounty, Saunders introduces readers to people struggling to survive in an increasingly haywire world.

Twenty Thousand Leagues Under the Sea


Jules Verne - 1870
    After months of fruitless searching, they finally grapple with their quarry, but Aronnax, Conseil, and the brash Canadian harpooner Ned Land are thrown overboard in the attack, only to find that the “monster” is actually a futuristic submarine, the Nautilus, commanded by a shadowy, mystical, preternaturally imposing man who calls himself Captain Nemo. Thus begins a journey of 20,000 leagues—nearly 50,000 miles—that will take Captain Nemo, his crew, and these three adventurers on a journey of discovery through undersea forests, coral graveyards, miles-deep trenches, and even the sunken ruins of Atlantis. Jules Verne’s novel of undersea exploration has been captivating readers ever since its first publication in 1870, and Frederick Paul Walter’s reader-friendly, scientifically meticulous translation of this visionary science fiction classic is complete and unabridged down to the smallest substantive detail.

The Curious Case of Benjamin Button and Other Jazz Age Stories


F. Scott Fitzgerald - 1922
    What happens when a man lives his life backwards, or a family owns a diamond as big as the Ritz Hotel?How can a boring girl become more popular, a careless young woman become more sensible, or a cut-glass bowl destroy a married woman's life?What does a young man do to save the girl that he likes from an evil ghost, or to forget old feelings for a woman when she marries another man?Read this collection of short stories by one of America's finest storytellers to find out.

Legends


Robert SilverbergOrson Scott Card - 1998
    Each of the writers was asked to write a new story based on one of his or her most famous series. Stephen King tells a tale of Roland, the Gunslinger, in the world of The Dark Tower, in "The Little Sisters of Eluria."Terry Pratchett relates an amusing incident in Discworld, of a magical contest and the witch Granny Weatherwax, in "The Sea and Little Fishes"Terry Goodkind tells of the origin of the Border between realms in the world of The Sword of Truth, in "Debt of Bones."Orson Scott Card spins a yarn of Alvin and his apprentice from the Tales of Alvin Maker, in "Grinning Man."Robert Silverberg returns to Majipoor and to Lord Valentine's adventure in an ancient tomb, in "the Seventh Shrine."Ursual K. Le Guin adds a sequel to her famous books of Earthsea, portraying a woman who wants to learn magic, in "Dragonfly."Tad Williams tells a dark and enthralling story of a great and haunted castle in the age before Memory, Sorrow, and Thorn, in "The Burning Man."George R.R. Martin sets his piece a generation before his epic, A Song of Ice and Fire, in the adventure of "The Hedge Knight."Ann McCaffrey, the poet of Pern, returns once again to her world of romance and adventure in "Runner of Pern."Raymond E. Feist's Riftwar Saga is the setting of the tale of "The Wood Boy."Robert Jordan, in "New Spring," tells of crucial events in the years leading up to The Wheel of Time, of the meeting of Lan and Moiraine and the beginning of the search for the child who must grow to lead in the Last Battle.