Book picks similar to
Jack Cole and Plastic Man: Forms Stretched to Their Limits by Art Spiegelman
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The Cartoon History of the Universe I, Vol. 1-7: From the Big Bang to Alexander the Great
Larry Gonick - 1980
An entertaining and informative illustrated guide that makes world history accessible, appealing, and funny.
The Sandman: King of Dreams
Alisa Kwitney - 2003
Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.
Why Grizzly Bears Should Wear Underpants
Matthew Inman - 2013
Classics from the website, including “Dear Sriracha Rooster Sauce,” “What It Means When You Say Literally,” and “What We Should Have Been Taught in Our Senior Year of High School,” are featured alongside never-before-seen works of epic hilarity that will delight veteran and newbie Oatmeal fans alike.Matthew Inman’s first collection of The Oatmeal.com spent six weeks on the New York Times bestseller list and sold 200,000 copies. This pivotal and influential comic collection titled 5 Very Good Reasons to Punch a Dolphin in the Mouth introduced Samurai sword-wielding kittens and informed us on how to tell if a velociraptor is having pre-marital sex. Matthew's cat-themed collection How to Tell If Your Cat Is Plotting to Kill You is a #1 New York Times bestseller and has sold over 350,000 copies. Now with Why Grizzly Bears Should Wear Underpants, Inman offers a delicious, tantalizing follow-up featuring all new material that has been posted on the site since the publication of the first book plus never-before-seen comics that have not appeared anywhere. As with every Oatmeal collection, there is a pull-out poster at the back of the book.In this second collection of over 50 comics, you'll be treated to the hilarity of "The Crap We Put Up with Getting On and Off an Airplane," "Why Captain Higgins Is My Favorite Parasitic Flatworm," "This Is How I Feel about Buying Apps," "6 Things You Really Don't Need to Take a Photo of," and much more. Along with lambasting the latest culture crazes, Inman serves up recurrent themes such as foodstuffs, holidays, e-mail, as well as technological, news-of-the-day, and his snarky yet informative comics on grammar and usage. Online and in print, The Oatmeal delivers brilliant, irreverent comic hilarity.
Pyongyang: A Journey in North Korea
Guy Delisle - 2003
In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.
My New York Diary
Julie Doucet - 1999
In one of the first contemporary graphic novels, Doucet abruptly packs her bags and moves to New York. Trouble follows her in the form of a jealous boyfriend, insecurity about her talent, her worsening epilepsy, and a tendency to self-medicate with booze and drugs.
Corpse on the Imjin! and Other Stories
Harvey Kurtzman - 2012
Here were finally war comics without heroic, cigar-chomping sergeants, wisecracking privates from Brooklyn, or cartoon Nazis and Japs to be mowed down by the Yank heroes, but an unflinching look at the horror and madness of combat throughout history.Kurtzman employed some of the finest of the EC artists including Jack Davis, John Severin, and Wallace Wood, but his vision came through clearest in the dozen or so stories he both wrote and drew himself, in his uniquely bold, slashing, cartoony-but-dead-serious style ( Stonewall Jackson, Iwo Jima, Rubble, Big If, and Kurtzman s own favorite, Air Burst ) as well as his vividly colored, narratively-dense covers, all 23 of which are reproduced here in full color in a special portfolio.Corpse on the Imjin! is rounded off with a dozen or so stories written and laid out by Kurtzman and drawn by short-timers, i.e. cartoonists whose contributions to his war books only comprised a story or two including such giants as designer extraordinaire Alex Toth, Marvel comics stalwart Gene Colan, and a pre-Sgt. Rock Joe Kubert... and such unexpected guests as The Lighter Side of... MAD artist Dave Berg and DC comics veteran Ric Estrada as well as a rarity: a story by EC regular John Severin inked by Kurtzman.Like every book in the Fantagraphics EC line, Corpse on the Imjin! will feature extensive essays and notes on these classic stories by EC experts but Kurtzman s stories, as vital, powerful, affecting, and even, yes, modern today as when they were created 60 years ago, are what makes this collection a must-have for any comics reader.
Alan Moore: Storyteller
Gary Spencer Millidge - 2011
Alan Moore is one of the most important creative forces in the history of comics. His innovative works, which include V for Vendetta, Watchmen, and The League of Extraordinary Gentlemen, have become enduring features of the modern cultural landscape, inspiring countless artists, from writers and illustrators to graphic novelists and filmmakers. Moore has won more awards and prizes than can be named—including nine Eisners, seven Harveys, multiple Jack Kirby awards, and the only Hugo ever awarded for work on a comic. Drawing on new and unpublished interviews, as well as rarely seen art and photos, this is the first book on his work to have Moore’s cooperation and support, making it a must-have for his many fans and for anyone interested in the art of visual storytelling. Alan Moore: Storyteller is a survey of his expansive work, from his high-profile best sellers to rarely seen experimental projects, such as spoken word and performance art. Individual works are richly illustrated from Moore’s personal archives and paired with critical context. An audio CD will feature excerpts from some of Moore’s multimedia performances and songs, making this the Alan Moore handbook: a must-have for his many comic-book fans and anyone interested in the art of visual storytelling.
Building Stories
Chris Ware - 2012
Taking advantage of the absolute latest advances in wood pulp technology, Building Stories is a book with no deliberate beginning nor end, the scope, ambition, artistry and emotional prevarication beyond anything yet seen from this artist or in this medium, probably for good reason.
Marvel Universe
Peter Sanderson - 1986
Comics insider Peter Sanderson recounts Marvel's main story lines and delves into the lives of major characters, showing how different writers shaped their fates. The illustrations include scenes from ground-breaking stories, showcasing the best work of important Marvel artists.
Chris Ware
Daniel Raeburn - 2004
Combining innovative comic book art, hand lettering, and graphic design, Ware’s uniquely appealing work is characterized by ceaseless experimentation with narrative and graphic forms. The publication of his novel Jimmy Corrigan: The Smartest Kid on Earth in2000 inspired a near avalanche of praise from critics and general readers alike. This book is the first to explore the life and work of Chris Ware. Daniel Raeburn looks closely at Ware’s career, work methods, and artistic innovations. Born in Omaha in 1967, Ware introduced the character Jimmy Corrigan in a full-page strip he began writing for the Chicago tabloid New City. Combining six years’ worth of the strips, Ware created the best-selling novel named after Jimmy that spans an Irish-American family’s life in Chicago from the Civil War to the present. For its experiments in graphic form—including pull-out, three-dimensional inserts—and its non-chronological narrative, the novel earned numerous honors, among them the Guardian First Book Award, presented for the first time to a comic book. For this volume Raeburn interviewed Chris Ware for many hours to make fascinating connections between Jimmy Corrigan’s fictional life and the life of his creator. Raeburn discusses the scope of Ware’s career, including his drawings for New City, the New Yorker, and his own comic book, The Acme Novelty Library. AsRaeburn shows, Ware’s unique art form extends beyond the world of graphic novels into the broader worlds of literature, graphic art, and popular culture, and challenges traditional definitions of all three.
Batman: Black and White #1
Mark ChiarelloJan Strnad - 1998
This collection examines every aspect of Batman with startling new approaches--detective, crimefighter, avenger, hero, creature of the night, and more. 200 pp.
BATMAN BLACK AND WHITE
The Title is Simple. The Talent is Spectacular.Winner of the 1997 Will Eisner Comic Industry Award for Best Anthology and Best Short Story ("Heroes" by Archie Goodwin and Gary Gianni), and the winner of the 1998 Harvey Award for Best Graphic Album of Previously Published Work.
Rosalie Lightning: A Graphic Memoir
Tom Hart - 2016
His heart-breaking and emotional illustrations strike readers to the core, and take them along his family's journey through loss. Hart uses the graphic form to articulate his and his wife's on-going search for meaning in the aftermath of Rosalie's death, exploring themes of grief, hopelessness, rebirth, and eventually finding hope again. Hart creatively portrays the solace he discovers in nature, philosophy, great works of literature, and art across all media in this expressively honest and loving tribute to his baby girl. Rosalie Lighting is a graphic masterpiece chronicling a father's undying love.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Kingdom Come
Mark Waid - 1996
Batman, Superman, Wonder Woman, and almost every other character from DC Comics must choose sides in what could be the final battle of them all.
Ethel and Ernest
Raymond Briggs - 1998
They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.