Behind Enemy Lines


John Vornholt - 1998
    Patrolling the Cardassian border and bracing for an imminent joint Dominion-Cardassian offensive, Captain Jean-Luc Picard and the crew of the Enterprise are reunited with Ro Laren.

Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion


Neil Gaiman - 1986
    Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.

Troublesome Minds


Dave Galanter - 2009
    Berlis, member of a telepathic species calling themselves the Isitri, claims not to know why those from his homeworld want him dead. Captain James T. Kirk wants to believe him, but the damage is done: the Enterprise can neither leave the stranger to die nor turn him over to those who would kill him. Berlis seems harmless, but his people say he cannot live among them: his telepathy is so strong that their wills are subsumed to his. The same fear that compels the Isitri to seek the death of one of their own drives the neighboring Odib people toward genocide. For every time a "troublesome mind" dominates the Isitri, the Odib pay the price in their own blood. With Spock becoming erratic under Berlis's influence, and the Isitri begging Kirk to allow them to destroy the man who threatens their existence, matters take a disastrous turn when Berlis makes his way back to Isitra...and an entire world falls to his whims.

Enterprise: The First Adventure


Vonda N. McIntyre - 1986
    Kirk is the youngest man to be promoted to the rank of captain in Federation history. His crew consists of a first officer who finds him impetuous; a chief engineer who finds him arrogent; a chief medical officer who finds him trifling; and a helmsman who wants a transfer. But the young crew, which would later become the legendary space explorers, quickly puts aside their differences when a monstrous starship appears on their nascent flight path.

The Battle of Betazed


Charlotte Douglas - 2002
    Their victory sent shock waves through the Alpha Quadrant, and put the Dominion within striking distance of Vulcan, Andor, Tellar -- and possibly Earth itself.To secure their position in the very heart of the Federation, the Cardassians begin constructing the space station Sentok Nor in orbit of Betazed. The station is to serve as both the seat of the Dominion occupation and the site of horrific experiments by Cardassia's foremost exobiologist, the infamous Dr. Crell Moset. With Starfleet's forces spread too thinky in the ongoing struggle to retake Betazed outright, the U.S.S. Enterprise along with some old and new friends, is deployed to carry out a dangerous and desperate plan. But no matter what the outcome, the consequences could alter Betazed irrevocably, forcing Deanna Troi to choose between her world's survival and its very soul.

Night of the Living Trekkies


Kevin David Anderson - 2010
    Jim Pike, the disillusioned manager of a hotel that is hosting a Star Trek convention, finds himself leading a ragtag crew of survivors as a strange virus turns the convention-goers into zombies...

I, Q


John de Lancie - 1999
    Now de Lancie and Peter David, the bestselling author of such acclaimed novels as Q-in-Law and Q-Squared, have joined forces to send Q on an unforgettable cosmic odyssey, told from the mischievous trickster's own unique point of view. The Maelstrom, a metaphysical whirlpool of apocalyptic proportions, is pulling all of reality into its maw, devouring the totality of time and space while bringing together people and places from throughout the universe. The Q Continuum pronounces that the end of everything has come, but Q refuses to meekly accept the end of all he has known. Defying the judgment of the Continuum, he sets out to derail doomsday—at whatever the cost. Q has been everywhere and done everything, but now he's in for a cosmic thrill ride beyond even his own astonishingly unlimited imagination. Old friends and adversaries wait in unexpected places, transcendent hazards abound, and the multiverse's most unlikely savior encounters wonders and dangers enough to render Q himself speechless. Almost. Can even Q, reluctantly assisted by Jean Luc Picard, prevent the Universe as We Know It from literally going down the drain? I, Q is a wild and witty voyage through the secret soul of creation—as only Q can tell it!

Rogue


Andy Mangels - 2001
    Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost. Six months before their ultimate battle against the Borg for the fate of Earth, Captain Jean-Luc Piccard and the crew of the "USS Enterprise"™ face a very different kind of crisis. A world in turmoil becomes the focal point of conspiracies and betrayal as an unexpected reunion brings with it startling revelations. Old friends become bitter enemies and one young officer reaches a crossroad when he's forced to choose between the greater good of the Federation and the ideals for which it stands.NO LAW. NO CONSCIENCE. NO STOPPING THEM.

Well of Souls


Ilsa J. Bick - 2003
    But while her exploits are legend, little has been revealed about Rachel Garrett, her vessel, or the unusual men and women of her crew. Until now. When the archeological find of the decade hints at an earlier Cardassian civilization, it attracts not merely academics and knowledge-seekers but also those with far less noble interests. Among them is Asfar Qatala, a notorious criminal cartel with a disturbing connection to one of the highest-ranking officers on the Enterprise. Captain Garrett and her crew find themselves swept in to a maelstrom of kidnapping, extortion and murder -- as well as a desperate, secret struggle between the Qatala and its chief rival, the fledgling Orion Syndicate. And beneath the surface of the frozen world on which the proto-Cardassian discovery was made, another drama is playing out that will force Captain Garrett to make the most difficult decision of her career...amid ruins reputed to link the living with the dead.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Star Trek: Strange New Worlds II


Dean Wesley SmithKen Rand - 1999
    Culled from a second nationwide contest/author search, they represent some of the finest Star Trek writing available today.

Star Trek Online: The Needs of the Many


Michael A. Martin - 2010
    The ensuing conflict shook humanity to its very core, often placing its highest ideals against a pure survival instinct. All too frequently, the Undine War demanded the harshest of sacrifices and exacted the steepest of personal costs from the countless millions whose lives the great interdimensional clash forever altered.Drawn from his exhaustive research and interviews, The Needs of the Many delivers a glimpse of Betar Prize–winning author Jake Sisko’s comprehensive "living history" of this tumultuous era. With collaborator Michael A. Martin, Sisko illuminates an often-poorly-understood time, an age marked indelibly by both fear and courage—not to mention the willingness of multitudes of unsung heroes who became the living embodiment of the ancient Vulcan philosopher Surak’s famous axiom, "The needs of the many outweigh the needs of the few."

The Nanotech War


Steven Piziks - 2002
    With wagon trains, ships, satellites and starships, humanity has chosen to seek out the new frontier, to explore new worlds, and to go where no human has gone before-even to the furthest reaches of the Delta Quadrant. There, Captain Janeway and the crew of the "Starship Voyager(TM) " have discovered many strange and wondrous civilizations...but few as alien as the Chiar. An advanced and scienti?c people who have made great strides with nanotechnology, the Chiar expanded internally rather than externally. Every inch of their planet is crawling with the tiniest bits and pieces of arti?cial intelligence imaginable, working in concert as the new lifeblood of this mechanical world. The people themselves are inseparable from their nanites, which layer their skin and provide extra limbs or senses as required.Caught up in a bitter civil con?ict, some Chiar will try to take advantage of their meeting with the crew of "Starship Voyager." They imagine that their homegrown nanites can harness the incredible power of the deadly Borg, and instead set in motion an experiment that goes devastatingly out of control.

The Bro Code


Matt Kuhn - 2008
    Some call it morality. Others call it religion. But Bros in the know call this holy grail the Bro Code.Historically a spoken tradition passed from one generation to the next, the official code of conduct for Bros appears here in its published form for the first time ever. By upholding the tenets of this sacred and legendary document, any dude can learn to achieve Bro-dom.

The Rapture of the Nerds


Cory Doctorow - 2012
    For the most part, they are happy with their lot, living in a preserve at the bottom of a gravity well. Those who are unhappy have emigrated, joining one or another of the swarming densethinker clades that fog the inner solar system with a dust of molecular machinery so thick that it obscures the sun.The splintery metaconsciousness of the solar-system has largely sworn off its pre-post-human cousins dirtside, but its minds sometimes wander...and when that happens, it casually spams Earth's networks with plans for cataclysmically disruptive technologies that emulsify whole industries, cultures, and spiritual systems. A sane species would ignore these get-evolved-quick schemes, but there's always someone who'll take a bite from the forbidden apple.So until the overminds bore of stirring Earth's anthill, there's Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.