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Refactoring: Improving the Design of Existing Code
Martin Fowler - 1999
Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, non-optimal applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as refactoring, these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use... until now. In Refactoring: Improving the Design of Existing Software, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.
What Every Web Developer Should Know About HTTP (OdeToCode, #1)
K. Scott Allen - 2012
We'll cover resources, messages, cookies, and authentication protocols. We'll look at how HTTP clients can use persistent and parallel connections to improve performance,and see how the web scales to meet demand using cache headers andproxy servers. By the end of the book you will have the knowledge tobuild better web applications and web services.
Agile Software Development, Principles, Patterns, and Practices
Robert C. Martin - 2002
The author incudes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application -- from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process. KEY TOPICS: Covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. MARKET: For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Computer Graphics with OpenGL
Donald Hearn - 2003
The text converts all programming code into the C++ language.
How to Count (Programming for Mere Mortals, #1)
Steven Frank - 2011
unsigned numbers- Floating point and fixed point arithmeticThis short, easily understood book will quickly get you thinking like a programmer.
Grails in Action
Glen Smith - 2009
Developers are instantly productive, picking up all the benefits of the Ruby-based Rails framework without giving up any of the power of Java.Grails in Action is a comprehensive look at Grails for Java developers. It covers the nuts and bolts of the core Grails components and is jam-packed with tutorials, techniques, and insights from the trenches.The book starts with an overview of Grails and how it can help you get your web dev mojo back. Then it walks readers through a Twitter-style social networking app-built in Grails, of course-where they implement high-interest features like mashups, AJAX/JSON, animation effects, full text search, rounded corners, and lots of visual goodness. The book also covers using Grails with existing Java technology, like Spring, Hibernate, and EJBs.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Eloquent JavaScript: A Modern Introduction to Programming
Marijn Haverbeke - 2010
I loved the tutorial-style game-like program development. This book rekindled my earliest joys of programming. Plus, JavaScript!" —Brendan Eich, creator of JavaScriptJavaScript is the language of the Web, and it's at the heart of every modern website from the lowliest personal blog to the mighty Google Apps. Though it's simple for beginners to pick up and play with, JavaScript is not a toy—it's a flexible and complex language, capable of much more than the showy tricks most programmers use it for.Eloquent JavaScript goes beyond the cut-and-paste scripts of the recipe books and teaches you to write code that's elegant and effective. You'll start with the basics of programming, and learn to use variables, control structures, functions, and data structures. Then you'll dive into the real JavaScript artistry: higher-order functions, closures, and object-oriented programming.Along the way you'll learn to:Master basic programming techniques and best practices Harness the power of functional and object-oriented programming Use regular expressions to quickly parse and manipulate strings Gracefully deal with errors and browser incompatibilities Handle browser events and alter the DOM structure Most importantly, Eloquent JavaScript will teach you to express yourself in code with precision and beauty. After all, great programming is an art, not a science—so why settle for a killer app when you can create a masterpiece?
Software Testing
Ron Patton - 2000
Everyone has heard of computer programmers but few people realize there are nearly as many people behind the scenes with job titles such as Software Tester, Software Quality Assurance Engineer, Software Test Engineer, and Software Test Technician. Microsoft alone hires hundreds of people for these positions each year. There are also many companies whose sole purpose is providing software test consulting and software testing services. The first edition of Software Testing was published in November 2000. Although the processes and techniques used in testing computer software are timeless, this title will be brought up-to-date by adding a chapter that specifically deals with testing software for security bugs and revisiting the rest of the book to update examples and references.
Code Complete
Steve McConnell - 1993
Now this classic book has been fully updated and revised with leading-edge practices--and hundreds of new code samples--illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking--and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor--or evolve--code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
User-Centered Design: A Developer's Guide to Building User-Friendly Applications
Travis Lowdermilk - 2013
With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way your application interacts with people.You’ll learn valuable strategies for conducting each stage of the design process, from interviewing likely users and discovering your application’s purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target.- Explore usability and how it relates to user-centered design- Learn how to deal with users and their unique personalities- Clarify your application’s purpose, using a simple narrative to describe its use- Plan your project’s development with a software development life cycle- Be creative within the context of your user experience goals- Use visibility, consistency, and other design principles to enhance user experience- Gain user feedback of your prototype with surveys, interviews, and usability studies
Rootkits: Subverting the Windows Kernel
Greg Hoglund - 2005
It is truly cutting-edge. As the only book on the subject,
Rootkits
will be of interest to any Windows security researcher or security programmer. It's detailed, well researched and the technical information is excellent. The level of technical detail, research, and time invested in developing relevant examples is impressive. In one word: Outstanding."--Tony Bautts, Security Consultant; CEO, Xtivix, Inc. "This book is an essential read for anyone responsible for Windows security. Security professionals, Windows system administrators, and programmers in general will want to understand the techniques used by rootkit authors. At a time when many IT and security professionals are still worrying about the latest e-mail virus or how to get all of this month's security patches installed, Mr. Hoglund and Mr. Butler open your eyes to some of the most stealthy and significant threats to the Windows operating system. Only by understanding these offensive techniques can you properly defend the networks and systems for which you are responsible."--Jennifer Kolde, Security Consultant, Author, and Instructor "What's worse than being owned? Not knowing it. Find out what it means to be owned by reading Hoglund and Butler's first-of-a-kind book on rootkits. At the apex the malicious hacker toolset--which includes decompilers, disassemblers, fault-injection engines, kernel debuggers, payload collections, coverage tools, and flow analysis tools--is the rootkit. Beginning where Exploiting Software left off, this book shows how attackers hide in plain sight."Rootkits are extremely powerful and are the next wave of attack technology. Like other types of malicious code, rootkits thrive on stealthiness. They hide away from standard system observers, employing hooks, trampolines, and patches to get their work done. Sophisticated rootkits run in such a way that other programs that usually monitor machine behavior can't easily detect them. A rootkit thus provides insider access only to people who know that it is running and available to accept commands. Kernel rootkits can hide files and running processes to provide a backdoor into the target machine."Understanding the ultimate attacker's tool provides an important motivator for those of us trying to defend systems. No authors are better suited to give you a detailed hands-on understanding of rootkits than Hoglund and Butler. Better to own this book than to be owned."--Gary McGraw, Ph.D., CTO, Cigital, coauthor of Exploiting Software (2004) and Building Secure Software (2002), both from Addison-Wesley "Greg and Jamie are unquestionably the go-to experts when it comes to subverting the Windows API and creating rootkits. These two masters come together to pierce the veil of mystery surrounding rootkits, bringing this information out of the shadows. Anyone even remotely interested in security for Windows systems, including forensic analysis, should include this book very high on their must-read list."--Harlan Carvey, author of Windows Forensics and Incident Recovery (Addison-Wesley, 2005) Rootkits are the ultimate backdoor, giving hackers ongoing and virtually undetectable access to the systems they exploit. Now, two of the world's leading experts have written the first comprehensive guide to rootkits: what they are, how they work, how to build them, and how to detect them. Rootkit.com's Greg Hoglund and James Butler created and teach Black Hat's legendary course in rootkits. In this book, they reveal never-before-told offensive aspects of rootkit technology--learn how attackers can get in and stay in for years, without detection. Hoglund and Butler show exactly how to subvert the Windows XP and Windows 2000 kernels, teaching concepts that are easily applied to virtually any modern operating system, from Windows Server 2003 to Linux and UNIX. They teach rootkit programming techniques that can be used for a wide range of software, from white hat security tools to operating system drivers and debuggers. After reading this book, readers will be able to Understand the role of rootkits in remote command/control and software eavesdropping Build kernel rootkits that can make processes, files, and directories invisible Master key rootkit programming techniques, including hooking, runtime patching, and directly manipulating kernel objects Work with layered drivers to implement keyboard sniffers and file filters Detect rootkits and build host-based intrusion prevention software that resists rootkit attacks
Facts and Fallacies of Software Engineering
Robert L. Glass - 2002
Though it may not seem this way for those who have been in the field for most of their careers, in the overall scheme of professions, software builders are relative "newbies." In the short history of the software field, a lot of facts have been identified, and a lot of fallacies promulgated. Those facts and fallacies are what this book is about. There's a problem with those facts-and, as you might imagine, those fallacies. Many of these fundamentally important facts are learned by a software engineer, but over the short lifespan of the software field, all too many of them have been forgotten. While reading
Facts and Fallacies of Software Engineering
, you may experience moments of "Oh, yes, I had forgotten that," alongside some "Is that really true?" thoughts. The author of this book doesn't shy away from controversy. In fact, each of the facts and fallacies is accompanied by a discussion of whatever controversy envelops it. You may find yourself agreeing with a lot of the facts and fallacies, yet emotionally disturbed by a few of them! Whether you agree or disagree, you will learn why the author has been called "the premier curmudgeon of software practice." These facts and fallacies are fundamental to the software building field-forget or neglect them at your peril!
Professional PHP Programming
Sascha Schumann - 1999
PHP is a server-side, HTML-embedded scripting language. It is an open source technology, rapidly gaining popularity as a scripting language for people running dynamic websites. One of its major attractions over Perl, JavaScript and other scripting languages is that PHP has a built-in database integration layer and seamless IP connectivity, with LDAP and TCP as well as the IMAP mail interface. Features; Real world, practical experience and techniques From installation and configuration of the PHP engine to advanced dynamic application design Definitive coverage of core PHP language and database addressing: MySQL is covered in depth. Practical e-commerce and business scripting including database application development, together with PHP and XML applications. LDAP connectivity addressed.
Head First Design Patterns
Eric Freeman - 2004
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
The Cuckoo's Egg: Tracking a Spy Through the Maze of Computer Espionage
Clifford Stoll - 1989
citizen recognized its ominous potential. Armed with clear evidence of computer espionage, he began a highly personal quest to expose a hidden network of spies that threatened national security. But would the authorities back him up? Cliff Stoll's dramatic firsthand account is "a computer-age detective story, instantly fascinating [and] astonishingly gripping" (Smithsonian). Cliff Stoll was an astronomer turned systems manager at Lawrence Berkeley Lab when a 75-cent accounting error alerted him to the presence of an unauthorized user on his system. The hacker's code name was "Hunter" -- a mysterious invader who managed to break into U.S. computer systems and steal sensitive military and security information. Stoll began a one-man hunt of his own: spying on the spy. It was a dangerous game of deception, broken codes, satellites, and missile bases -- a one-man sting operation that finally gained the attention of the CIA...and ultimately trapped an international spy ring fueled by cash, cocaine, and the KGB.