The Noble Approach: Maurice Noble and the Zen of Animation Design


Tod Polson - 2013
    Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

Tokyo on Foot: Travels in the City's Most Colorful Neighborhoods


Florent Chavouet - 2009
    Each day he would set forth, with a pouch full of colored pencils and a sketchpad, to visit different neighborhoods. This stunning book records the city that he got to know during his adventures, a gritty, vibrant place, full of ordinary people going about their daily lives. Realistically rendered city views or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig and a Godzilla statue in a local park.With wit, a playful sense of humor, and the colored pencils of his kit, Florent Chavouet sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city.

The Photographer's Eye: Composition and Design for Better Digital Photos


Michael Freeman - 2007
    The ability to see the potential for a strong picture and then organize the graphic elements into an effective, compelling composition has always been one of the key skills in making photographs.Digital photography has brought a new, exciting aspect to design - first because the instant feedback from a digital camera allows immediate appraisal and improvement; and second because image-editing tools make it possible to alter and enhance the design after the shutter has been pressed. This has had a profound effect on the way digital photographers take pictures.Now published in sixteen languages, The Photographer's Eye continues to speak to photographers everywhere. Reaching 100,000 copies in print in the US alone, and 300,000+ worldwide, it shows how anyone can develop the ability to see and shoot great digital photographs. The book explores all the traditional approaches to composition and design, but crucially, it also addresses the new digital technique of shooting in the knowledge that a picture will later be edited, manipulated, or montaged to result in a final image that may be very different from the one seen in the viewfinder.

Sayjai's Amazing Crochet Pattern Collection


Sayjai Thawornsupacharoen - 2013
    This e-book contains 16 patterns written from 2009 to 2013. Included are a piggy hat, a Cheshire cat headband for the kids, flower balls to decorate the house, winter hats, scarfs and many other beautiful patterns. Sayjai is best known for her Amigurumi: the pink lady doll, monster rabbit, plus a little witch, nurse and mermaid. The patterns in this book are mostly easy, but you have to know the basic crochet stitches to read them.

Shojo Fashion Manga Art School: How to Draw Cool Looks and Characters


Irene Flores - 2009
    Whether your story calls for a flashy drama queen or a mousy bookworm, this guide contains everything you need to know to create fabulous shojo manga characters with personality.The Figure. Follow these simple basics to draw the guys and girls of various body types, in any pose.The Face. Learn how to draw an endless variety of features. Get the feeling across with facial expressions from a subtle quirk of the mouth to all-out crocodile tears. Then add the perfect hairstyle--the icing on the cake.The Look. -Shop- from an illustrated gallery of clothing and accessories for every season and occasion, from formal dresses to bunny slippers, with demonstrations and tips on designing your own original fashions.The Setting. Portray your character's world with demonstrations on how to create classic hangouts like classrooms, coffee shops and bedrooms.Complete with 14 start-to-finish demonstrations for drawing a range of character types, from the girl next door to the punk guy, from single characters to couples and groups, this book will help you bring a world of unique and memorable characters to life...and have lots of fun doing it!

Under a Wild Sky: John James Audubon and the Making of The Birds of America


William Souder - 2004
    . . Excellent work."--Tim Flannery, The New York Review of BooksIn the century and a half since Audubon's death, his name has become synonymous with wildlife conservation and natural history. But few people know what a complicated figure he was--or the dramatic story behind The Birds of America.Before Audubon, ornithological illustrations depicted scaled-down birds perched in static poses. Wheeling beneath storm-racked skies or ripping flesh from freshly killed prey, Audubon's life-size birds looked as if they might fly screeching off the page. The wildness in the images matched the untamed spirit in Audubon-a self-taught painter and self-anointed aristocrat who, with his buckskins and long hair, wanted to be seen as both a hardened frontiersman and a cultured man of science. In truth, neither his friends nor his detractors ever knew exactly who Audubon was or where he came from. Tormented by a fog of ambiguities surrounding his birth, he reinvented himself ceaselessly, creating a life as dramatic as his fictionalizations of it. But when he came east at thirty-eight-broke and desperate to find a publisher for his Birds-he ran squarely into a scientific establishment still wedded to convention and suspicious of the brash newcomer and his grandiose claims. It took Audubon fifteen years to prevail in both his project and his vision. How he triumphed and what drove him is the subject of this gripping narrative.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

Floating in Space


Naela Ali - 2018
    Have you ever felt likeyou’re floating in space?Have you ever felt likeyour body suddenly loses its weightand your mind wanders aroundto a place where infinity seems possible?Have you ever been in love?

Total Immersion: A Revolutionary Way to Swim Better and Faster


Terry Laughlin - 1996
    Step-by-step skill drills are provided which include how to: improve strokes to speed up conditioning; eliminate drag and create more propulsion with less energy; burn off fat through swimming; and use dry-land exercises to improve results in the water.

Art, Inc.: The Essential Guide for Building Your Career as an Artist


Lisa Congdon - 2014
    Build a career doing what you love. In this practical guide, professional artist Lisa Congdon reveals the many ways you can earn a living by making art—through illustration, licensing, fine art sales, print sales, teaching, and beyond. Including industry advice from such successful art-world pros as Nikki McClure, Mark Hearld, Paula Scher, and more, Art, Inc. will equip you with the tools—and the confidence—to turn your passion into a profitable business.LEARN HOW TO: • Set actionable goals • Diversify your income • Manage your bookkeeping • Copyright your work • Promote with social media • Build a standout website • Exhibit with galleries • Sell and price your work • License your art • Acquire an agent • And much more

Design as Art


Bruno Munari - 1966
    Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children's books, advertising, cars and chairs - these are just some of the subjects to which he turns his illuminating gaze.How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever.Bruno Munari (1907-1998), born in Milan, was the enfant terrible of Italian art and design for most of the twentieth century, contributing to many fields of both visual (paint, sculpture, film, industrial design, graphics) and non-visual arts (literature, poetry). He was twice awarded the Compasso d'Oro design prize for excellence in his field.If you enjoyed Design as Art, you might like John Berger's Ways of Seeing, also available in Penguin Modern Classics.'One of the most influential designers of the twentieth century ... Munari has encouraged people to go beyond formal conventions and stereotypes by showing them how to widen their perceptual awareness'International Herald Tribune

Creativegirl: Mixed Media Techniques for an Artful Life


Danielle Donaldson - 2015
    Danielle Donaldson shows you how to draw the pretty pictures from your imagination, infuse your art with delightful color combinations and work through creative frustration with simple fixes. You'll learn how to paint with watercolor, tell visual stories with and without words and add depth with layers using mixed-media techniques and little details--all while finding inspiration and gaining confidence in your own artistic style.Draw, paint, layer and create!- More than 30 techniques and projects including drawing, painting and adding layers for artists and aspiring artists of all levels. - Learn how do draw and paint figures such as creativeGIRL, busyGIRL and tutuGIRL. Then create your own girl to channel your story. - Find even more inspiration in a gallery filled with extraLOVE from the artist.

200 Projects to Strengthen Your Art Skills


Valerie Colston - 2008
    This profusely illustrated book teaches serious beginners the fundamental skills of graphic design as an introduction to their formal study in fine art, illustration, computer game design, interior design, animation, and virtually all other avenues in the visual arts. The author advises on setting up a proper workspace and assembling the needed materials--everything from sketchpads and paints to affordable computer software. Chapters that follow present themes and related projects that instruct readers in The basics of line art for illustration and lettering Understanding color and tone and using color media Texture in art Spatial relationships and perspective Creating shapes and relating them to other elements of composition More than 200 color illustrations demonstrate art principles and practical techniques, and show students how to apply what they are learning in a wide range of media.

Clinical Problem Solving in Dentistry


Edward W. Odell - 2000
    It presents a series of case histories from all the major areas of dentistry, and uses a question-and-answer format to guide readers through the process of examination, differential diagnosis, investigations, diagnosis and treatment. It prepares readers for the wide variety of problems likely to be encountered in clinical practice.56 cases in clinical dentistry are presented in a practical, problem-based approach, leading the reader toward the correct diagnosis and treatment plan.Treatment alternatives are explored and evaluated in terms of their advantages and disadvantages.Material from all the dental specialties is integrated in the cases presented, in order to cover the full range of real-world clinical problems.Color illustrations throughout bring the cases to life and clarify important concepts.All cases from the first edition have been updated, and 13 new cases have been added to this edition.Additional information is provided on behavioral management of nervous or difficult patients.More content on pediatric dentistry has been added.

How to Draw (Pokémon)


Tracey West - 2003
    You'll be a Pokémon drawing master in no time!