Book picks similar to
Pokemon: Pathways to Adventure by Jason R. Rich
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Tomb Raider Volume 1 : Season of the Witch
Gail Simone - 2014
But the visions lead to a darker fate... can Lara survive the calamities that await her as she struggles to piece this new mystery, and her life, back together?
Zot! Book 2
Scott McCloud - 1998
Zot! is Scott McCloud's critically acclaimed take on superhero comics, and was one of the greatest cult comics of the '80s.Volume 2 collects issues 11-15 and 17-18, the beginnings of the black-and-white relaunch of the series.
Hikaru no Go, Vol. 1: Descent of the Go Master
Yumi Hotta - 1999
One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
F in Exams: The Best Test Paper Blunders
Richard Benson - 2008
Celebrating the creative side of failure in a way we can all relate to, F in Exams gathers the most hilarious and inventive test answers provided by students who, faced with a question they have no hope of getting right, decide to have a little fun instead. Whether in science (Q: What is the highest frequency noise that a human can register? A: Mariah Carey), the humanities (Q: What did Mahatma Gandhi and Genghis Khan have in common? A: Unusual names), math, or other subjects, these 250 entries prove that while everyone enjoys the spectacle of failure, it's even sweeter to see a FAIL turn into a WIN.
Evie
Joe Sugg - 2015
When times are tough, all she wants is a chance to escape from reality and be herself.Despite his failing health, Evie's father comes close to creating such a virtual idyll. Passing away before it's finished, he leaves her the key in the form of an app, and Evie finds herself transported to a world where the population is influenced by her personality. Everyone shines in her presence, until her devious cousin, Mallory, discovers the app... and the power to cause trouble in paradise.
The Element Encyclopedia of Magical Creatures: The Ultimate A-Z of Fantastic Beings from Myth and Magic
John Matthews - 2005
From unicorns, salamanders, satyrs, giants, elves and trolls, to dragons, nymphs, mermaids, werewolves and griffins — take an enchanting journey through the history, folklore, and mythology of these beasts from virtually every culture in the world. With stories and amazing facts on even the most obscure mythological creature, this is a cornucopia of magic and folklore.
The Life-Changing Manga of Tidying Up: A Magical Story
Marie Kondō - 2017
After receiving a complaint from her attractive next-door neighbor about the sad state of her balcony, Chiaki gets Kondo to take her on as a client. Through a series of entertaining and insightful lessons, Kondo helps Chiaki get her home--and life--in order. This insightful, illustrated case study is perfect for people looking for a fun introduction to the KonMari Method of tidying up, as well as tried-and-true fans of Marie Kondo eager for a new way to think about what sparks joy. Featuring illustrations by award-winning manga artist Yuko Uramoto, this book also makes a great read for manga and graphic novel lovers of all ages.
DC Comics Ultimate Character Guide
Brandon T. Snider - 2011
Arranged in an easy-to-use A-Z format, this book devotes a full page to each character, covering both major characters such as Superman and Batman, as well as lesser-known characters such as Captain Boomerang and the Question. The main text on each page gives an overview of the characters' history and personality, while the vital stat boxes provide all the essential details about their background, physical features, and powers. With accessible text and carefully chosen DC comic-book art, this is the perfect guide to the DC Universe for readers 7 and up.
Exploring Philip Pullman's His Dark Materials
Lois H. Gresh - 2007
Gresh helps young readers examine Pullman's intricate universe with Exploring His Dark Materials, the ultimate companion guide. Gresh's fun, interactive book explores the complex science, religion, and fantastic elements of His Dark Materials in a way that's both informative and fun for younger readers. Exploring His Dark Materials is filled with sidebars, history, facts and an in-depth analysis of the books, answering questions like:*What are daemons?*Why is dust important to the series?* Is Dark Material real and how does it relate to our universe?* What are the origins of ghosts and shapeshifters?*And much more! Exploring His Dark Materials is a thrilling and essential guide for young adults to help them explore this fantastic and challenging fantasy world.
Super Graphic: A Visual Guide to the Comic Book Universe
Tim Leong - 2013
This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
Final Fantasy VIII Official Strategy Guide
David Cassady
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide! Platform: PlayStation Genre: RPG
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.