The Daily Book of Art: 365 readings that teach, inspire entertain


Colin Gilbert - 2009
    Catering to this modern dilemma, we've concocted the perfect remedy for over-burdened artists. The Daily Book of Art includes a year's worth of brief daily readings and lessons about the visual arts that entertain as they inform. Ten exciting categories of discussion rotate throughout the course of a year, giving readers a well-rounded experience in the art world. From color psychology and aesthetic philosophy to the proverbial argument over whether elephants really can paint, art-starved readers will encounter a broad range of inspiring subjects. The book also features a ribbon bookmark so readers can keep their place throughout the year. The ten categories of discussion include Art 101, Philosophy of Art, Art Through the Ages, Profiles in Art, A Picture’s Worth 200 Words, Art from the Inside Out, Art Around the World, Artistic Oddities, Unexpected Art Forms, and Step-by-Step Exercises.

Mechanika: Creating the Art of Science Fiction with Doug Chiang


Doug Chiang - 2008
    For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction


Daniel Shiffman - 2008
    Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as Pixels, Patterns, and Processing

Essentials of Visual Communication


Bo Bergström - 1998
    Summary boxes make it ideal for revision and reference.

Marketing to Millennials: Reach the Largest and Most Influential Generation of Consumers Ever


Jeff Fromm - 2013
    Companies that think winning their business is a simple matter of creating a Twitter account and applying outdated notions of "cool" to their advertising are due for a rude awakening. "Marketing to Millennials "is both an enlightening look at this generation of consumers and a practical plan for earning their trust and loyalty. Based on original market research, the book reveals the eight attitudes shared by most Millennials, as well as the new rules for engaging them successfully. Millennials: - Value social networking and aren't shy about sharing opinions - Refuse to remain passive consumers--they expect to participate in product development and marketing - Demand authenticity and transparency - Are highly influential--swaying parents "and" peers - Are not all alike--understanding key segments is invaluable Featuring expert interviews and profiles of brands doing Millennial marketing right, this eye-opening book is the key to persuading the customers who will determine the bottom line for decades to come.

Design Crazy: Good Looks, Hot Tempers, and True Genius at Apple


Max Chafkin - 2013
    is one of the most successful—and influential—companies of our time, the transformational innovator that made computers not just personal but beautiful everyday objects. Technology met design, and our culture was altered forever.And yet very little is known about life inside Apple. The company is pathologically secretive—even with its own designers—about how it comes up with its groundbreaking products: iMac, iPod, iPhone, iPad, and the next “insanely great” thing on the horizon. Here, for the first time, the men and women who worked for and alongside Steve Jobs share their remarkable, nearly forty-year-old story. How Apple survived nearly catastrophic failure early on. How Jobs and his team came to understand and execute design like no one else. And how their philosophy ultimately changed the world.This Fast Company/Byliner Original is unlike any other book about Apple. Author Max Chafkin led a team of “Fast Company” reporters that spent months interviewing more than fifty former Apple execs and insiders, many of whom had never spoken publicly about their work. The result is a compelling and deeply revealing oral history of how design evolved at the most creative enterprise of our time, the company that one entrepreneur says “taught the world taste.”In these interviews, former colleagues describe Jobs at his most brilliant and bombastic—hurling unsatisfactory products across the lab and insulting employees, yet also singling out and celebrating craftsmanship and original work. Without a doubt, Jobs is the single most important figure in the company’s history. But overlooked in Apple’s carefully cultivated mythology are the other ingenious men and women who’ve left an indelible mark on Apple, some of whom think they deserve much more of the credit. At Apple, the stakes were big, and so were the egos.“Design Crazy” takes us behind the mystique and reveals Apple to be a deeply misunderstood company. And the greatest business story of the past two decades is far from over. Two years after the death of Steve Jobs, with many of his former colleagues now at startups like Tesla, Evernote, and Nest Labs, some think the end of Apple’s dominance is only a matter of time. The company has risen to the challenge before, but still the question lingers: Can Apple be Apple without Jobs?ABOUT THE AUTHORMax Chafkin is a contributing writer with “Fast Company.” His work has also been published in “Inc.”, “Vanity Fair,” “The New York Times Magazine,” and “The Best Business Writing 2012.” He lives in Brooklyn.

Graffiti School: A Student Guide and Teacher Manual


Christoph Ganter - 2013
    The effects of the 1980s films Beat Street, Wild Style, and StyleWars are examined, as is the influence graffiti experts on today's subculture through books, magazines, and the Internet.The practical elements of graffiti are considered in later chapters, which combine tips on handling a spray can, creating a unique tag, and getting work up safely and legally with step-by-step diagrams that show how to achieve effects such as bubblestyle, blockbusters, oneliners, and wildstyle. A teacher’s manual features sample plans for a single lesson as well as guidance on structuring a longer course.

Understanding Panic Attacks and Overcoming Fear


Roger Baker - 1995
    This highly authoritative yet practical book helps the reader towards an in-depth understanding of panic. It is essential reading for sufferers, their friends, and family. In clear and concise language it describes a psychological self-help program for panic sufferers.

Fodor's Germany (Full-color Travel Guide)


Fodor's Travel Publications Inc. - 1986
    This full-color guide will help travelers plan the perfect trip, from scenic drives through quaint half-timber towns to wine tasting in the country's top wine regions.From the Trade Paperback edition.

One Long Argument: Charles Darwin and the Genesis of Modern Evolutionary Thought


Ernst W. Mayr - 1991
    Its effects on our view of life have been wide and deep. One of the most world-shaking books ever published, Charles Darwin's On the Origin of Species, first appeared in print over 130 years ago, and it touched off a debate that rages to this day.Every modern evolutionist turns to Darwin's work again and again. Current controversies in the life sciences very often have as their starting point some vagueness in Darwin's writings or some question Darwin was unable to answer owing to the insufficient biological knowledge available during his time. Despite the intense study of Darwin's life and work, however, many of us cannot explain his theories (he had several separate ones) and the evidence and reasoning behind them, nor do we appreciate the modifications of the Darwinian paradigm that have kept it viable throughout the twentieth century.Who could elucidate the subtleties of Darwin's thought and that of his contemporaries and intellectual heirs--A. R. Wallace, T. H. Huxley, August Weismann, Asa Gray--better than Ernst Mayr, a man considered by many to be the greatest evolutionist of the century? In this gem of historical scholarship, Mayr has achieved a remarkable distillation of Charles Darwin's scientific thought and his enormous legacy to twentieth-century biology. Here we have an accessible account of the revolutionary ideas that Darwin thrust upon the world. Describing his treatise as "one long argument," Darwin definitively refuted the belief in the divine creation of each individual species, establishing in its place the concept that all of life descended from a common ancestor. He proposed the idea that humans were not the special products of creation but evolved according to principles that operate everywhere else in the living world; he upset current notions of a perfectly designed, benign natural world and substituted in their place the concept of a struggle for survival; and he introduced probability, chance, and uniqueness into scientific discourse.This is an important book for students, biologists, and general readers interested in the history of ideas--especially ideas that have radically altered our worldview. Here is a book by a grand master that spells out in simple terms the historical issues and presents the controversies in a manner that makes them understandable from a modern perspective.

100 Unhip Albums: That We Should Learn to Love


Ian Keith Moss - 2019
    100 Unhip albums contains mini-essays on a selection of the uncoolest (but musically superb) records ever released. From famous albums which have since become uncool such as Sgt. Peppers Lonely Hearts Club Band to unhip bands such as Status Quo and Queen who became crap at some point in the past few decades. Then there are the unfavoured folk, soul and jazz artists who are criminally overlooked in favour of bigger names and the downright obscure bands who put out superb records only to disappear without trace. Ian’s amusing and fact-drenched book is a must for anyone in need of new sounds to spice up their listening pleasure!

Charles Goodnight: Cowman and Plainsman


J. Evetts Haley - 1981
    Charles Goodnight knew the West of Jim Bridger, Kit Carson, Dick Wooton, St. Vrain, and Lucien Maxwell. He ranged a country as vast as Bridger ranged. He rode with the boldness of Fremont, guided by the craft of Carson. His vigorous zest for life enabled him to live intensely and amply, and in this book by J. Evetts Haley, himself no stranger to the West, provides a fully readable and important western biography, vividly told, thrilling, witty, and completely authentic.

The Crow: The Story Behind the Film


Bridget Baiss - 2000
    Now, ten years after the original film’s release, the full story of this seemingly cursed production can finally be told...  In The Crow’s last days of filming, its star Brandon Lee (son of Bruce Lee) was killed in a strange on-set accident, while filming his character’s death scene. Bridget Baiss describes the chain of events which led from O’Barr’s creation of the graphic novel, up to this fateful day, and beyond, to the film’s final, triumphant release. The definitive account of The Crow’s production and the phenomenon it became, packed with scores of interviews with the film’s cast and crew.

If at First: A Season With the Mets


Keith Hernandez - 1986
    

1000 Outfits From Just 30 Pieces - Your Guide To Looking Hot & Fabulous On A Budget


Wendy Mak - 2013
     The secret? My mixing-and-matching technique that I've used with thousands of clients during my career as a professional fashion stylist. The key is balance.... Like a good wedding cake, every wardrobe that works needs enough basic staples, kind of like a solid vanilla cake base. You then need enough pieces to add colour and pizzazz - just like the beautiful icing on top of the cake. This book will show you the ONLY 30 pieces you need to create your perfect, balanced wardrobe. You'll also get a full list of all 1,000 outfit combinations created from these 30 items. Which means selecting outfits every day will now be a cinch! All you need to do is just pick an outfit combination from the list provided and you're good to go! From office to weekend, the cold depths of winter to hot summers, these 30 pieces will have you covered. With outfit combinations to take you from the office, the park with your kids, dinner with friends, shopping with the gals and even an after-5 function, you'll never be stuck with "what to wear" dramas again! Inside the book are full colour illustrations of: - Each of the 30 items - Alternate shapes / styles for different body shapes - Complete outfit examples PLUS: - Wardrobe planning techniques - How to mix-and-match - A complete list of ALL 1,000 outfit combinations you can create with the 30 items