Book picks similar to
21st Century Foss by Chris Foss
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science-fiction
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La Jetée: ciné-roman
Chris Marker - 1993
Chris Marker, the undisputed master of the filmic essay, composed the film almost entirely of still photographs.It traces a desperate experiment by the few remaining survivors of World War III to recover and change the past, and gain access to the future, through the action of memory. A man is chosen for his unique quality of having retained a single clear image from prewar days: no more than an ambiguous memory fragment from childhood -- a visit to the jetty at Orly airport, the troubling glance of an unknown woman, the crumpling body of a dying man.These elements become crucial hinge-points in the ensuing narrative, thickening and accumulating nuance with each successful expedition into the historical past. The image of the woman, increasingly suffused now with the time- and eros-bestowing capacities of a deep but impossible love, provides the kernel for the recovery of the dimension through which humankind and history will be saved, as well as the tragic abyss into which both the hero and the narrative inexorably fall. The story Marker tells -- a stunning parable of our modern fate -- is about the death of the world, about loss, memory, hope, and the indomitable power of love. This edition reproduces the original film's images along with its accompanying text in both English and French.
Halo: The Essential Visual Guide
Jeremy Patenaude - 2011
Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.
The Aeon 14 Reading Guide: Series Reading Order and Information about the Aeon 14 Universe
M.D. Cooper - 2017
To help you navigate these troubled waters, we give you the Reading Guide. Even better than a towel, this guide will give you a reading order and provide information about the various eras and their series.Follow the main Tanis storyline and learn the best places to branch off on the side quests. Or, if you joined in on a branching storyline, find out the best place to pick up the main tale.This guide was last updated on Dec 8, 2018.
About M. D. Cooper & Aeon 14
M. D. Cooper is a New York Times bestselling author who has envisioned a rich future for humanity, one where planet-sized megastructures house trillions of humans, but traveling between the stars still takes decades, or even centuries.Fans of Ringworld, Honor Harrington, The Expanse, or Elizabeth Moon's Vatta's War will feel right at home in the world of Aeon 14.Over the course of the next few years, M. D. Cooper plans to release an additional twenty-two books in this expanding universe. So get on board the Intrepid with Tanis and see what the stars hold for us.
What is Aeon 14?
The universe of Aeon 14 is based on the premise that advanced, intelligent, starfaring life takes 14 billion years to evolve. In astronomy an aeon is a billion years. In Aeon 14, humanity is at the leading edge of this evolution in the Milky Way Galaxy.Humanity and the AIs they have created spread out amongst the stars and find that they are alone, though it may not always be that way...
In Time For Revenge
Jasper T. Scott - 2019
Billionaire genius Byron Gaines is accused of murdering his wife and her lover, but he swears he didn't do it. This couldn't have come at a worse moment: he is so close to a breakthrough in his research. He's about to invent a device that will change the world forever. The irony is, if only he had a little more time, he'd be able to make his legal problems disappear--along with himself. Travel to the near future with unforgettable characters and evocative depictions of imminent technologies. See how society could evolve in both utopian and dystopian ways.
Firefly: The Official Companion Volume One
Joss Whedon - 2006
Set 500 years in the future, Firefly centres around Mal Reynolds, captain of the ship-for-hire Serenity and its eclectic crew of galactic misfits. When he takes on two passengers, a young doctor and his mysterious, telepathic sister, he gets much more than he bargained for. This official companion is just what the show¹s fervent fans, the 'Browncoats', have been waiting for, with unseen photos, scripts, behind the scenes secrets, and exclusive input from the cast and crew, including of course creator Joss Whedon.
The Art of Howl's Moving Castle
Hayao Miyazaki - 2004
There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.Shortly after reaping the rewards from his movie Spirited Away, a project that earned him an Academy Award in 2003, director Hayao Miyazaki set his sites on his next film, Howl's Moving Castle.Based on the novel by British author Diana Wynne Jones, Howl's Moving Castle gave the internationally renowned director an opportunity to bring to life a fantastical time in 19th century Europe when science and magic defined the popular zeitgeist.Veering slightly from its source material, the new Miyazaki movie nonetheless retains all the novel's principal characters. There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.
The Lord of the Rings: Weapons and Warfare
Chris Smith - 2003
From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.
The Art of The Hobbit by J.R.R. Tolkien
Wayne G. Hammond - 2011
Tolkien.When J.R.R. Tolkien wrote The Hobbit, he was already an accomplished amateur artist, and drew illustrations for his book while it was still in manuscript. The Hobbit as first printed had ten black and white pictures, two maps, and binding and dust-jacket designs by its author. Later, Tolkien also painted five scenes for colour plates which are some of his best work. His illustrations for The Hobbit add an extra dimension to that remarkable book, and have long influenced how readers imagine Bilbo Baggins and his world.To celebrate the 75th anniversary of the publication of The Hobbit, the complete artwork created by the author for his story has been collected in The Art of The Hobbit by J.R.R. Tolkien. Including related pictures, more than one hundred sketches, drawings, paintings, maps, and plans are presented here, preliminary and alternate versions and experimental designs as well as finished art. Some of these images are now published for the first time, and others for the first time in colour. Fresh digital scans from the Bodleian Libraries in Oxford and Marquette University in Wisconsin allow Tolkien’s Hobbit pictures to be seen more vividly than ever before.The Art of The Hobbit by J.R.R. Tolkien has been written and edited by Wayne G. Hammond and Christina Scull, two of the leading experts on Tolkien and authors of the acclaimed J.R.R. Tolkien: Artist and Illustrator, The Lord of the Rings: A Reader’s Companion, and The J.R.R. Tolkien Companion and Guide.
Citadel 32: A Tale of the Aggregate
Tom Merritt - 2015
But someone wants to stop him from pursuing it. Meanwhile on Earth, a monk of the Citadel discovers a strange ancient artwork. Could it lead to truth of the myth of the Moon Men? Finding out the truth could kill him.
The Old Soul
Joseph Wurtenbaugh - 2012
As tiny and inconspicuous as it may seem, That-Which-Had-Been exhibits an unexpected and varied gift for survival, as it journeys implacably toward its ultimate destination. Along the way, it meets a rich array of ordinary human beings, some of whom assist it along its way, others who impede its progress, none of whom have any idea of its existence.From whence comes the strange, but universal, experience of deja vu? Why do some people exhibit a wisdom far beyond their age and experience - persons reincarnationists refer to as 'old souls'? Joseph Wurtenbaugh in this short story offers a fascinating and tantalizingly plausible explanation for these phenomena, presented in a natural setting that brims with adventure and exhilarating possibility. Not to be missed by anyone who enjoys science fiction or thinking outside the box.
The Fantastic Art of Frank Frazetta
Frank Frazetta - 1975
of Cover: Back to the Stone Age 1973)Indomitable • (1967) • interior art (variant of Cover: Conan the Warrior)Man-Ape • (1967) • interior art (variant of Cover: Conan)Swamp Demon • (1972) • interior art (variant of Cover: Witch of the Dark Gate)Middle Earth • interior art (variant of Lord of the Rings Portfolio Plate 3)The Bear • interior art (variant of Cover: The Oakdale Affair 1974)Sun Goddess • (1972) • interior art (variant of Cover: Savage Pellucidar)Chained • (1967) • interior art (variant of Cover: Conan the Usurper)The Barbarian • (1966) • interior art (variant of Cover: Conan the Adventurer)The Barbarian (detail) • interior artSea Witch • interior artConan the Usurper cover • interior art (variant of Cover: Conan the Usurper 1967)
Doctor Who - The Vault: Treasures from the First 50 Years
Marcus Hearn - 2013
Misbegotten Missionary
Isaac Asimov - 2016
Moreover, it had the answer! But what man ever takes free advice?
After Man: A Zoology of the Future
Dougal Dixon - 1981
Looking 50 million years into the future, this text explores the possible development or extinction of the animal world through the eyes of the time-traveller.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.