How to Draw Noir Comics: The Art and Technique of Visual Storytelling


Shawn Martinbrough - 2007
    In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

The Complete Guide to Anatomy for Artists & Illustrators


Gottfried Bammes - 1986
    NA

Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life


Tom Bancroft - 2012
    But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student apprentices. His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book.Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean Cheeks Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.

The DC Comics Guide to Digitally Drawing Comics


Freddie E. Williams II - 2009
    Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.

How to See, How to Draw: Keys to Realistic Drawing


Claudia Nice - 2010
    With Claudia's help, you can do it! In How to See, How to Draw, you will discover how to tap into your powers of observation, strengthen your hand-eye connection, and draw the world around you with new skill and accuracy. Just take it one step at a time.Claudia is an expert teacher, breaking down complex compositions into a series of achievable shapes and values that even beginners will understand. Through dozens of mini demonstrations, fun-to-do exercises and complete step-by-step instruction, you'll learn everything from basic drawing techniques to more challenging methods for rendering wonderfully rich, in-depth compositions.Her visual instruction details how to:Use a variety of drawing tools to suit your style and artistic intentLearn to let go of preconceived ideas so you can observe lines, shapes and spatial relationships as they actually areCreate strong compositions through comparison and proportional controlFind, fix and avoid common mistakes by using simple grids and guide linesUnderstand and work with perspective to create the illusion of depthReveal form through light and shadowExplore the potential of texture to create mood and movementClaudia's drawings illuminate a range of subjects, including portraits, landscapes, animals and still life. You can practice using her reference photos and drawings, or you can apply her exercises to your own subjects.Start today, Claudia's way! Following her masterful guidance, you'll see the world through new eyes and draw better than you ever have before.

The DC Comics Guide to Inking Comics


Klaus Janson - 2003
    Legendary comic book inker Klaus Janson uses DC’s world-famous characters—including Batman, Superman, and Wonder Woman—to demonstrate an array of inking techniques, covering such topics as using textures, varying line weights, creating the illusion of three-dimensionality, and working with light and dark. Janson’s lively, step-by-step instructions are informative, exciting—and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to actual industry standards. The perfect how-to on everything from basic inking materials to storytelling techniques, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

How to Make a Watercolor Paint Itself: Experimental Techniques for Achieving Realistic Effects


Nita Engle - 1999
    Her method begins with action-filled exercises that demonstrate how to play with paint, following no rules. Subsequent step-by-step projects add planning to the mix, demonstrating how to turn loose washes into light-filled watercolors with textural effects achieved by spraying, sprinkling, pouring, squirting, or stamping paint. Engle's approach, and her results, are dramatic and dynamic; now watercolor artists can create their own exciting paintings with help from How to Make a Watercolor Paint Itself.

Bold Visions: The Digital Painting Bible for Fantasy and Science-Fiction Artists


Gary Tonge - 2008
    Artists will learn to create a wide range of subject matter from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens. An in-depth materials section introduces all the equipment you are likely to need, from computer hardware and software to more traditional art media. A detailed basic techniques section caters to both newcomers to the digital medium and those who wish to brush up on their skills.

Sketch!: The Non-Artist's Guide to Inspiration, Technique, and Drawing Daily Life


France Belleville-Van Stone - 2014
    Urban sketching--the process of sketching on the go as a regular practice--is a hot trend in the drawing world. In this aspirational guide, French artist France Belleville-Van Stone offers motivation to move beyond the comfort zone, as well as instruction on turning rough sketches into finished work. By sharing her own creative process, which includes sketching by hand and digitally, Belleville-Van Stone emboldens readers to craft a method of their own and devote more time to art, even if it's just 10 minutes a day. "Sketch Your World" will inspire artists both established and aspiring to rethink their daily practice, sketch for the pure joy of it, and document their lives and the world around them.

The Watercolorist's Essential Notebook


Gordon MacKenzie - 1999
    You choose whether to let the sun blaze or the rain pour, to move a maple tree here or make the trail wind over there, to subdue a hillside with quiet greens or make a forest glow with dazzling golds and reds. It's not only a matter of what to paint, but how to go about painting it.This book examines, one at a time, the three major elements of landscape painting: water, sky and land. You will be encouraged to try numerous ways of painting each one. Then you can choose the methods that best express how the outdoors speaks to you.Let this reliable collection of tips, techniques, ideas and lessons be your companion on a sure path to creative fulfillment and better watercolor landscapes.

Illustration School: Let's Draw Plants and Small Creatures


Sachiko Umoto - 2009
    Build on basic lines and shapes to create flower petals, butterfly wings, tree branches, and leaves. Discover helpful tips that will improve your drawing skills, such as focusing on how branches grow, differences in flower shapes, and how poses express emotion. See how easy it is to turn plants and animals into sweet expressive characters by adding facial expressions and clothes. A singing butterfly? Why not! Sachiko’s clear step-by-step instructions for tracing and drawing are perfect for all ages and skill levels. After mastering a few elements, build a composition that shows off your unique style. Draw lovely bouquets, sunny fields of flowers, or sketch a rabbit running by a tree. In no time you’ll be creating doodles and illustrations every day in sketchbooks, art journals—anywhere you can. Techniques you’ll learn include:Building characters that come to life on the pageAdding animated faces and poses to flowers, fruit, and bugsDrawing poses that add movement and excitement to charactersArranging elements into pleasing compositionsIncorporating details and color that make your illustrations uniqueFill pages with your own Illustrated stories—or just doodle whenever the mood strikes. With Illustration School: Let’s Draw Plants and Small Creatures, you’ll never lack for ideas or inspiration. School was never this much fun! Discover how the Illustration School series of books makes drawing enjoyable and stress-free. Using Sachiko Umoto’s fun, easy techniques for sketching quirky animals, plants, landscapes, and people in the Japanese character style, you’ll fill pages with charming illustrations that are uniquely you.

Art, Inc.: The Essential Guide for Building Your Career as an Artist


Lisa Congdon - 2014
    Build a career doing what you love. In this practical guide, professional artist Lisa Congdon reveals the many ways you can earn a living by making art—through illustration, licensing, fine art sales, print sales, teaching, and beyond. Including industry advice from such successful art-world pros as Nikki McClure, Mark Hearld, Paula Scher, and more, Art, Inc. will equip you with the tools—and the confidence—to turn your passion into a profitable business.LEARN HOW TO: • Set actionable goals • Diversify your income • Manage your bookkeeping • Copyright your work • Promote with social media • Build a standout website • Exhibit with galleries • Sell and price your work • License your art • Acquire an agent • And much more

Figure Drawing for Artists: Making Every Mark Count


Steve Huston - 2016
    Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method.That changes now!In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success.Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the fundamental tools for animation studios around the world. Not to mention how the best comic book artists since the beginnings of the art form use them whether they know it or not.Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing. The For Artists series expertly guides and instructs artists at all skill levels who want to develop their classical drawing and painting skills and create realistic and representational art.

Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics


Josiah Brooks - 2016
    Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.

Drawing Lab for Mixed-Media Artists: 52 Creative Exercises to Make Drawing Fun


Carla Sonheim - 2010
    Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.