The City of Ember: The Graphic Novel


Dallas Middaugh - 2012
    Nearly 10 years later, that story, The City of Ember, is a bona fide classic, with over 1.7 million copies sold. Now experience Jeanne DuPrau's vision anew as artist Niklas Asker faithfully brings to life the glare of the lamps, the dinginess of the streets, and the brilliance of the first sunrise.

Turnabout


Margaret Peterson Haddix - 2000
    But when offered the chance to be young again by participating in a top-secret experiment called Project Turnabout, they agreed. Miraculously, the experiment worked -- Melly and Anny Beth were actually growing younger every year. But when they learned that the final treatment would be deadly, they ran for their lives. Now it is 2085. Melly and Anny Beth are teenagers. They have no idea what will happen when they hit age zero, but they do know they will soon be too young to take care of themselves. They need to find someone to help them before time runs out, once and for all....

The Cave of Time (Choose Your Own Adventure, #1)


Edward Packard - 1979
    Gradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?If you take the left branch, turn to page 20. If you take the right branch, turn to page 61. If you walk outside the cave, turn to page 21. Be careful! In the Cave of Time you might meet up with a hungry Tyrannosaurus Rex, or be lured aboard an alien spaceship!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Alas, Babylon


Pat Frank - 1959
    When the unthinkable nightmare of nuclear holocaust ravaged the United States, it was instant death for tens of millions of people; for survivors, it was a nightmare of hunger, sickness, and brutality. Overnight, a thousand years of civilization were stripped away.But for one small Florida town, miraculously spared against all the odds, the struggle was only just beginning, as the isolated survivors—men and women of all ages and races—found the courage to come together and confront the harrowing darkness.This classic apocalyptic novel by Pat Frank, first published in 1959 at the height of the Cold War, includes an introduction by award-winning science fiction writer and scientist David Brin.

You're Only Old Once!: A Book for Obsolete Children


Dr. Seuss - 1986
    Seuss creates a classic picture-book ode to aging in You're Only Old Once! On a visit to "the Golden Years Clinic on Century Square for Spleen Readjustment and Muffler Repair," readers will laugh with familiar horror at the poking and prodding and testing and ogling that go hand in hand with the dreaded appellation of "senior citizen." Though Dr. Seuss is known for his peerless work in books for children, this comical look at what it's like to get older is ideal for Seuss fans of advanced years. In his own words, this is "a book for obsolete children." A perfect gift for retirement, birthdays, and holidays!

Escape to Witch Mountain


Alexander Key - 1968
    But because they have supernatural powers, they are sure that they come from another world--and that their people still exist somewhere.Then Tony and Tia find that they must escape from men who want to use their special powers for evil. They begin a desperate search to find their true home--which leads them to the strange and mysterious Witch Mountain.

The X-Files: Earth Children are Weird


Jason Rekulak - 2017
    But the night is full of strange sounds, lights, and shadows. Surely there’s a rational, scientific explanation for everything . . . or is there? With beautiful illustrations of pint-sized Dana and Fox, this humorous and not-scary-at-all story will introduce the cult TV show to an entire new generation of fans.

Bone: The Complete Edition


Jeff Smith - 1991
    After being run out of Boneville, the three Bone cousins, Fone Bone, Phoney Bone and Smiley Bone are separated and lost in a vast uncharted desert. One by one they find their way into a deep forested valley filled with wonderful and terrifying creatures. It will be the longest -- but funniest -- year of their lives.

The Rabbits


John Marsden - 1998
    Uses rabbits, a species introduced to Australia, to represent an allegory of the arrival of Europeans in Australia and the widespread environmental destruction caused by man throughout the continent.

Zombies Hate Stuff


Greg Stones - 2012
    They also hate hippies, not to mention zip lines, penguins, moon penguins, nudists, weddings, sharing, and kittens. They really hate unicorns, strangely don't mind Canadians, and love YOU. Each of Greg Stones's ghoulishly colorful paintings reveal funny and unexpected scenes of zombie disgruntlement, cataloging the stuff that really riles up the walking dead (astronauts, rain, bagpipes, re-gifting, and more) with wit, humor, and, of course, brains. Zombies Hate Stuff offers an unexpected and irresistible perspective on the zombie apocalypse and the pop culture phenomenon that will not die. Plus, this is a fixed-format version of the book, which looks nearly identical to the print version.

The Halloween Tree


Ray Bradbury - 1972
    Moundshroud. As Pipkin scrambles to join them, he is swept away by a dark Something, and Moundshroud leads the boys on the tail of a kite through time and space to search the past for their friend and the meaning of Halloween.

Einstein's Dreams


Alan Lightman - 1992
    As the defiant but sensitive young genius is creating his theory of relativity, a new conception of time, he imagines many possible worlds. In one, time is circular, so that people are fated to repeat triumphs and failures over and over. In another, there is a place where time stands still, visited by lovers and parents clinging to their children. In another, time is a nightingale, sometimes trapped by a bell jar.Now translated into thirty languages, Einstein’s Dreams has inspired playwrights, dancers, musicians, and painters all over the world. In poetic vignettes, it explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence.

The Golden Compass Graphic Novel, Volume 1


Stéphane Melchior-Durand - 2014
      Lyra Belacqua is content to run wild among the scholars of Jordan College, with her dæmon familiar always by her side. But the arrival of her fearsome uncle, Lord Asriel, draws her to the heart of a terrible struggle—a struggle born of Gobblers and stolen children, and a mysterious substance known as Dust. As she hurtles toward danger in the cold far North, Lyra never suspects the shocking truth: she alone is destined to win—or to lose—this more-than-mortal battle.   The stunning full-color art offers both new and returning readers a chance to experience the story of Lyra, an ordinary girl with an extraordinary role to play in the fates of multiple worlds, in an entirely new way.   “Superb . . . all-stops-out thrilling.” —The Washington Post

Hildafolk


Luke Pearson - 2010
    And this is her folk tale. And pretty much everything you need to know about how good this is, is there on that absolutely gorgeously delightful cover above. By the end of it, you’ll have exactly the same smile as Hilda has.”— Forbidden PlanetHilda sits in her tent listening to the thunder passing overhead when she hears a bell. As she hurtles towards the vanishing tinkling sound, Hilda unwittingly embarks on an adventure into strange worlds ruled by magical forces. Luke Pearson tells this exciting tale for kids and adults alike.

Windchaser


Scott Ciencin - 1995
    A storm at sea washes a young pickpocket, Hugh, and a surgeon's son, Raymond, overboard.  Landing on the strange island world of Dinotopia, Raymond and Hugh learn the meaning of real courage and true friendship, with the help of a reclusive Skybax named Windchaser.