The Six


Mark Alpert - 2015
    Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.Then an artificial intelligence program, Sigma, hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life-and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son.Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.

Journey's End


Rachel Hawkins - 2016
    Spending the summer with her scientist father in the tiny Scottish village isn't exactly Nolie's idea of a good time, but she soon finds a friend: native Journey's Ender Bel McKissick. While Nolie's father came to Journey's End to study the Boundary--a mysterious fog bank offshore--Bel's family can’t afford to consider it a threat. The McKissick’s livelihood depends on the tourists drawn by legends of a curse. Still, whether you believe in magic or science, going into the Boundary means you'll never come back. …Unless you do. Albert Etheridge, a boy who disappeared into the Boundary in 1914, suddenly returns--without having aged a day and with no memory of the past hundred years. Then the Boundary starts creeping closer to the town, threatening to consume everyone within.While Nolie's father wants to have the village evacuated, Bel's parents lead the charge to stay in Journey's End. Meanwhile, Albert and the girls look for ways to stop the encroaching boundary, coming across an ancient Scottish spell that requires magic, a quest, and a sacrifice.

Otherworld


Jason Segel - 2017
    They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.And it’s about to change humanity forever.Welcome to the Otherworld. No one could have seen it coming.

The Whizz Pop Chocolate Shop


Kate Saunders - 2012
    Long ago, its famous chocolate-makers were clever sorcerers. Now evil villains are hunting the secret of their greatest recipe. The terrifying power of this magic chocolate could destroy the world.The children are swept into a thrilling battle, helped by an invisible cat, a talking rat and the ghost of an elephant.

Prince Puggly of Spud and the Kingdom of Spiff


Robert Paul Weston - 2013
    The poorly-dressed prince is sure that the Spiffs will take one look at him and laugh him out of their kingdom...And that's exactly what they do! But then Puggly meets Francesca, the bookish Princess of Spiff, and together the two set out to teach Francesca’s Spiffian countrymen an absurd lesson in style.

Treasure Hunters


James Patterson - 2013
    But after their parents disappear n the job, the kids are suddenly thrust into the biggest treasure hunt of their lives. They'll have to work together to defeat dangerous pirates and dodge the hot pursuit of an evil treasure hunting rival, all while following cryptic clues to unravel the mystery of what really happened to their parents--and find out if they're still alive.

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Capture the Flag


Kate Messner - 2012
    Snowed in together at a chaotic Washington D.C. airport, they encounter a mysterious tattooed man, a flamboyant politician, and a rambunctious poodle named for an ancient king. Even stranger, news stations everywhere have announced that the famous flag that inspired "The Star-Spangled Banner" has been stolen! Anna, certain that the culprits must be snowed in too, recruits Henry and José to help catch the thieves and bring them to justice.But when accusations start flying, they soon realize there's more than justice at stake. As the snow starts clearing, Anna, José, and Henry find themselves in a race against time (and the weather!) to prevent the loss of an American treasure.

The Magic Finger


Roald Dahl - 1966
    To the girl who lives next door, it's just plain horrible. She tries to be polite. She tries to talk them out of it, but the Greggs only laugh at her. Then one day the Greggs go too far, and the little girl turns her Magic Finger on them. When she's very, very angry, the little girl's Magic Finger takes over. She really can’t control it, and now it's turned the Greggs into birds! Before they know it, the Greggs are living in a nest, and that's just the beginning of their problems…

The Boy Who Swam with Piranhas


David Almond - 2012
    But there’s darkness in the madness, and when Uncle Ernie’s obsession takes an unexpectedly cruel turn, Stan has no choice but to leave. As he journeys away from the life he’s always known, he mingles with a carnival full of eccentric characters and meets the legendary Pancho Pirelli, the man who swims in a tank full of perilous piranhas. Will Stan be bold enough to dive in the churning waters himself and choose his own destiny?

The Music of Dolphins


Karen Hesse - 1996
    When she is eventually spotted on an unpopulated island off Cuba, she is an adolescent and seems hardly human to her rescuers. Mila is taken to a child study center in Boston. Eager to please, she makes rapid progress in language and social skills. With her recorder, Mila finds she can even make music like the dolphin songs she yearningly remembers. But the more Mila discovers about what it means to be human--the locked doors, the rules, the betrayals--the more she longs for her watery home and gentle dolphin family. In an emotionally wracking conclusion, she returns to the world where her ears never want for song. Where, although she cannot stand on her tail or jump the waves, she is part of the music of dolphins.

Sidekicked


John David Anderson - 2013
     Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses – his hearing, sight, taste, touch, and smell are the most powerful on the planet – he’s literally the most sensitive kid in school. There’s his superhero mentor, a former legend who now spends more time straddling barstools than he does fighting crime. And then there’s his best friend, Jenna – their friendship would be complicated enough if she weren’t able to throw a Volkswagen the length of a city block. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this was all before a supervillain long thought dead returned to Justicia, superheroes began disappearing at an alarming rate, and Drew’s two identities threatened to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It’s what a superhero does. But what happens when that line starts to break down?

The Flight of the Phoenix


R.L. LaFevers - 2009
    With his parents lost at sea, he lands on the doorstep of a distant cousin--the world's last remaining beastologist. Soon Nate is whisked off on his first expedition, to Arabia, where the world's only phoenix prepares to lay its new egg. When disaster strikes, Nate quickly finds himself all alone. Will he be able to see the phoenix safely hatched, keep his accidental pet gremlin out of trouble, and rescue his guardian from the Bedouin? If he fails, nothing will stand between the world's mythical creatures and extinction.Too bad Nate's not the sort of boy who enjoys adventure . . .yet.

School of Fear


Gitty Daneshvari - 1999
    Theodore Bartholomew is petrified of dying. Lulu Punchalower is scared of confined spaces. Garrison Feldman is terrified of deep water. With very few options left, the parents of these four twelve year-olds send them to the highly elusive and exclusive School of Fear to help them overcome their phobias. But when their peculiar teacher, Mrs. Wellington, and her unconventional teaching methods turn out to be more frightening than even their fears, the foursome realize that this just may be the scariest summer of their lives.

Eggs


Jerry Spinelli - 2007
    Sarcastic and bossy 13-year-old Primrose lives with her childlike, fortuneteller mother, and a framed picture is the only evidence of the father she never knew. Despite their differences, David and Primrose forge a tight yet tumultuous friendship, eventually helping each other deal with what is missing in their lives. This powerful, quirky novel about two very complicated, damaged children has much to say about friendship, loss, and recovery.