Ghost Hunter (Choose Your Own Adventure, #52)


Edward Packard - 1985
    Readers can decide between choices how they want the story to end.

The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

The Horror of High Ridge (Choose Your Own Adventure, #27)


Julius Goodman - 1983
    While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.

Vanished! (Choose Your Own Adventure, #60)


Deborah Lerme Goodman - 1986
    You and your friends Tony and Andrea set off in search of another friend, Jill, who has vanished in the Bermuda Triangle.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Sabotage (Choose Your Own Adventure, #38)


Jay Leibold - 1984
    You are the leader of a team of French Resistance fighters. Your mission: rescue two people whom the Nazis are holding captive in a castle high in the Alps. You decide to parachute into the mountains near the castle. But as soon as you land, you hear the crack of rifle shots. The Naxi Alpencorps is hot on your trail!

Beyond Escape! (Choose Your Own Adventure, #61)


R.A. Montgomery - 1986
    The new nation of Turtalia is caught in a death struggle with the evil Doradan state. Warfare has spread to San Francisco, where a determined band of guerillas is holding out in the hills watching the destruction of this once beautiful city. You?re at an altitude of two thousand feet, scanning the horizon with computer-enhanced binoculars. You?re in constant contact with the forces on the ground led by Captain Ricardo and the ranger lieutenant who had spoken earlier at the meeting with Sellers, the guerrilla leader. Suddenly, clouds envelop your helicopter and the radio is knocked out. The clouds contain a choking, blinding gas. You and your pilot reach for the oxygen equipment, but the pilot slumps forward and stops breathing. A crimson circle appears on his uniform over his heart. He's dead! If you decide to bail out, turn to page 80. If you decided to try and land the helicopter yourself, turn to page 16. YOU choose what happens next!

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

Inca Gold (Choose Your Own Adventure, #85)


Jim Becket - 1988
    Could it be the remnants of the fabled Lost City of Gold? Or will your search be just another wild goose chase?

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

Secret of the Knights


Jim Gasperini - 1984
    You must prove yourself in a duel with quarterstaves, but you've never used them before.You can try to defend yourself or escape through the angry crowd. Your decision can lead you to safety or leave you stranded in time!ARE YOU READY TO FACE THE DANGER?

Hatching Magic


Ann Downer-Hazell - 2003
    Kobold, Gideon's wizard rival, wants nothing more than to get his hands on Wycca. In a desperate attempt to rescue Wycca from Kovold's evil clutches, Gideon follows her through the magic hole...and finds himself transported from thirteenth-century England to the terryfyingly modern world of Boston, Massachusetts, in the twenty-first century.Soon Theodora's involved with a chocohlic baby wyvern, a mysterious wyvern playing card, a couple of desperate wizards -- and the summer vacation of her life!

The Borrowers


Mary Norton - 1952
    In their tiny home, matchboxes double as roomy dressers and postage stamps hang on the walls like paintings. Whatever the Clocks need they simply "borrow" from the "human beans" who live above them. It's a comfortable life, but boring if you're a kid. Only Pod is allowed to venture into the house above, because the danger of being seen by a human is too great. Borrowers who are seen by humans are never seen again. Yet Arrietty won't listen. There is a human boy up there, and Arrietty is desperate for a friend.