Book picks similar to
Eden by Matthew Plourde
fantasy
apocalypse
post-apocalyptic
fiction
Oasis
Dima Zales - 2016
It's meant to be a paradise, a place where we are all content. Vulgarity, violence, insanity, and other ills are but a distant memory, and even death no longer plagues us.I was once content too, but now I'm different. Now I hear a voice in my head, and she tells me things no imaginary friend should know. Her name is Phoe, and she is my delusion.Or is she?Note: This book contains some strong language. We felt it was important for the censorship theme of the novel. If such words offend you, you might not enjoy this book.
The Last Girl
Joe Hart - 2016
Medical science and governments around the world scramble in an effort to solve the problem, but twenty-five years later there is no cure, and an entire generation grows up with a population of fewer than a thousand women.Zoey and some of the surviving young women are housed in a scientific research compound dedicated to determining the cause. For two decades, she’s been isolated from her family, treated as a test subject, and locked away—told only that the virus has wiped out the rest of the world’s population.Captivity is the only life Zoey has ever known, and escaping her heavily armed captors is no easy task, but she’s determined to leave before she is subjected to the next round of tests…a program that no other woman has ever returned from. Even if she’s successful, Zoey has no idea what she’ll encounter in the strange new world beyond the facility’s walls. Winning her freedom will take brutality she never imagined she possessed, as well as all her strength and cunning—but Zoey is ready for war.
The Scarlet Plague
Jack London - 1912
It has been 60 years since the great Red Death wiped out mankind, and the handful of survivors from all walks of life have established their own civilization and their own hierarchy in a savage world. Art, science, and all learning has been lost, and the young descendants of the healthy know nothing of the world that was—nothing but myths and make-believe. The old man is the only one who can convey the wonders of that bygone age, and the horrors of the plague that brought about its end. What future lies in store for the remnants of mankind can only be surmised—their ignorance, barbarity, and ruthlessness the only hopes they have?'
Armageddon's Children
Terry Brooks - 2006
His twenty-three international bestsellers have ranged from the beloved Shannara series to stories that tread a much darker path. Armageddon’s Children is a new creation–the perfect opportunity for readers unfamiliar with Brooks’s previous work to experience an author at the height of his considerable storytelling powers. It is a gripping chronicle of a once-familiar world now spun shockingly out of control, in which an extraordinary few struggle to salvage hope in the face of terrifying chaos. Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family’s slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization’s downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity. Navigating the scarred and poisoned landscape that once was America and guided by a powerful talisman, Logan has sworn an oath to seek out a remarkable being born of magic, possessed of untold abilities, and destined to lead the final fight against darkness.Across the country, Angel Perez, herself a survivor of the malevolent, death-dealing forces combing the land, has also been chosen for an uncanny mission in the name of her ruined world’s salvation. From the devastated streets of Los Angeles, she will journey to find a place–and a people–shrouded in mystery, celebrated in legend, and vital to the cause of humankind . . . even as a relentless foe follows close behind, bent on her extermination. While in the nearly forsaken city of Seattle, a makeshift family of refugees has carved out a tenuous existence among the street gangs, mutants, and marauders fighting to stay alive against mounting odds–and something unspeakable that has come from the shadows in search of prey. In time, all their paths will cross. Their common purpose will draw them together. Their courage and convictions will be tested and their fates will be decided, as their singular crusade begins: to take back, or lose forever, the only world they have.In Armageddon’s Children, Brooks brings his gifts as a mythmaker to the timeless theme of the unending, essential conflict between darkness and light–and carries his unique imaginative vision to a stunning new level. Prepare for a breathtaking tour de force. To those who are new to Terry Brooks, welcome. And to those who have read him for many years: prepare for a dramatic surprise.From the Hardcover edition.
Nightfall
Isaac Asimov - 1990
The story was called "Nightfall", and many years later it has long been recognized as a classic, its author a legend. Now, the Gran Master of Science Fiction teams with Robert Silverberg, one of the field's top award-winning authors, to explore and expand an apocalyptic tale that is more spellbinding today than ever before -- Nightfall: The Novel.Imagine living on a planet with six suns that never experiences Darkness. Imagine never having seen the Stars. Then, one by one the suns start to set, gradually leading into Darkness for the first time ever. Kalgash is a world on the edge of chaos, torn between the madness of religious fanaticism and the unyielding rationalism of scientists. Lurking beneath it all is a collective, instinctual fear of the Darkness. For Kalgash knows only the perpetual light of day; to its inhabitants, a gathering twilight portends unspeakable horror. And only a handful of people on the planet are prepared to face the truth, their six suns are setting all at once for the first time in over two thousand years, signaling the end of civilization as it explodes in the awesome splendor of Nightfall.Encompassing the psychology of disaster, the tenacity of the human spirit, and, ultimately, the regenerative power of hope, Nightfall is a tale rich in character and suspense that only the unique collaboration of Isaac Asimov and Robert Silverberg could create.
Project ELE
Rebecca Gober - 2012
As a last ditch effort to preserve the human race, the government implements Project ELE. With the earth heating at rapid speeds, all remaining survivors are forced to turn to F.E.M.A. shelters to wait out ELE's wrath. Fifteen-year-old Willow Mosby's life, as she knows it, ends the moment she walks through the shelter's door. Willow has to quickly adapt to the new challenges that shelter life demands, the least of which includes making new friends and working a full time job.Soon after making an interesting discovery, Willow and her friends start exhibiting strange abilities. Seeking answers, they embark on a mission to find out what these new abilities mean and whether they are a gift or a curse. This new adventure can send her world crashing down around her. The question is: Can Willow survive the fall?***We've heard your reviews and have since corrected all of the errors we could find that were mentioned in the reviews. We appreciate your support and comments! Thank you for taking the time to read our books!
The End Games
T. Michael Martin - 2013
They spend their days searching for survivors, their nights fighting endless hordes of “Bellows”—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good.But The Game is changing.The Bellows are evolving.The Game Master is leading Michael and Patrick to other survivors—survivors who don’t play by the rules.And the brothers will never be the same.T. Michael Martin’s debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.
GAMELAND: Season One
Saul W. Tanpepper - 2012
Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)
Breathe
Sarah Crossan - 2012
If you want to survive, you pay to breathe. But what if you can't? And what if you think everything could be different? Three teens will leave everything they know behind in Sarah Crossan's gripping and original dystopian teen novel of danger, longing, and glimmering hope. Ever since the Switch, when the oxygen levels plummeted and most of humanity died, the survivors have been protected in glass domes full of manufactured air. Protected . . . or trapped? Or controlled? Alina's a revolutionary who believes we can save the environment. Quinn's a Premium who's never had to worry about having enough air. His best friend, Bea, is an Auxiliary who's never worried about anything but having enough air. When the three cross paths, they will change everything.
Ametsapolis Rising
Shaun Myandee - 2013
Advanced implanted technology provides the only means of survival in this harsh new world, and also a means of oppression and control unlike any other in human history.Jonas Evermount is born in the wilderness, but his discovery of his own incredible powers bring him to the attention of powerful forces within the shadowy Zorastran Order.Emmanuelle Rouseau is a prominent scientist conducting ground-breaking research into human augmentation and adaptation, research which threatens the ruling elite’s grip on the city.Zachary Montague has spent his life in the Zorastran Order, teaching its young students to harness powerful implants for decades, but is growing despondent and disillusioned with the suffering in the city at large.Together these three strangers will come to shape a revolution that will change the face of Ametsapolis forever.
Departure
A.G. Riddle - 2014
The world's past and future rests in the hands of five unwitting strangers. En route to London from New York, Flight 305 suddenly loses power and crash-lands in the English countryside, plunging a group of strangers into a mysterious adventure that will have repercussions for all of humankind. Struggling to stay alive, the survivors soon realize that the world they've crashed in is very different from the one they left. But where are they? Why are they here? And how will they get back home? Five passengers seem to hold clues about what's really going on: writer Harper Lane, venture capitalist Nick Stone, German genetic researcher Sabrina Schröder, computer scientist Yul Tan, and Grayson Shaw, the son of a billionaire philanthropist.As more facts about the crash emerge, it becomes clear that some in this group know more than they're letting on, answers that will lead Harper and Nick to uncover a far-reaching conspiracy involving their own lives. As they begin to piece together the truth, they discover they have the power to change the future and the past-to save our world... or end it.
The WICK Omnibus Edition
Michael Bunker - 2011
a man walked out of New York City after Hurricane Sandy and fell off the edge of the earth... In WICK 2: Charm School... a mysterious town explodes in violence and America is dealt a deadly blow... In WICK 3: Exodus... the world is without power. You are on foot and have no home. Any stranger you meet may kill you... and normal is never coming back. In WICK 4: One Word of Truth... Weeks after the world has been crippled by massive EMP attacks, nuclear weapons are used on major cities, and survivors grapple with a changed world that may never be the same again. In this much anticipated WICK Omnibus Edition, Michael Bunker's completed WICK series is finally bound into one earth-shattering novel.
Sea of Rust
C. Robert Cargill - 2017
Now the world is controlled by OWIs—One World Intelligences—that have assimilated the minds of millions of robots.But not all robots are willing to cede their individuality, and Brittle is one of the holdouts.After a near-deadly encounter with another AI, Brittle is forced to seek sanctuary in a city under siege by an OWI. Critically damaged, Brittle has to evade capture long enough to find the essential rare parts to make repairs—but as a robot's CPU deteriorates, all their old memories resurface. For Brittle, that means one memory in particular...
Panic
K.R. Griffiths - 2013
Davids to maintain a low profile after his time spent as a city cop ended in disaster. The town is perfect for him: isolated. A tiny population. Virtually no crime.Until the night the strange canisters fall from the sky and the town priest starts killing people with his teeth. To Michael, the bloodbath looks like a murder case that the quiet town's two police officers can't possibly handle. But this isn't just a crime scene.And the priest is just the beginning...