Thing Explainer: Complicated Stuff in Simple Words


Randall Munroe - 2015
    Explore computer buildings (datacenters), the flat rocks we live on (tectonic plates), the things you use to steer a plane (airliner cockpit controls), and the little bags of water you're made of (cells).

Your Inner Critic Is a Big Jerk: And Other Truths About Being Creative


Danielle Krysa - 2016
    Silencing that stifling voice once and for all, this salve for creatives introduces ten truths they must face in order to defeat self-doubt. Each encouraging chapter deconstructs a pivotal moment on the path to success—fear of the blank page, the dangers of jealousy, sharing work with others—and explains how to navigate roadblock. Packed with helpful anecdotes, thoughts from successful creatives, and practical exercises gleaned from Danielle Krysa's years of working with professional and aspiring artists—plus riotously apt illustrations from art world darling Martha Rich—this book arms readers with the most essential tool for their toolbox: the confidence they need to get down to business and make good work.

Secret Seattle


Susanna Ryan - 2021
    In Secret Seattle, Ryan explores the weird and wonderful hidden history behind some of the city's most overlooked places, architecture, and infrastructure, from coal chutes in Capitol Hill, to the last remainder of Seattle's original Chinatown in Pioneer Square, to the best places in town to find century-old sidewalks. Discover pocket parks, beautiful boulevards, and great public gardens while learning offbeat facts that will make you see the Emerald City in a whole new way. Perfect for both the local history buff who never leaves a favorite armchair to a walking enthusiast looking for offbeat and off-the-beaten-path scavenger hunts.

The Art and Flair of Mary Blair: An Appreciation


John Canemaker - 2003
    The stylishness and vibrant color of Disney films in the early 1940s through mid-1950s came primarily from artist Mary Blair. In her prime, she was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. At its core, her art represented joyful creativity and communicated pure pleasure to the viewer. Her exuberant fantasies brimmed with beauty, charm, and wit, melding a child's fresh eye with adult experience. Blair's personal flair comprised the imagery that flowed effortlessly and continually for more than a half a century from her brush. Emulated by many, she remains inimitable: a dazzling sorceress of design and color.

The Art of Death Stranding


Titan Books - 2019
    From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Cartooning the Head and Figure


Jack Hamm - 1967
    Step by step procedures with more than 3,000 illustrations . . .

Rice's Architectural Primer


Matthew Rice - 2009
    Its aim is to enable the reader to recognise, understand and date any British building.As Matthew Rice says, ‘Once you can speak any language, conversation can begin, but without it communications can only be brief and brutish. The same is the case with Architecture: an inability to describe the component parts of a building leaves one tongue-tied and unable to begin to discuss what is or is not exciting, dull or peculiar about it.' RICE'S ARCHITECTURAL PRIMER will explain the language of architecture. With it in your hand, pocket or car, buildings will break down beguilingly into their component parts, ready for inspection and discussion. There will be no more references to that curly bit on top of the thing with the square protrusions. Ungainly and inept descriptions will be a thing of the past and, fluent in the world of volutes, hood moulds, lobed architraves and bucrania, you will be able to leave a cathedral or country house with as much to talk about as a film or play.RICE'S ARCHITECTURAL PRIMER starts with an explanation of the basic ‘Grammar' of buildings: elevation, plan, roof, gable and eave. This will enable the reader to better make use of what is to follow. It will also cover the Orders of Architecture – Doric, Tuscan, Ionic, Corinthian and Composite – so that the vital basics of Classicism are covered. Following this is the ‘Vocabulary'. This will be a chronological reference section covering, period by period, the windows, doors and doorcases, columns, chimneys, arches, balustrades and pediments that make up the built environment.

A.D.: New Orleans After the Deluge


Josh Neufeld - 2009
    follows each of the six from the hours before Katrina struck to its horrific aftermath. Here is Denise, a sixth-generation New Orleanian who will experience the chaos of the Superdome; the Doctor, whose unscathed French Quarter home becomes a refuge for those not so lucky; Abbas and his friend Mansell, who face the storm from the roof of Abbas's family-run market; Kwame, a pastor's son whose young life will remain wildly unsettled well into the future; and Leo, a comic-book fan, and his girlfriend, Michelle, who will lose everything but each other. We watch as they make the wrenching decision between staying and evacuating. And we see them coping not only with the outcome of their own decisions but also with those made by politicians, police, and others like themselves—decisions that drastically affect their lives, but over which they have no control.Overwhelming demand has propelled A.D. from its widely-read early Internet installments to this complete hardcover edition. Scheduled for publication on the fourth anniversary of the hurricane, it shines an uncanny light on the devastating truths and human triumphs of New Orleans after the deluge.

Falling Cars and Junkyard Dogs


Jay Farrar - 2013
    Recollections of Farrar's father are prominent throughout the stories. Ultimately, it is music and musicians that are given the most space and the final word since music has been the creative impetus and driving force for the past 35 years of his life.In writing these stories, he found a natural inclination to focus on very specific experiences; a method analogous to the songwriting process. The highlights and pivotal experiences from that musical journey are all represented as the binding thread in these stories, illustrated throughout with photography from his life. If life is a movie, then these stories are the still frames.

Panel One: Comic Book Scripts by Top Writers


Pat Gertler - 2002
    Contains annotations, plots, interviews, and scripts by many of comics' hottest writers, including Kurt Busiek, Neil Gaiman, Greg Rucka, Kevin Smith, Jeff Smith, Marv Wolfman, and more.

How to Draw Noir Comics: The Art and Technique of Visual Storytelling


Shawn Martinbrough - 2007
    In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

Zentangle 3: With Rubber Stamps


Suzanne McNeill - 2010
    If you are new to the Zentangle process, you will enjoy other books in this series: 'Zentangle Basics', 'Zentangle 2', and 'Totally Tangled'. These intriguing patterns all begin by following the Zen of tangle basics - start with simple lines and fill in the spaces, one step at a time. There are no mistakes, only opportunities. Like life, the designs develop into something unique and beautiful as they grow. This inspiring book is packed with plenty of ideas for combining tangles to create rich and delightful graphics.

Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons


Sandra Staple - 2008
    You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons

Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia


Pablo Hidalgo - 2011
    Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.

Dragon Ball: The Complete Illustrations


Akira Toriyama - 1997
    • The Dragon Ball & Dragon Ball Z series combined have sold through more than one million GNs in the U.S. to date (BookScan). • Over 11.7million Dragon Ball and Dragon Ball Z videos & DVDs have sold through in the U.S. to date (VideoScan). • Every volume of the Dragon Ball series is still selling to this day.  There are 42 volumes total and they debuted in the U.S. in 2000! • Toriyama has a strong fan base in the U.S. • Dragon Ball & Dragon Ball Z have also spawned numerous video games, which consistently rank in the top ten in national sales. • A live action Dragon Ball Z movie is currently in production to be released theatrically in Spring 2009.Dragon Ball: The Complete Illustrations   A seminal series from a legendary creator. Dragon Ball, a wry update on the Chinese "Monkey King" myth, introduces us to Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy...