The Art of Alfred Hitchcock: Fifty Years of His Motion Pictures


Donald Spoto - 1976
    This completely revised and updated edition of the classic text describes and analyzes every movie made by master filmmaker Alfred Hitchcock.

Wild Minds: The Artists and Rivalries That Inspired the Golden Age of Animation


Reid Mitenbuler - 2020
    McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.' Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations--from Felix the Cat to Bugs Bunny to feature films such as Fantasia--which became an integral part and reflection of American culture over the next five decades.Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often "little hand grenades of social and political satire." Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. "During its first half-century," Mitenbuler writes, "animation was an important part of the culture wars about free speech, censorship, the appropriate boundaries of humor, and the influence of art and media on society." During WWII it also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals.Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman.

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation


Kit Laybourne - 1979
    Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

Brando Unzipped: A Revisionist and Very Private Look at America's Greatest Actor


Darwin Porter - 2005
    Brando Unzipped is the definitive gossip guide to the late, great actor's life New York Daily News. Lurid, raunchy, perceptive, and certainly worth reading, it's one of the best show-biz biographies of the year. London's Sunday Times. Brando Unzipped received an Honorable Mention from Foreword Magazine in its Book of the Year competition, and it won a Silver Ippy award for Best Biography from the Independent Publisher's Association."

Miyazakiworld: A Life in Art


Susan J. Napier - 2018
    The story of filmmaker Hayao Miyazaki's life and work, including his impact on Japan and the world A thirtieth‑century toxic jungle, a bathhouse for tired gods, a red‑haired fish girl, and a furry woodland spirit—what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and The Wind Rises.

Seeing Is Believing: Or How Hollywood Taught Us to Stop Worrying and Love the '50s


Peter Biskind - 1983
    It covers films like Giant, Rebel Without A Cause and Invasion of the Body Snatchers to show how politically innocent movies in fact do bear an ideological burden. As we see organization men and rugged individualists, housewives and career women, cops and doctors, teen angels and teenage werewolves fight it out across the screen, from suburbia to the farthest reaches of the cosmos, we understand that we have been watching one long dispute about how to be a man, a woman, and an American.

The Hallowed Seam


James Jean - 2009
    From beautiful figure drawings to experimental paintings, Jean demonstrates a keen eye for humanity and a virtuosic handling of any medium.

Stanley Kubrick's a Clockwork Orange


Stuart Y. McDougal - 1999
    The volume also includes two contemporary and conflicting reviews by Roger Hughes and Pauline Kael, a detailed glossary of nadsat and reproductions of stills from the film.

The Art Spirit


Robert Henri - 1929
    While it embodies the entire system of his teaching, with much technical advice and critical comment for the student, it also contains inspiration for those to whom the happiness to be found through all the arts is important.No other American painter attracted such a large, intensely personal group of followers as Henri, whose death in 1929 brought to an end a life that has been completely devoted to art. He was an inspired artist and teacher who believed that everyone is vitally concerned in the happiness and wisdom to be found through the arts. Many of his paintings have been acquired by museums and private collectors. Among them are the Baltimore Museum of Art, the Metropolitan Museum of Art, the National Gallery of Art, the Whitney Museum of American Art, the Wichita Art Museum, and Yale University Art Gallery.

The Art of the Disney Princess


Glen Keane - 2009
    Ariel, Aurora, Belle, Jasmine, Snow White, and Cinderella are newly incarnated in water color, pastel, oil paint, colored pencil, mixed media, and computer graphics pieces that range from the traditional to the unconventional. This artwork has been created especially for this museum-quality book, which is sure to delight art lovers, Disney collectors, and any prince or princess who ever believed that fairytales do come true.

Making Meaning: Inference and Rhetoric in the Interpretation of Cinema


David Bordwell - 1989
    It is an anatomy of film criticism meant to reset the agenda for film scholarship. As such Making Meaning should be a landmark book, a focus for debate from which future film study will evolve.Bordwell systematically maps different strategies for interpreting films and making meaning, illustrating his points with a vast array of examples from Western film criticism. Following an introductory chapter that sets out the terms and scope of the argument, Bordwell goes on to show how critical institutions constrain and contain the very practices they promote, and how the interpretation of texts has become a central preoccupation of the humanities. He gives lucid accounts of the development of film criticism in France, Britain, and the United States since World War II; analyzes this development through two important types of criticism, thematic-explicatory and symptomatic; and shows that both types, usually seen as antithetical, in fact have much in common. These diverse and even warring schools of criticism share conventional, rhetorical, and problem-solving techniques--a point that has broad-ranging implications for the way critics practice their art. The book concludes with a survey of the alternatives to criticism based on interpretation and, finally, with the proposal that a historical poetics of cinema offers the most fruitful framework for film analysis.

The Art of Wreck-It Ralph


Jennifer Lee - 2012
    At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

How to Read a Film: Movies, Media, Multimedia


James Monaco - 1977
    Now, James Monaco offers a revised and rewritten third edition incorporating every major aspect of this dynamic medium right up to the present.Looking at film from many vantage points, How to Read a Film: Movies, Media, Multimedia explores the medium as both art and craft, sensibility and science, tradition and technology. After examining film's close relation to such other narrative media as the novel, painting, photography, television, and even music, Monaco discusses those elements necessary to understand how films convey meaning and, more importantly, how we can best discern all that a film is attempting to communicate.In a key departure from the book's previous editions, the new and still-evolving digital context of film is now emphasized throughout How to Read a Film. A new chapter on multimedia brings media criticism into the twenty-first century with a thorough discussion of topics like virtual reality, cyberspace, and the proximity of both to film. Monaco has likewise doubled the size and scope of his Film and Media: A Chronology appendix. The book also features a new introduction, an expanded bibliography, and hundreds of illustrative black-and-white film stills and diagrams. It is a must for all film students, media buffs, and movie fans.

The Art of Anastasia


Harvey Deneroff - 1997
    With a slipcase, vellum overlays, a die-cut window, and a gatefold, this stunning book brings the exotic locales, fairy tale romance, adventure, and excitement of the film home.For 80 years, the mystery of Anastasia has bewitched people the world over. Now, Twentieth Century Fox, with producers/directors Don Bluth and Gary Goldman, brings the story to life in a astounding new way. Animators for Disney for years before opening up their own company, Bluth and Goldman created the popular films The Secret of NIMH, The Pebble and the Penguin, Thumbelina, A Troll in Central Park, All Dogs Go to Heaven, and with, Steven Spielberg's Amblin Entertainment, The Land Before Time and An American Tail.

The Psychotronic Encyclopedia of Film


Michael J. Weldon - 1983
    He is now unfit for conventional employment. Because of the addictive nature of these films, we the publishers cannot guarantee that your sanity won't be endangered by reading this book.