Book picks similar to
Babel-17/Empire Star by Samuel R. Delany
science-fiction
sci-fi
fiction
sf
Proxima
Stephen Baxter - 2013
The age of star formation is long past. Yet there is life here, feeding off the energies of the stellar remnants, and there is mind, a tremendous galaxy-spanning intelligence each of whose thoughts lasts a hundred thousand years. And this mind cradles memories of a long-gone age when a more compact universe was full of light... The 27th century: Proxima Centauri, an undistinguished red dwarf star, is the nearest star to our sun. How would it be to live on such a world?
The Shockwave Rider
John Brunner - 1975
to restore their freedom in a world run mad.Nickie Halflinger, the only person to escape from Tarnover—where they raise hyper-intelligent children to maintain the political dominance of the USA in the 21st century—is on the run, dodging from loophole to crevice to crack in the computerised data-net that binds the continent like chains. After years of flight and constant changes of identity, at the strange small town called Precipice he discovers he is not alone in his quest. But can his new allies save him when he falls again into the sinister grasp of Tarnover...?
The Butlerian Jihad
Brian Herbert - 2002
Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange....
Stations of the Tide
Michael Swanwick - 1991
Winner of the Nebula Award. Reprint.
R is for Rocket
Ray Bradbury - 1962
feel things that no flesh-and-blood creature has ever felt. He can create visions so compelling that they literally seem to dance before your eyes. He can push you back to the beginnings of time and then suddenly, without warning, thrust you forward t the outmost limits of the future. He can make you so much a part of his strange worlds that you literally scream to get out.Seventeen breathtaking stories by the master of the weird and wonderful, including the space-age classic, FROST AND FIRE.
City of Golden Shadow
Tad Williams - 1996
Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.
The Ship Who Sang
Anne McCaffrey - 1969
But first she had to choose a human partner—male or female—to share her exhilarating escapades in space!Her life was to be rich and rewarding . . . resplendent with daring adventures and endless excitement, beyond the wildest dreams of mere mortals.Gifted with the voice of an angel and being virtually indestructible, Helva XH-834 anticipated a sublime immortality.Then one day she fell in love!
The Reality Dysfunction
Peter F. Hamilton - 1996
Hundreds of colonized planets scattered across the galaxy host a multitude of prosperous and wildly diverse cultures. Genetic engineering has pushed evolution far beyond nature's boundaries, defeating disease and producing extraordinary spaceborn creatures. Huge fleets of sentient trader starships thrive on the wealth created by the industrialization of entire star systems. And throughout inhabited space the Confederation Navy keeps the peace. A true golden age is within our grasp.But now something has gone catastrophically wrong. On a primitive colony planet a renegade criminal's chance encounter with an utterly alien entity unleashes the most primal of all our fears. An extinct race which inhabited the galaxy aeons ago called it "The Reality Dysfunction." It is the nightmare which has prowled beside us since the beginning of history.
Cordelia's Honor
Lois McMaster Bujold - 1996
Discovering deception within deception, treachery within treachery, she was forced into a separate peace with her chief opponent, Lord Aral Vorkosigan - he who was called "The Butcher of Komarr" - and would consequently become an outcast on her own planet and the Lady Vorkosigan on his. Sick of combat and betrayal, she was ready to settle down to a quiet life, interrupted only by the occasional ceremonial appearances required of the Lady Vorkosigan. But when the Emperor died, Aral suddenly became guardian of the infant heir to the imperial throne of Barrayar - and the target of high-tech assassins in a dynastic civil war that was reminiscent of earth's Middle Ages, but fought with up-to-the minute biowar technology. Neither Aral nor Cordelia guessed the part that their cell-damaged unborn son would play in Barrayar's bloody legacy. This edition includes an author's afterword, and a chronology of the events in the Vorkosigan Saga series. Cover art by Gary Ruddell.
Worlds of Exile and Illusion: Rocannon’s World, Planet of Exile, City of Illusions
Ursula K. Le GuinUrsula K. Le Guin - 1966
Le Guin is one of the greatest science fiction writers and many times the winner of the Hugo and Nebula Awards. Her career as a novelist was launched by the three novels contained in Worlds Of Exile And Illusion. These novels, Rocannon's World, Planet Of Exile, and City Of Illusions, are set in the same universe as Le Guin's ground-breaking classic, The Left Hand Of Darkness.Tor is pleased to return these previously unavailable works to print in this attractive new edition.
China Mountain Zhang
Maureen F. McHugh - 1992
McHugh established herself as one of the decade's best science fiction writers. In its pages, we enter a post-revolution America, moving from the hyper-urbanized eastern seaboard to the Arctic bleakness of Baffin Island; from the new Imperial City to an agricultural commune on Mars. The overlapping lives of cyber-kite fliers, lonely colonists, illicit neural-pressball players, and organic engineers blend into a powerful, taut story of a young man's journey of discovery. This is a macroscopic world of microscopic intensity, one of the most brilliant visions of modern SF.
The Engines of God
Jack McDevitt - 1994
Now, as faster-than-light drive opens the stars to exploration, humans are finding other relics of the race they call the Monument-Makers - each different, and each heartbreakingly beautiful. But except for a set of footprints on Jupiter's moon Iapetus, there is no trace of the enigmatic race that has left them behind. Then a team of scientists working on a dead world discover an ominous new image of the Monument-Makers. Somehow it all fits with other lost civilizations, and possibly with Earth's own future. And distant past. But Earth itself is on the brink of ecological disaster - there is no time to search for answers. Even to a question that may hold the key to survival for the entire human race...
The Skinner
Neal Asher - 2002
This remote world is mostly ocean, and it is a rare visitor who ventures beyond the safety of the island Dome. Outside it, only the native Hoopers dare risk the voracious appetites of the planet's wildlife. But somewhere out there is Spatterjay Hoop -- and Keech will not rest until he brings this legendary renegade to justice for hideous crimes committed centuries ago during the Prador Wars.While Keech is discovering that Hoop is now a monster -- his body and head living apart from each other -- Janer is bewildered by a place where the native inhabitants just will not die and angry when he finally learns the Hive mind's intentions for him. Meanwhile, Erlin thinks she has plenty of time to find the answers she seeks, but could not be more wrong. For one of the most brutal of the alien Prador is about to pay the planet a surreptitious visit, intent on exterminating all remaining witnesses to his wartime atrocities. As the visitors' paths converge, major hell is about to erupt in a chaotic waterscape where minor hell is already a remorseless fact of everyday life . . . and death.
The Inverted World
Christopher Priest - 1974
Rails must be freshly laid ahead of the city & carefully removed in its wake. Rivers & mountains present nearly insurmountable challenges to the ingenuity of the city's engineers. But if the city does not move, it will fall farther & farther behind the optimum & into the crushing gravitational field that has transformed life on Earth. The only alternative to progress is death. The secret directorate that governs the city makes sure that its inhabitants know nothing of this. Raised in common in creches, nurtured on synthetic food, prevented above all from venturing outside the closed circuit of the city, they're carefully sheltered from the dire necessities that have come to define human existence. Yet the city is in crisis. People are growing restive. The population is dwindling. The rulers know that, for all their efforts, slowly but surely the city is slipping ever farther behind the optimum. Helward Mann is a member of the city's elite. Better than anyone, he knows how tenuous is the city's continued existence. But the world he's about to discover is infinitely stranger than the strange world he believes he knows so well.
The World of Null-A
A.E. van Vogt - 1945
E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.