Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

Jumper


Steven Gould - 1992
    But the truth is, it isn't much of a home. When things get so bad that Davy decides to run away, his big question is, Where? And how will he live?The magical answer: anywhere Davy wants!Davy discovers he has the power to "jump" from one place to another. Not just a few feet. But hundreds, even thousands of miles! And as Davy explores his new power he learns that the world is literally his for the taking. But there are consequences too, as Davy will learn.

Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion


Neil Gaiman - 1986
    Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.

Defenders


Will McIntosh - 2014
    Our only chance for survival was to engineer a new race of perfect soldiers to combat them. Seventeen feet tall, knowing and loving nothing but war, their minds closed to the aliens. But these saviors could never be our servants. And what is done cannot be undone.

Star Wars: The Mandalorian Armor


K.W. Jeter - 1998
    He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies.As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.

Starship's Mage: Omnibus


Glynn Stewart - 2014
    With no family or connections to find a ship, he is forced to service on an interstellar freighter known to be hunted by pirates. When he takes drastic action to save the "Blue Jay" from their pursuers, he sets in motion a sequence of events beyond his control - and attracts enemies on both sides of the law! Starship's Mage was originally released as five separate episodes.

Control Point


Myke Cole - 2012
    Fugitive. Sorcerer.Across the country and in every nation, people are waking up with magical talents. Untrained and panicked, they summon storms, raise the dead, and set everything they touch ablaze. Army officer Oscar Britton sees the worst of it. A lieutenant attached to the military's Supernatural Operations Corps, his mission is to bring order to a world gone mad. Then he abruptly manifests a rare and prohibited magical power, transforming him overnight from government agent to public enemy number one. The SOC knows how to handle this kind of situation: hunt him down--and take him out. Driven into an underground shadow world, Britton is about to learn that magic has changed all the rules he's ever known, and that his life isn't the only thing he's fighting for.

The Risen Empire


Scott Westerfeld - 2003
    Enemy Rix are machine-augmented humans who worship AI compound minds. Separated by light years, bound by an unlikely love, Zai and pacifist senator Nara Oxham face the Rix and hold the fate of the empire.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Sassinak


Anne McCaffrey - 1990
    That made her just the right age: old enough to be used, young enough to be broken. Or so the slavers thought. But Sassy turned out to be a little different from your typical slave girl. Maybe it was her unusual physical strength. Maybe it was her friendship with the captured Fleet crewman. Maybe it was her spirit. Whatever it was, it wouldn't let her resign herself to the life of a slave. She bided her time, watched for her moment. Finally it came, and she escaped.But that was only the beginning for Sassinak. Now she's a Fleet Captain with a pirate-chasing ship of her own, and only one regret in her life: not enough pirates.

The Door Through Space


Marion Zimmer Bradley - 1961
    It is a peaceful reign, held by compact and not by conquest. Again and again, when rebellion threatens the Terran Peace, the natives of the rebellious world have turned against their own people and sided with the men of Terra; not from fear, but from a sense of dedication. There has never been open war. The battle for these worlds is fought in the minds of a few men who stand between worlds; bound to one world by interest, loyalties and allegiance; bound to the other by love. Such a world is Wolf. Such a man was Race Cargill of the Terran Secret Service… At one time Race Cargill had been the best Terran Intelligence agent on the complex and mysterious planet of Wolf. He had repeatedly imperiled his life amongst the half-human and non-human creatures of the sullen world. And he had repeatedly accomplished the fantastic missions until his name was emblazoned with glory. But that had all seemingly ended. For six long years he'd sat behind a boring desk inside the fenced-in Terran Headquarters, cut off there ever since he and a rival had scarred and ripped each other in blood-feud. But when The Door Through Space swung suddenly open, the feud was on again—and with it a plot designed to check and destroy the Terran Empire.

Med Ship


Murray Leinster - 2002
    Many have native microbes dangerous to the human immigrants. Others have diseases brought to them accidentally -- or on purpose -- by visiting ships. When millions of lives are threatened, it's a job for the Interstellar Medical Service, and a Med Ship is sent to solve the problem. Calhoun is the best the Med Service has, and hard experience has taught him that often the major obstacle to curing the sick is... the sick. And removing that kind of obstacle may take very strong medicine.This book is a compilation of four books released in the 1960's: The Mutant Weapon, Doctor to the Stars, S.O.S. from Three Worlds and This World is Taboo.3 • Med Ship Man • (1963)57 • Plague on Kryder II • (1964)121 • The Mutant Weapon • (1959)231 • Ribbon in the Sky • (1957)285 • Tallien Three (aka The Hate Disease) • (1963)351 • Quarantine World • (1966)425 • The Grandfathers' War • (1957)505 • Pariah Planet (aka This World is Taboo) • (1961)632 • Editors' Afterword by Eric Flint and Guy Gordon

Stealing Light


Gary Gibson - 2007
    Mankind has operated within their influence for two centuries, establishing a dozen human colony worlds scattered along Shoal trade routes. Dakota Merrick, while serving as a military pilot, has witnessed atrocities for which this alien race is responsible. Now piloting a civilian cargo ship, she is currently ferrying an exploration team to a star system containing a derelict starship. From its wreckage, her passengers hope to salvage a functioning FTL drive of mysteriously non-Shoal origin. But the Shoal are not yet ready to relinquish their monopoly over a technology they acquired through ancient genocide.

Hidden Empire


Kevin J. Anderson - 2002
    Two archaeologists glean forbidden knowledge from the ruins of a dead world. Robot servants of ruling insectoid Klikiss guard the Klikiss Torch, which has the power to create suns. The reasons for the fall of the Klikiss empire may return.

Shards of Earth


Adrian Tchaikovsky - 2021
    Clarke award-winning author of Children of Time brings us an extraordinary space opera about humanity on the brink of extinction, and how one man's discovery will save or destroy us all.The war is over. Its heroes forgotten. Until one chance discovery . . .Idris has neither aged nor slept since they remade him in the war. And one of humanity's heroes now scrapes by on a freelance salvage vessel, to avoid the attention of greater powers.After earth was destroyed, mankind created a fighting elite to save their species, enhanced humans such as Idris. In the silence of space they could communicate, mind-to-mind, with the enemy. Then their alien aggressors, the Architects, simply disappeared—and Idris and his kind became obsolete.Now, fifty years later, Idris and his crew have discovered something strange abandoned in space. It's clearly the work of the Architects—but are they returning? And if so, why? Hunted by gangsters, cults and governments, Idris and his crew race across the galaxy hunting for answers. For they now possess something of incalculable value, that many would kill to obtain.