Book picks similar to
Death's Heretic by James L. Sutter


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The Spirit Thief


Rachel Aaron - 2010
    Eli Monpress is talented. He's charming. And he's a thief.But not just any thief. He's the greatest thief of the age - and he's also a wizard. And with the help of his partners - a swordsman with the most powerful magic sword in the world but no magical ability of his own, and a demonseed who can step through shadows and punch through walls - he's going to put his plan into effect.The first step is to increase the size of the bounty on his head, so he'll need to steal some big things. But he'll start small for now. He'll just steal something that no one will miss - at least for a while.Like a king.

The Law of Nines


Terry Goodkind - 2009
    Inheriting a huge expanse of land should have made him a rich and happy man; but something about this birthday, his name, and the beautiful woman whose life he just saved, has suddenly made him-and everyone he loves-into a target. A target for extreme and uncompromising violence . . . In Alex, Terry Goodkind brings to life a modern hero in a whole new kind of high-octane thriller.

The Crown Tower


Michael J. Sullivan - 2013
    ONE IMPOSSIBLE MISSION. A LEGEND IN THE MAKING.A warrior with nothing to fight for is paired with a thieving assassin with nothing to lose. Together they must steal a treasure that no one can reach. The Crown Tower is the impregnable remains of the grandest fortress ever built and home to the realm’s most valuable possessions. But it isn’t gold or jewels the old wizard is after, and this prize can only be obtained by the combined talents of two remarkable men. Now if Arcadius can just keep Hadrian and Royce from killing each other, they just might succeed.The Riyria Revelations and The Riyria Chronicles are two separate, but related series, and you can start reading with either Theft of Swords (publication order) or The Crown Tower (chronological order).

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

The Silver Spike


Glen Cook - 1989
    Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.

Traitor's Blade


Sebastien de Castell - 2014
    Trained in the fighting arts and the laws of Tristia, the Greatcoats are travelling Magisters upholding King’s Law. They are heroes. Or at least they were, until they stood aside while the Dukes took the kingdom, and impaled their King’s head on a spike.Now Tristia is on the verge of collapse and the barbarians are sniffing at the borders. The Dukes bring chaos to the land, while the Greatcoats are scattered far and wide, reviled as traitors, their legendary coats in tatters. All they have left are the promises they made to King Paelis, to carry out one final mission.But if they have any hope of fulfilling the King’s dream, the divided Greatcoats must reunite, or they will also have to stand aside as they watch their world burn…

Scoundrels


Timothy Zahn - 2013
    Han Solo should be basking in his moment of glory. After all, the cocky smuggler and captain of the Millennium Falcon just played a key role in the daring raid that destroyed the Death Star and landed the first serious blow to the Empire in its war against the Rebel Alliance. But after losing the reward his heroics earned him, Han’s got nothing to celebrate. Especially since he’s deep in debt to the ruthless crime lord Jabba the Hutt. There’s a bounty on Han’s head—and if he can’t cough up the credits, he’ll surely pay with his hide. The only thing that can save him is a king’s ransom. Or maybe a gangster’s fortune? That’s what a mysterious stranger is offering in exchange for Han’s less-than-legal help with a riskier-than-usual caper. The payoff will be more than enough for Han to settle up with Jabba—and ensure he never has to haggle with the Hutts again. All he has to do is infiltrate the ultra-fortified stronghold of a Black Sun crime syndicate underboss and crack the galaxy’s most notoriously impregnable safe. It sounds like a job for miracle workers . . . or madmen. So Han assembles a gallery of rogues who are a little of both—including his indispensable sidekick Chewbacca and the cunning Lando Calrissian. If anyone can dodge, deceive, and defeat heavily armed thugs, killer droids, and Imperial agents alike—and pull off the heist of the century—it’s Solo’s scoundrels. But will their crime really pay, or will it cost them the ultimate price?

Fire & Blood


George R.R. Martin - 2018
    R. Martin, this is the first volume of the definitive two-part history of the Targaryens in Westeros. Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire and Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart. What really happened during the Dance of the Dragons? Why did it become so deadly to visit Valyria after the Doom? What is the origin of Daenerys’s three dragon eggs? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed. With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire and Blood is the ultimate game of thrones, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.

Dragons of the Dwarven Depths


Margaret Weis - 2006
    For a time, they are safe, but the forces of the Dragon Army are in pursuit.As Tanis and Flint seek out a haven in the dwarven kingdom of Thorbardin, the rest of the companions face their own challenges. Raistlin is strangely drawn to the haunted fortress known as Skullcap. Sturm seeks the legendary Hammer of Kharas, the forging tool of the fabled dragonlances, while Tika Waylan must make a perilous journey to rescue those she loves from certain death.

Critical Failures


Robert Bevan - 2012
    The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game.Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world.It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist.Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

Darkness and Light


Paul B. Thompson - 1989
    Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.

Enchantress


James Maxwell - 2012
    But the elite Academy of Enchanters expects tuition fees and knowledge. Determined, Ella sells flowers and studies every book she can. Meanwhile her brother, Miro, dreams of becoming one of the world's finest swordsmen, wielding his nation’s powerful enchanted weapons in defense of his homeland.A dark force rises in the east, conquering all in its path, and Miro leaves for the front. When the void Miro left is filled by Killian, a charming stranger from another land, Ella finds herself in love. But Killian has a secret, and Ella’s actions will determine the fate of her brother, her homeland, and the world.This is the first book in the epic Evermen Saga.

The High Druid's Blade


Terry Brooks - 2014
    But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon’s fireplace. Running his family’s modest shipping business, Paxon leads a quiet life—until extraordinary circumstances overturn his simple world . . . and rewrite his destiny.When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him—and within his ancestors’ ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won’t be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector.But treachery is afoot deep in the Druids’ ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight.

The Magic of Recluce


L.E. Modesitt Jr. - 1991
    But in Recluce a change in circumstances means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond Recluce, with the aim of learning how the world works and what his place in it might be. Many do not survive. Lerris chooses dangergeld. When Lerris is sent into intensive training for his quest, it soon becomes clear that he has a natural talent for magic. And he will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked. Though it goes against all of his instincts, Lerris must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos.