Free Bird Rising


Ian J. Malone - 2019
    There are!” — Colonel Terrance Van Zant, Commanding Officer, Swamp Eagle Security Taylor Van Zant has a lot on his mind. Like everyone in Jacksonville, North Florida, the early-twenties bartender from Riverside saw his world upended when his brother, Terry, an interstellar mercenary and local hero, died suddenly in a freak starship accident. Five years later, having been stonewalled for answers, Taylor faced a choice: Honor his mother’s wish that he never go merc or defy it to save her life by resurrecting Terry’s company. That was thirteen months ago. Now the newly reformed Eagles stand on the verge of a major milestone: owning their own flagship. There’s just one problem. Terry left behind a ship that no one knew about, a rare breed of cruiser with a most peculiar secret. "Free Bird Rising” is the story of a young man’s quest for justice and to escape his brother’s shadow. The shocking revelations he finds, though, will likely rock the Galactic Union to its core and get him killed.

Luck is Not a Factor


Chris KennedyRob Howell - 2018
    Nineteen extraordinary stories. One bestselling universe. It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain. What do you do when the odds are stacked against you? Mercs plan, strategize, and sometimes even scheme, but there is one thing they all believe—luck is never a factor. Unless it is. Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Luck is Not a Factor” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The nineteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits! Inside, you’ll find: Preface by Chris Kennedy “Luck is Not a Factor” by Mark Wandrey “Jury-Rigged” by Paul E. Cooley “Hunting Trip” by Jon R. Osborne “To Sell Your Cloak” by Joseph Capdepon, II “Sattara” by Christopher Woods “Test and Devaluation” by Thomas A. Mays “The Humans Inside” by Jamie Ibson “A Sword for Striking” by Rob Howell “Confluence” by Lee Dunning “Hell Hath No Fury” by Brad R. Torgersen “All’s Fair in Love and Mercs” by Jon Del Arroz “The Price of Devotion” by Michael Ciaravella “A Simple Recon Mission” by Philip Wohlrab “Three Gladiators” by T. Allen Diaz “Target of Opportunity” by Terry Maggert “Scooping the Competition” by Terry Mixon “A Token of Affection” by Kacey Ezell “To Save the Earth” by Chris Kennedy “CASPer’s Widow: The Last Goodbye” by JR Handley

The Colchis Job


Kal Spriggs - 2018
    Having taken over the Argonauts’ mercenary company when its previous owner was killed, he has arrived back at Karma to find that no one will deal with him. Blacklisted by his father, Jason is forced to do a job for him to clear his name. The early days of humanity’s expansion into space was an exciting time, as the best of the race went to the stars. Unfortunately, some of the worst went, as well, and the Argonauts must hunt down and destroy the worst of the worst, Colchis Industries. Colchis has powerful friends, though, and its coffers are overflowing with credits, allowing it to hire mercenaries and buy equipment beyond what the Argonauts can afford. They also meddle in genetics, and their creations range from…interesting…to unstoppable. Outmanned and outgunned, Jason and his crew embark on their voyage short on equipment but long on attitude. One thing is for sure—win, lose, or draw, they’re going to go out in style!

Hunter


Kacey Ezell - 2019
    They have absolute power; after all, they are the ones with the weapons. The only other armed agency, the Peacemaker Guild, is far smaller and unable to bend them to their will. But absolute power has the tendency to corrupt absolutely, and this is becoming increasingly apparent as the guild’s members pursue their hidden agendas. Leeto, the Merc Guild’s Speaker, and the Veetanho General Peepo are no different than the rank and file. They will use any means necessary—within the law or not—to accomplish their goal of destroying humanity. With the invasion of Earth already complete, a single compliant Hunter could be the Guild’s perfect weapon to finally accomplish their goals. Except that Hunters aren’t known for their compliance. Sparks are sure to fly as the unstoppable force of the Mercenary Guild comes up against the immovable object that is the will of the galaxy’s deadliest assassins. Guns in the light battle knives in the dark as the Mercenary Guild takes on the Depik Hunters, and only one will emerge victorious. Who will survive to kill another day?

When Eagles Dare


Doug Dandridge - 2018
    Land on the middle of a 7.5-mile-high plateau, walk six miles to the edge of the cliff, and scale down the 39,000-foot-high cliffs to the foothills of the canyon below. Nothing to it, right? But then there was the swamp they had to cross, full of large indigenous life forms that thought Humans made good snacks. And the rivers, full of other killers, they would have to negotiate. And then there were the Xlatan, a race of six-legged killers guarding the target. A relatively new mercenary race, although one more established than the Humans, the Xlatan were supposed to be tough. Maybe not—quite—as tough as the Besquith, but close enough to give a number of other merc races the chills when they went up against them. The Fierce Eagle Company only needed to traverse the planet, stay alive, and then surveil the operation the Xlatan were guarding to gather intelligence for the CASPer-equipped merc company that was enroute to destroy the operation. The mission would have been nearly impossible, all on its own. There’s just one more thing, though, that they don’t know. They’ve been set up, and the heavy forces aren’t coming. Still, anything is possible…When Eagles Dare.

Hope is Not a Strategy


Chris KennedyChris Fox - 2019
    Fifteen extraordinary stories. One bestselling universe. It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries. In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it! Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits! Inside, you’ll find: Preface by Chris Kennedy Golden Ticket by Jonathan P. Brazee The Tide Changes by Craig Martelle Something You Are Not by Kevin Steverson Hijacked! by Terry Mixon The Wagner Method by Josh Hayes Paying the Price by Scott Moon Without a Shot by Chris Fox Raid by Mark Wandrey Second Chances by Kevin McLaughlin The Problem of the Qualis by Brian Niemeier Eye on the Prize by Nathan Hystad Earworm by Robert E. Hampson A Guilded Affair by Chris Kennedy Sunset by A.K. DuBoff Survivor by Kacey Ezell

With Your Shield


Chris Kennedy - 2019
    A hacker who can beat any code, he’s in charge of communications intercepts for the Golden Horde’s Computer Operations section. When people can’t break a code, they bring in Spartan. It wasn’t always this way, though. Spartan used to be a frontline CASPer pilot—someone who could be counted on to get the job done and bring the squad home safely…until he lost his entire squad in an ambush. He also lost his edge in the attack, and he swore he would never pilot a CASPer in combat again. Everything changed, though, when he came up with an idea for a new type of scout CASPer—one that would prevent what happened to him from ever happening again. He’s been given a mech to convert and a team to help him bring his idea to reality. And he’s been given a chance to test it out on a Golden Horde deployment. But in the time immediately before the events of the Omega War, forces are already moving behind the scenes, and nothing is as it seems…and they’re bringing along Spartan’s combat mech—which he said he’d never pilot in combat again—just in case.

Karma Upsilon 4


Mark Wandrey - 2018
    He’s not your typical merc commander. He’s overweight and, at 20 years old, he’s the youngest person to ever take the reins. After a series of successful contracts, though, Jim’s brought the Cavaliers back from the brink of financial ruin. Having discovered a functioning Raknar—a 20,000-year-old, 100-foot-tall war machine left from another era—Jim was able to use it to win a decisive battle. But now Jim wants more. Lots more. He knows there must be more Raknar out in the galaxy, and he’s determined to find them. Follow along with Jim and his partner, Splunk, a member of the enigmatic race known as Fae, as they search the galaxy for more Raknar. Before it’s too late.

Negotiation: An Anthology of Hunter Tales from the Four Horsemen Universe


Kacey EzellMark Wandrey - 2019
    Thirteen Stories about the Depik—what they were and where their society goes from here! It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. But we’ve found new allies. The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost? Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take. With stories by: Jody Lynn Nye Jonathan P. Brazee D.J. Butler Mark Wandrey Terry Mixon Kevin Ikenberry Kevin Steverson Jamie Ibson Jon R. Osborne Joseph Capdepon II Casey Moores Kacey Ezell Marisa Wolf

The Feeding of Sorrows


Rob Howell - 2019
    Twice is a coincidence. Three times is enemy action. When Zuul-led thugs attack members of the Queen Elizabeth’s Own Foresters leaving the Lyon’s Den, the battles on Cimaron 283133-6A and Peninnah become enemy action, not simply mercs fulfilling contracts. What the Foresters don’t realize is that these attacks have been planned for years as part of an even larger series of plots aided by members of the Mercenary Guild. Unlikely allies appear, including a Peacemaker who doesn’t like being used, an electronic intelligence specialist with a past that’s heavily redacted, and the strangest recruit in the Foresters’ history, but will their aid be enough against foes who seek the unit’s complete and utter destruction? And more importantly—who is funding the intelligence specialist’s special toys? Answers will be found as the Foresters battles across the stars and in alien jungles—but will the answers only bring more questions? Only two things are certain. Alliances will shift. And sorrows will be fed.

Redacted Affairs


Kevin Ikenberry - 2019
    The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry. It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission. Parmick is in chaos. The miners are planning to revolt, and the mine owner is rallying every mercenary and ne’er-do-well he can to protect his illegal mining operation; the Peacemakers soon realize it will require combat operations to free the citizens of Parmick. Meanwhile, the Peacemaker Guild also finds the mining operation is financing the actions of the disgraced Enforcer Kr’et’Socae. Honoring the threat, the Peacemaker Guild unleashes its Enforcers. With the galaxy teetering on the edge of chaos, can the Peacemakers and their surprising new allies liberate Parmick, stabilize the Galactic Union, and unlock the next clue to find Snowman? From the minds of Kevin Ikenberry and Kevin Steverson comes a new set of heroes who will forever change the Peacemaker Guild and the course of the Galactic Union.

Daskada, The Legend


Christopher Woods - 2020
     There was only one problem. He got bored. What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Along with buddy Kal Turner, they marshalled their Torvasi and Andori troopers and began taking contracts. A force for good, Quincy went about the galaxy, killing aliens and getting paid, while righting all the wrongs he found along the way. His only problem was that he was successful—too successful—and some races don’t take losing very well. Worse, they’re willing to stop at nothing—even blowing up a planet, if that’s what it takes—in order to get even with Quincy. Can Martin find out who’s framing him and bring them to justice? Perhaps the real question is, “Will he have time?” His Sirra’Kan princess partner’s biological clock is ticking, her father Kor’Findralis, the Prime of Te’Warri, wants an heir, and now Quincy has a Blevin mistress to somehow work into the mix. What happens when you long for the simplicity of combat? You take more contracts because, on a mission, the worst thing that can happen to you is you get killed!

Aurora Resonant: The Complete Collection


G.S. Jennsen - 2018
    The true universe is unfathomably vast, teeming with life and untold wonders. And it is enslaved.Created by ancient aliens in a daring gambit to understand the nature of the enemy, humanity is now asked to be the savior of a universe not their own. If they are to succeed, they must rise above not only their fractious past but the sins of their genetic ancestors to boldly embrace a future they never dared imagine possible.*RELATIVITY"I'd tell you to be careful, but we wouldn't be here if you'd ever taken that advice. No reason to start now, right?"For millennia the Anadens have ruled the known universe. They believe they've crafted the perfect empire, ordered and impervious to challenge. They believe the fight has been crushed out of the species they subjugate. They are wrong.It's a suicide mission, without a doubt. Alex Solovy and Caleb Marano must steal crucial intelligence from the Anadens' central military headquarters. To succeed, they'll need to navigate a strange universe ruled by a cabal of powerful immortals, populated by aliens they've never met and fueled by technology they've never seen. They're going to need a little help--the kind of help only a suicidally defiant anarchist on the run from more than just personal demons can provide.*RUBICON"We are you--the you that you could have been."The Anaden Directorate has ruled Amaranthe for millennia, subjugating species and galaxies in a neverending quest for control and order. For as many millennia, the anarchs have rebelled, defiantly claiming their own freedom yet without hope of winning it for everyone. Now, an alliance with humans offers a tantalizing chance to at last defeat their immortal masters. But can they trust an ally who looks suspiciously like the enemy?Humanity is the genetic recreation of the Anadens, but genetics aren't everything. Humans like to make their own destiny, and they have overcome great challenges to achieve unprecedented peace and prosperity. But have their trials prepared them for the enemy they now face?"The battle for the heart and soul of Amaranthe will be joined, and we must be unafraid."Amidst the chaos of an escalating war, Caleb's bond with the mysterious diati grows ever more powerful, even as Alex's forays into the hidden dimensions of the universe lead them to unfathomable places. But when the anarchs are pushed to the breaking point and the AEGIS fleet is dealt a devastating blow, Miriam Solovy must find a way to defeat a foe wielding superior technology, firepower and numbers, or else more than one civilization will be lost.*REQUIEMThe end of the world began with a library query...how will it conclude?What began as a chance discovery of an anomalous signal is now a multiverse war between humanity and its genetic ancestors over who controls the levers of life and death. Over who decides what life is and whether it will be allowed to exist. For the ruling Anaden Directorate, victory means immortality. For humanity, defeat means extinction.

Scrapyard Ship Series Books: 4 - 7


Mark Wayne McGinnis - 2016
    Series has nearly 2000 pages of combined lightning-paced action. Readers are describing this series as: A fierce, sparkling and enchanted SciFi tale! Realms of Time (Book 4) Welcome to the fourth installment of the Scrapyard Ship series, Realms of Time. Captain Jason Reynolds and his team are up against a new, and unexpected foe—an adversarial force that has every intention of aligning with the powerful and dreaded Craing Empire.  The enemy strikes from Earth’s high orbit, deploying five time-shifting spheres. The spheres are strategically positioned to link-up and set Earth’s clock back 100 years into the past. But when that course of action is interrupted by The Lilly’s crew, the results become far worse. Fluctuating time realms rapidly spread across the globe and threaten to rip the planet apart. Join Jason, Billy, Traveler, Ricket and Dira on their mission as they literally travel to the ends of time to bring Earth back to the twenty-first century. Craing Dominion (Book 5) The Wild Wild Wild ride continues ... Welcome to Craing Dominion, Book 5 of the best-selling Scrapyard Ship series.  Truly dark times have come to the Allied forces, the crew of The Lilly, and Earth — we knew they were coming but nothing will have prepared you for this …  With the introduction of Craing commander Ot-Mul, there’s a new standard for evil that will not only shape the rest of this series, but Science Fiction literature as a whole.  Join Captain Jason Reynolds as he ventures into the proverbial lion’s den in a last ditch effort to even the playing field with the Craing — an empire that has embarked on a pursuit that will guarantee their de facto dominance for millennia to come.  The Great Space (Book 6) They knew the day would come—the day when Earth itself would come under direct attack by the Craing. After destroying much of Jhardon and the Mau planet of Carz-Mau, an elite Vanguard fleet of seven Craing dreadnaughts, planet killers, enters Earth’s orbit. Captain Jason Reynolds and the crew aboard his Caldurian ship, The Lilly, are once again pulled into action to fend off what just might be their most ruthless and powerful adversary yet. In an unanticipated turn of events, thousands of molt weevils are unleashed on Earth, swarming insectoid aliens with one intent … kill every man, woman, and child on the surface of the planet. Nan and Mollie must utilize their own cunning and resourcefulness to stay alive long enough to be rescued.  Call To Battle (Book 7) Welcome to the final, heart-pounding, episode of the Scrapyard Ship series books. It’s all about to end in one climatic crescendo.  The story continues, with Captain Jason Reynolds, and his team: Billy, Rizzo, and the rhino-warrior, Traveler. They must attempt to rescue Ricket and Gaddy, still held captive aboard the impregnable Dreathlor prison barge. Only then, can Jason return to The Lilly, his highly advanced Caldurian vessel … where it all began.  The elusive Admiral Ot-Mul, leader of the Craing Drac-Vin forces, has not only survived, but thrived, in the far, outer-reaches of space. With hundreds of thousands of warships under his command, Ot-Mul’s combined fleets are on the move. But, in truth, he cares about little else than making one man suffer … Captain Jason Reynolds.  With the approach of an enormous fighting force on the horizon, it’s the last call to battle.

Crimson Worlds Collection III


Jay Allan - 2016
    Erik Cain, Augustus Garret, and the rest of the high command are grimly satisfied that humanity has been saved from the First Imperium menace. There is no joy, however…no elation at the “victory.” The losses this time were too heavy…too personal…to bear. They had done what was necessary to win the war. Now they had to find a way to live with the gut wrenching decisions that victory had required. Garret needed time. Time for repairs, to replace losses, to learn how to go on in the aftermath of what he’d done. But the fleet wasn’t heading for a well-deserved rest…they were moving into another firestorm. A new menace, one as deadly as the First Imperium, was waiting, and it threatened to shatter the fragile alliance of the Earth powers and throw all human space into another desperate war…one that might be the final confrontation. On world after world, mysterious forces are invading, taking control of the most vital colonies. The invaders are well-drilled powered infantry, veteran forces that quickly shattered the planetary militias and established brutal occupation regimes. The leaders of the Alliance’s forces must rally themselves once again to face this new threat…an unknown enemy that is as well trained, experienced, and equipped as the Marines. Indeed, on some colony worlds rumors are already spreading that the invaders are the Marines themselves, that they have come to conquer, to rule… Even Legends Die Gavin Stark, the ex-head of Alliance Intelligence, and the bitter foe of the Marine Corps, has made his bid for power. The clone soldiers of his Shadow Legions have seized control of dozens of colony worlds, imposing his brutal rule over millions. His plan is no less than to subjugate all mankind. On Earth, Stark’s manipulations have brought the Superpowers to the brink of war, threatening the Treaty of Paris and its prohibition against terrestrial warfare. For a century, man had restricted his wars to space, but now the Powers are sliding closer to the brink…the final battle that could kill billions, and turn Earth into a wasteland. On a few key colony worlds, Erik Cain, Elias Holm, and the remnants of the shattered Marine Corps struggle against Stark’s vast armies…the only hope of turning back the tide of destruction and despair that threatens to engulf all mankind. They are outnumbered and outgunned, but they will fight nevertheless, standing grimly in the breach, holding back Stark and his dark legions. The Marines will fight with the last of their strength and resolve. But this time the cost will be too high to bear, too personal. Even Marines need their heroes, their legends. But even legends die. The Fall The Epic Conclusion to the Crimson Worlds Series… Erik Cain has left the Corps, driven to near madness by an overwhelming need for vengeance. He has sworn to kill Gavin Stark, the madman responsible for his mentor’s death and, with a small band of dedicated followers, he is pursuing his prey across occupied space. Meanwhile, on a dozen colony worlds, Marines land to face the occupying forces of Stark’s Shadow Legions. They are supported by the Janissaries, their longtime enemies, now turned allies, but they are facing a vastly superior enemy entrenched and waiting. But they know what is at stake, and they are determined to prevail.