EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Mass Effect 3 Collector's Edition: Prima Official Game Guide


Fernando Bueno - 2012
    Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled

The Loom of Thessaly


David Brin - 2011
    Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.

The Galactic Peace Committee


L.G. Estrella - 2016
    In another universe, humanity is overrun by monsters so evil that their very presence dims the light of the stars. In yet another universe, humanity is drawn into an endless battle for dominion over the galaxy. This is not one of those universes. In this universe, humanity is in charge of the Galactic Peace Committee. In theory, the Committee is an unmatched force for good, bringing peace and prosperity to countless worlds and ensuring that conflicts between different races are settled with words and not planet-cracking weaponry or super plagues designed to turn everyone into goo. In theory. Jake Smith is a diplomat. He works for the Committee. This is his story – and it goes about as well as you’d expect. In other words, it doesn’t go very well at all. Can Jake survive petty aliens? Sure. He’s a diplomat. It’s all part of the job. What about angry aliens? Probably. He does have a killer robot for a secretary, and he’s not bad with a shock staff. How about a fleet of aliens out for blood? That… that might be a little bit trickier. The Galactic Peace Committee… keeping peace (sort of) throughout the galaxy.

Subterranean Scalzi Super Bundle


John Scalzi - 2012
    Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop

Operator B


Edward Lee - 1999
    This critically acclaimed novella involves a U.S. Air Force test pilot recruited for a very special mission: to fly an operational recovered UFO. Any test pilot's dream, right? Wrong. Special disfiguring surgery is required for anyone human who wants to fly the craft. This expertly plotted novella proves to detractors that Lee can write in many arenas, not just horror, and doesn't have to rely on the "gross-out" to keep readers enthralled. (Lee has implied that he may one day expand this project to novel-length, just as he hopes to expand his hard sci-fi TRIAGE novella 2202.) "OPERATOR "B" made the Preliminary Ballot for 1999 HWA Stoker Award for Best Novella. Little known fact: the working outline for this novella was a screenplay, which is also the case for his well-reviewed conspiracy/UFO novel THE STICKMEN.

Luna


Garon Whited - 2007
    It's not as bad as we thought. From the very first line, "Luna" grabs the reader. Where most books start with a world in trouble and ride the story on into a happy ending or to the ultimate destruction, "Luna" starts with the end of the world. Things can only get better, right? With the world destroyed, the story centers on six survivors in the first lunar shuttle, on their way to shake down and tune up a robot-built underground tunnel complex on the Moon. They have to face a number of issues, not the least of which is the self-destruction of their homeworld and the survival of the species. Fortunately, any culture advanced enough to have a lunar colony and the capability to destroy its own civilization is likely to have people who are not on the planet at any given time. From these few survivors, the human race will have to either survive and grow, or wither away into nothing. They have to face many difficulties, ranging from purely scientific ones such as genetics, mechanics, chemistry, and nutrition, to the more complex difficulties of human nature, such as love, sex, and loneliness. The conflict between politics and military command also rears its ugly head, with uncertain results, aside from the obvious: War. Told from the point of view of Max, the officer in charge of the mechanical aspects of the lunar base, "Luna" takes us on a fast-paced tour of our own Moon, the LaGrange points, a number of habitable satellites, as well as the light and dark places in the human soul. Any science fiction reader will delight in the near-future possibilities of lunar colonization, along with the superb character development, snappy dialogue, and the dry humor that are so characteristic of Garon Whited's work.A gripping page-turner, Whited's "Luna" is more than a little reminiscent of Robert Heinlein, mixed with a dash of E.E. "Doc" Smith, and stirred with a sardonic sense of humor uniquely his own. Fans of Garon Whited's "Nightlord: Sunset" will want to add this one to the collection!

The Masters of Limitation: An ET's Observations of Earth


Darryl Anka - 2020
    

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Venom


Christian Cantrell - 2011
    Gabriel Kane goes from a struggling architect to one of the most powerful men in the world; Armonía Solorsano -- a young Hispanic girl who grew up in a dilapidated suburban McMansion-turned-tenement -- invents one of the most important and influential pieces of technology in history; a non-profit organization goes from a charity to a decentralized domestic terrorist group; and the greatest democracy in the world finds itself falling into the ever-tightening grip of a dictator.As five people come together with the shared goal of changing the world, they discover that their approaches are fundamentally and irreconcilably at odds. Their partnership becomes a bitter political and high-tech rivalry from which only one of them can emerge.This novella by Christian Cantrell (about 16,000 words) portrays an intersection of politics and technology which is both extremely relevant, and frighteningly feasible.

Elite Dangerous: Premonition


Drew Wagar - 2017
    Disturbing encounters with unknown ships. Three great superpowers manoeuvre against each other. But are their destinies their own, or are they merely the puppets of some greater power? Since the loss of the Prism system in 3300, Lady Kahina Tijani Loren has operated on the fringes of Imperial society. Led by clues from a woman once thought dead, she is drawn into a conspiracy at the heart of humanity. To uncover the truth she must contend with dangerous enemies, navigate murky political waters, and – with the help of her friends – uncover the secret of the Formidine Rift. Premonition is the new story set in the Elite: Dangerous galaxy, shaped by player actions in the game.

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Judge Dredd Year One: City Fathers


Matthew Smith - 2012
    2080 AD“I think we can rule out suicide.”“How so?”“You’re standing on his pancreas.”It is Joe Dredd’s first year as a full-eagle Judge.He may have been created from the genes of Eustace Fargo, the ‘Father of Justice’, and thus part of an illustrious lineage, but right now Dredd is not long graduated from the Academy, and yet to establish himself as the metropolis’s toughest, greatest cop.His reputation will be moulded in the years ahead, but at the moment he’s a young lawman, fresh on the streets.The brutal murder of a Justice Department-sanctioned spy sparks an investigation that will see Dredd trawl the criminal underworld in the hunt for the killer – and he will discover that all is not what it seems in the sector’s murky black market. Something new has entered the system, and unless Dredd can stop it, chaos will be unleashed...Written by Matthew Smith, editor in chief of 2000 AD, this is the first in a new series of Judge Dredd: Year One titles and goes back to the beginning of Dredd’s life on the streets, explores his earliest cases and charts the development of the man who would go on to become the most famous of all the Judges.Smith has previously written the novels Judge Dredd: The Final Cut, and Tomes of the Dead: The Words of Their Roaring.

Guide to the Hitchhiker's Guide to the Galaxy


Douglas Adams - 1999
    Listen how the idea first came about and what it was like to be part of the production. This also includes an interview with Douglas Adams, the indispensable guide to the 'guide'.

Alive


Andreas Christensen - 2013
    When Ed Walker learns that others have been preparing for the disaster for years, he realize finding them may be his only shot at survival. But time is running out...In a dying world one man makes a choice to keep going, hoping against hope there might be a future after all.Alive is a 10.000 word story loosely based on events in Exodus by Andreas Christensen, but can also  just as easily be read as a stand alone.Notice: this novella is also available for FREE on the author's website.