Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

Heathen, Vol. 1


Natasha Alterici - 2015
    1 collects the first four issues of the acclaimed fantasy series from creator Natasha AltericiAydis is a young Viking woman, who after being banished from her home, sets out on a mission to right the wrongs of a corrupt god. Her first move is to find and free the cursed Valkyrie Brynhild.Gods, demons, and creatures of lore, Heathen is packed with fun intriguing characters and lavish artwork. The trade features an oil painting cover, cover gallery, and a forward by award winning lesbian fiction author Geonn Cannon.

Mother, Come Home


Paul Hornschemeier - 2003
    Mother, Come Home is Hornschemeier's graphic novel debut—the quietly stunning tale of a father and son struggling, by varying degrees of escapism and fantasy, to come to terms with the death of the family's mother. The story seamlessly weaves through the surreal and the painfully factual, guided by the careful, somber colors and inventive pacing unique to Hornschmeier's storytelling. Mother, Come Home extracts almost tangible drama from the most tranquil of moments, making that which is unspoken in each panel easily audible, and almost uncomfortably experienced.

Anne of Green Gables: A Graphic Novel


Mariah Marsden - 2017
    Baking disasters. Puffed sleeves. Explore the violet vales and glorious green of Avonlea in this spirited adaptation.The magic of L.M. Montgomery’s treasured classic is reimagined in a whimsically-illustrated graphic novel adaptation perfect for newcomers and kindred spirits alike. When Matthew and Marilla Cuthbert decide to adopt an orphan who can help manage their family farm, they have no idea what delightful trouble awaits them. With flame-red hair and an unstoppable imagination, 11-year-old Anne Shirley takes Green Gables by storm.Anne’s misadventures bring a little romance to the lives of everyone she meets: her bosom friend, Diana Barry; the town gossip, Mrs. Lynde; and that infuriating tease, Gilbert Blythe. From triumphs and thrills to the depths of despair, Anne turns each everyday moment into something extraordinary.The spirit of Anne is alive and well in Mariah Marsden's crisp adaptation, and it's a thrill to watch as the beloved orphan rushes headlong through Brenna Thummler's heavenly landscapes. Together Marsden and Thummler conjure all the magic and beauty of Green Gables. Like Anne herself, you won't want to leave. — Brian Selznick, author/illustrator of “The Invention of Hugo Cabret” and “The Marvels”

Egghead; or, You Can't Survive on Ideas Alone


Bo Burnham - 2013
    100 million people viewed those videos, turning Bo into an online sensation with a huge and dedicated following. Bo taped his first of two Comedy Central specials four days after his 18th birthday, making him the youngest to do so in the channel's history. Now Bo is a rising star in the comedy world, revered for his utterly original and intelligent voice. And, he can SIIIIIIIIING!In EGGHEAD, Bo brings his brand of brainy, emotional comedy to the page in the form of off-kilter poems, thoughts, and more. Teaming up with his longtime friend, artist, and illustrator Chance Bone, Bo takes on everything from death to farts in this weird book that will make you think, laugh and think, "why did I just laugh?"

The Voyeurs


Gabrielle Bell - 2012
    It collects episodes from her award-winning series Lucky, in which she travels to Tokyo, Paris, the South of France, and all over the United States, but remains anchored by her beloved Brooklyn, where sidekick Tony provides ongoing insight, offbeat humor, and enduring friendship.“The Voyeurs is the work of a mature writer, if not one of the most sincere voices of her literary generation. It’s a fun, honest read that spans continents, relationships and life decisions. I loved it.”— Chris Ware, Acme Novelty Library“As she watches other people living life, and watches herself watching them, Bell’s pen becomes a kind of laser, first illuminating the surface distractions of the world, then scorching them away to reveal a deeper reality that is almost too painful and too beautiful to bear.”— Alison Bechdel, Fun Home“A master of the exquisite detail, Bell provides a welcome peephole into our lives.”— Françoise Mouly, The New Yorker“I don’t think I could tolerate her if she wasn’t so talented.”— Michel Gondry, Eternal Sunshine of the Spotless MindGabrielle Bell’s work has been selected for the 2007, 2009, 2010, and 2011 Houghton-Mifflin Best American Comics and the Yale Anthology of Graphic Fiction, and has been featured in McSweeney's, The Believer, and Vice magazines. ‘Cecil and Jordan In New York,’ the title story of her most recent book, was adapted for the screen by Bell and director Michel Gondry in the film anthology Tokyo! She lives in Brooklyn, New York.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.