Akira, Vol. 1


Katsuhiro Otomo - 1984
    The science fiction tale set in 2019 in Tokyo after the city was destroyed by World War III, follows the lives of two teenage friends, Tetsuo and Kaneda, who have a consuming fear of a monstrous power known as Akira.

The Customer is Always Wrong


Mimi Pond - 2017
    Oakland in the late seventies is a cheap and quirky haven for eccentrics, and Mimi Pond folds the tales of the fascinating sleazeball characters that surround young Madge into her workaday waitressing life. Outrageous and loving tributes and takedowns of her co-workers and satellites of the Imperial Cafe create a snapshot of a time in Madge's life where she encounters who she is, and who she is not.Employing the same brash yet earnest style as her previous memoir Over Easy, Pond's storytelling gifts have never been stronger than in this epic, comedic, standalone graphic novel. Madge is right back at the Imperial with its great coffee and depraved cast, where things only get worse for her adopted greasy-spoon family while her career as a cartoonist starts to take off.

Joker


Brian Azzarello - 2008
    The Joker has been mysteriously released from Arkham Asylum, and he's none to happy about what's happened to his Gotham City rackets while he's been "away." What follows is a harrowing night of revenge, murder and manic crime as only The Joker can deliver it, as he brutally takes back his stolen assets from The Penguin, The Riddler, Two-Face, Killer Croc and others. Brian Azzarello brings to THE JOKER all the visceral intensity and criminal insight that has made his Vertigo graphic novel series 100 BULLETS one of the most critically-acclaimed and award-winning series in all of comics.

Batman: Hush, Vol. 1


Jeph Loeb - 2002
    What is she plotting? No one quite knows, but by manipulating both Batman and his enemies Killer Croc and Catwoman tensions are high and no one is to be trusted in Gotham City tonight!Originally published in BATMAN #608-612.

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

The Encyclopedia of Early Earth


Isabel Greenberg - 2013
    The people who roamed Early Earth were much like us: curious, emotional, funny, ambitious, and vulnerable. In this series of illustrated and linked tales, Isabel Greenberg chronicles the explorations of a young man as he paddles from his home in the North Pole to the South Pole. There, he meets his true love, but their romance is ill-fated. Early Earth's unusual and finicky polarity means the lovers can never touch.      As intricate and richly imagined as the work of Chris Ware, and leavened with a dry wit that rivals Kate Beaton's in Hark! A Vagrant, Isabel Greenberg's debut will be a welcome addition to the thriving graphic novel genre.

How To Be Happy


Eleanor Davis - 2014
    Davis is one of the finest cartoonists of her generation, and has been producing comics since the mid-2000s. Happy represents the best stories she's drawn for such curatorial venues as Mome and No-Brow, as well as her own self-publishing and web efforts. Davis achieves a rare, subtle poignancy in her narratives that are at once compelling and elusive, pregnant with mystery and a deeply satisfying emotional resonance. Happy shows the full range of Davis's graphic skills -- sketchy drawing, polished pen and ink line work, and meticulously designed full color painted panels-- which are always in the service of a narrative that builds to a quietly devastating climax.

Box Office Poison


Alex Robinson - 2001
    Flavor is not to be missed. Alex Robinson's completely natural and inspiring knack for dialogue has made his story of dreary jobs, comic books, love, sex, messy apartments, girlfriends (and the lack thereof), undisclosed pasts, and crusty old professionals one of the most delightful and whimsical graphic novels to hit the stands in years.

Rosalie Lightning: A Graphic Memoir


Tom Hart - 2016
    His heart-breaking and emotional illustrations strike readers to the core, and take them along his family's journey through loss. Hart uses the graphic form to articulate his and his wife's on-going search for meaning in the aftermath of Rosalie's death, exploring themes of grief, hopelessness, rebirth, and eventually finding hope again. Hart creatively portrays the solace he discovers in nature, philosophy, great works of literature, and art across all media in this expressively honest and loving tribute to his baby girl. Rosalie Lighting is a graphic masterpiece chronicling a father's undying love.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Comic Book Tattoo


Rantz A. HoseleyMark Sable - 2008
    Cebulski, Nikki Cook, Hope Larson, John Ney Reiber, Ryan Kelly, and many, many others, Comic Book Tattoo encapsulates the breadth, depth, and beauty of modern comics in this coffee table format book.

Psychiatric Tales


Darryl Cunningham - 2010
    Topics covered include Bi-polar disorder, self harming, suicide, depression and theauthor also shows how for some famous people mental disorders were part of what may have made them great. Frank, hard hitting and moving.

Cursed Pirate Girl: The Collected Edition, Volume One


Jeremy A. Bastian - 2008
    A whimsical swashbuckling tale of wonderland journeys and unimaginable dangers, starting in Port Elisabeth, Jamaica in the year 1728, and quickly heading across—and beneath—the waves. The first three issues of Cursed Pirate Girl are collected in this edition with an all-new epilogue.

Colored: The Unsung Life of Claudette Colvin


Emilie Plateau - 2015
    civil rights movement, making headlines around he world and becoming an enduring symbol of the fight for dignity and equality, another young black woman refused to give up her seat on a segregated bus in Montgomery, Alabama. She was the wrong person at the right time, and so History did not choose her. Her name was Claudette Colvin and this is her story.

Civil War: A Marvel Comics Event


Mark Millar - 2006
    The landscape of the Marvel Universe is changing, and it's time to choose: Whose side are you on? A conflict has been brewing from more than a year, threatening to pit friend against friend, brother against brother - and all it will take is a single misstep to cost thousands their lives and ignite the fuse.Collecting: Civil War 1-7