The Art of the Matrix


Lana Wachowski - 2000
    An intimate journey into the mind's eyes of the two brothers who wrote and directed one of 1999's most unusual and successful movies of the year (over $170 million in the US and Canada; $350 million worldwide)--The Matrix grew out of the Wachowskis' fascination with ideas that challenge perceptions of reality, and the way that mythology and the Internet informed culture. It tells the story of a computer hacker Keanu Reeves) in the 22nd century who joins a band of freedom fighters (led by Laurence Fishburne) struggling against evil computers that control the earth. To sell their amazing script to Warner executives, the talented Wachowski brothers employed tom comic book professionals to visualize their script in the form of storyboards. This unique book will include the complete storyboards created for 219 scenes by Steve Skroce and others, the Wachowskis' complete shooting script, many of their original sketches, several gatefolds of Geof Darrow's intricate conceptual designs, annotations by Skroce and Phil Oosterhouse, and a section on scenes cut before filming, annotated, wioth script pages and storyboards. A must for all science fiction, cyberspace, comic book, and Matrix fans!This unique volume includes:• The shooting script by writers/directors Larry and Andy Wachowski• Black & white storyboards (600+) by Steve Skroce• Color storyboards by Tani Kunitake and Collin Grant• Conceptual drawings by Geof Darrow, presented in four double-sided gatefolds• Color renderings of Geof Darrow• Conceptuals by Warren Manser• Three storyboard sequences cut before filming• 32-page color album of memorable stills and poster• Commentary by the artists about their work on the film, interviewed especially for this book• Thumbnail sketches by the Wachowski Brothers• Introduction by Zach Staenberg, Oscar "RM" -winning Film Editor• Scene notes by Phil Oosterhouse• Deleted script excerpts• Film credits

The Art of Dead Space


Martin Robinson - 2013
    Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.

The Shape of Ideas: An Illustrated Exploration of Creativity


Grant Snider - 2017
    Whether you are a professional artist or designer, a student pursuing a creative career, a person of faith, someone who likes walks on the beach, or a dreamer who sits on the front porch contemplating life, this collection of one- and two-page comics will provide insight into the joys and frustrations of creativity, inspiration, and process—no matter your age or creative background.

The Arthur Rackham Treasury: 86 Full-Color Illustrations


Jeff A. Menges - 2005
    A leading figure in the early twentieth century's Golden Age of Illustration, Rackham interpreted scenes from such diverse material as fairy tales, Wagnerian opera, and Shakespearean comedy. His memorable images, which combine whimsy, romance, and sophistication, continue to enchant children and adults alike.Magnificently reprinted from more than 25 rare early editions, these 86 illustrations were selected from hundreds of possibilities and include many plates that have not been reproduced in decades. They span Rackham's career — from his landmark 1905 edition of Rip Van Winkle to masterworks such as Undine and A Midsummer Night's Dream and his final publication, Wind in the Willows, in 1939. Art lovers, book collectors, and anyone with an appreciation for imaginative visual storytelling will prize this marvelous treasury.

Akira Club


Katsuhiro Otomo - 1995
    The book also features rarely seen alternate art, preliminary drawings, production sketches and a variety of Akira posters, advertisements and products, all accompanied by fascinating commentary by the artist himself. No Akira enthusiast, manga fan, or devotee of fantasy and science-fiction illustration should be without Akira Club.

The Art of Hellboy


Mike Mignola - 2003
    Featuring art never seen before the publication of the hardcover, unused and unfinished covers, and drawing upon ten years of sketchbooks, The Art of Hellboy provides the ultimate inside look at Mignola's design, storytelling, and color work. Page after page of rarely seen art reveals the labor involved in creating one of comics' most acclaimed books.

Okami Official Complete Works


Capcom - 2006
    The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!

The Art of Inuyasha


Rumiko Takahashi - 2003
    Showcasing the excellent artwork and beautiful characters of the immensely popular time-traveling horror/action series, this book offers fans page after page of full-color designs, plus character profiles, watercolors from the manga covers, character profiles and 66 pages of colored manga pages, and much more!

The Man Without Talent


Yoshiharu Tsuge - 1986
    The Man Without Talent, his first book ever to be translated into English, is an unforgiving self-portrait of frustration. Swearing off cartooning as a profession, Tsuge takes on a series of unconventional jobs—used camera salesman, ferryman, and stone collector—hoping to find success among the hucksters, speculators, and deadbeats he does business with.Instead, he fails again and again, unable to provide for his family, earning only their contempt and his own. The result is a dryly funny look at the pitfalls of the creative life, and an off-kilter portrait of modern Japan. Accompanied by an essay from translator Ryan Holmberg that discusses Tsuge’s importance in comics and Japanese literature, The Man Without Talent is one of the great works of comics literature.

The Life-Changing Manga of Tidying Up: A Magical Story


Marie Kondō - 2017
    After receiving a complaint from her attractive next-door neighbor about the sad state of her balcony, Chiaki gets Kondo to take her on as a client. Through a series of entertaining and insightful lessons, Kondo helps Chiaki get her home--and life--in order. This insightful, illustrated case study is perfect for people looking for a fun introduction to the KonMari Method of tidying up, as well as tried-and-true fans of Marie Kondo eager for a new way to think about what sparks joy. Featuring illustrations by award-winning manga artist Yuko Uramoto, this book also makes a great read for manga and graphic novel lovers of all ages.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Let Them Eat Cheesecake: The Art of Olivia Volume I


Olivia De Berardinis - 1993
    Now, for the first time, Olivia's work has been compiled into one deluxe book. Included are over 100 drawings and paintings, many previously unpublished, spanning the past fifteen years.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

Gustav Klimt, 1862–1918: The World in Female Form


Gottfried Fliedl - 1990
    Gustav Klimt's art is thoroughly fin de siècle.It expresses the apocalyptic atmosphere of Vienna's upper-middle-class society — a society devoted to the cultivation of aesthetic awareness and the cult of pleasure. The ecstatic joy which Klimt (1862-1918) and his contemporaries found — or hoped to find — in beauty was constantly overshadowed by death, and death therefore plays an important role in Klimt's art. Klimt's fame, however, rests on his reputation as one of the greatest erotic painters and graphic artists of his times. Particularly his drawings, which have been widely admired for their artistic excellence, are dominated by the erotic portrayal of women. Klimt saw the world "in female form." Author Gottfried Fliedlalso discusses the Secession movement and Klimt's role within this important group of artists.

Figure Drawing for All It's Worth (How to draw and paint)


Andrew Loomis - 1943
    204 pages.