Book picks similar to
Dungeon of Dread by Rose Estes


fantasy
gamebooks
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endless-quest

Search for Senna


Katherine Applegate - 1999
    But does. And there are creatures that shouldn’t exist. But do. Welcome to a land where all of your dreams and nightmares are very real—and often deadly. Welcome to Everworld.David’s life was pretty normal. School. Friends. Girlfriend. Actually, Senna was probably the oddest aspect of his life. She was beautiful. Smart. But there was something very different about her. Something strange.And on the day it began, everything happened so quickly. One moment, Senna was with him. The next, she was swallowed up by the earth, her screams echoing from far, far away. David couldn’t just let her go. Neither could the others. His friends—and hers. So, they followed. And found themselves in a world they could have never imagined. Now they have to find Senna and get home without losing their lives. Or their minds. Or both…

Dragon Keeper


Carole Wilkinson - 2003
    A nameless orphan with no past and an uncertain future becomes his unlikely ally. The young orphan soon discovers that it is her destiny to protect the aging dragon and his mysterious purple stone. Chased by an evil dragon hunter and a powerful sorcerer, their adventure is not easy. Each must learn to help and understand the other if they are to survive. To succeed in her task, the young orphan must reach deep within herself to find courage she never knew existed. No longer can she be the timid, shy orphan she once was. She is now the one, true Dragon Keeper.

Redwall


Brian Jacques - 1986
    Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by Cluny the Scourge savage bilge rat warlord and his battle-hardened horde. But the Redwall mice and their loyal woodland friends combine their courage and strength.

Horselords


David Zeb Cook - 1990
    For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force--an army powerful enough to challenge the world. Horselords is the first novel in the Empires Trilogy, TSR's newest saga set in the FORGOTTEN REALMS fantasy world.

A World Without Heroes


Brandon Mull - 2011
    In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.

The Face in the Frost


John Bellairs - 1969
    A tall, skinny misfit of a wizard named Prospero lives in the Southern Kingdom a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Both he and an improbable adventurer named Roger Bacon look in mirrors to see different times and places, which greatly affects their personalities and mannerisms and leads them into a myriad of situations that are sometimes frightening and often hilarious. Hailed by critics as an extraordinary work, combining the thrills of a horror novel with the inventiveness of fantasy, The Face in the Frost is the debut novel that launched John Bellairs' reputation as one of the most individual voices in young adult fiction.

Player's Handbook: Core Rulebook 1


Jonathan Tweet - 2000
    Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.

The Goblin Wood


Hilari Bell - 2003
    Striken with grief and rage, Makenna flees the village that has been her home. In the wilds of the forest, she forms an unexpected alliance. Leading an army of clever goblins, Makenna skillfully attacks the humans, now their shared enemy.What she doesn't realize is that the ruling Hierarchy is determined to rid the land of all magical creatures, and they believe Makenna is their ultimate threat - so they have sent a young knight named Tobin into the Goblin Wood to entrap her.In this captivating fantasy adventure, the difference between Bright and Dark magic is as deceptive as our memories, hopes, and fears -- and the light of loyalty and friendship has a magic all of its own.A young Hedgewitch, an idealistic knight, and an army of clever goblins fight against the ruling hierarchy that is trying to rid the land of all magical creatures.

Dragon's Blood


Jane Yolen - 1982
    Dragons are trained to fight to the death, and two determined teens help free them in this spellbinding saga.Training a dragon to be a fighting champion is the only way to freedom for fifteen-year-old Jakkin.

The Two Princesses of Bamarre


Gail Carson Levine - 2001
    Addie, on the other hand, is fearful even of spiders and depends on Meryl for courage and protection. Waving her sword Bloodbiter, the older girl declaims in the garden from the heroic epic of Drualt to a thrilled audience of Addie, their governess, and the young sorcerer Rhys. But when Meryl falls ill with the dreaded Gray Death, Addie must gather her courage and set off alone on a quest to find the cure and save her beloved sister. Addie takes the seven-league boots and magic spyglass left to her by her mother and the enchanted tablecloth and cloak given to her by Rhys - along with a shy declaration of his love. She prevails in encounters with tricky specters (spiders too) and outwits a wickedly personable dragon in adventures touched with romance and a bittersweet ending.

The Ruins of Gorlan


John Flanagan - 2004
    The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger's apprentice. What he doesn't yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied....

Darkwalker on Moonshae


Douglas Niles - 1987
    Will the Balance of the Goddess, and the peace of the Ffolk, be destroyed by the Kazgaroth?Only Tristan Kendrick, troubled heir to the legacy of the High Kings, can rally the diverse people and creatures of the Isles of Moonshae to halt the spread of darkness...On the side of Evil: a relentless army of giant Firbolgs, dread Bloodriders, and preternatural incarnations of the Beast.On the side of Good: an uneasy alliance of halflings and dwarves, sister knights, bards and druids, and the powerful children of the Goddess--the Leviathan, the Unicorn and the Pack.

Dungeon Master's Guide


Monte Cook - 2000
    Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.