Book picks similar to
Apollo by Matt Fitch


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Two Brothers


Fábio Moon - 2015
    And the possessive love of their mother, Zana, stirs the troubled waters between them even more. After a brutally violent exchange between the young boys, Yaqub, “the good son,” is sent from his home in Brazil to live with relatives in Lebanon, only to return five years later as a virtual stranger to the parents who bore him, his tensions with Omar unchanged. Family secrets engage the reader in this profoundly resonant story about identity, love, loss, deception, and the dissolution of blood ties.   Set in the port city of Manaus on the riverbanks of the Amazon, Two Brothers celebrates the vibrant life and diversity of Brazil. Based on a work by acclaimed novelist Milton Hatoum, Two Brothers is stunningly reimagined by the award-winning graphic novelists Fábio Moon and Gabriel Bá.

The Alcoholic


Jonathan Ames - 2008
    Unfortunately, the first place his search takes him is the bottom of a bottle as he careens from one off-kilter encounter to another in search of himself.

The Boxer: The True Story of Holocaust Survivor Harry Haft


Reinhard Kleist - 2011
    Sixteen-year-old Harry Haft is sent to Auschwitz. When he is forced to fight against other inmates for the amusement of the SS officers, Haft shows extraordinary strength and courage, and a determination to survive. As the Soviet Army advances in April 1945, he makes a daring escape from the Nazis. After negotiating the turmoil of postwar Poland, Haft immigrates to the United States and establishes himself as a professional prizefighter, remaining undefeated until he faces heavy­weight champion Rocky Marciano in 1949. In The Boxer, Reinhard Kleist reveals another side to the steely Harry Haft: a man struggling to escape the memories of the fiancée he left behind in Poland. This is a powerful and moving graphic novel about love and the will to survive.

The Beats: A Graphic History


Paul M. BuhlePeter Kuper - 2009
    Told by the comic legend Harvey Pekar, his frequent artistic collaborator Ed Piskor, and a range of artists and writers, including the feminist comic creator Trina Robbins and the Mad magazine artist Peter Kuper, The Beats takes us on a wild tour of a generation that, in the face of mainstream American conformity and conservatism, became known for its determined uprootedness, aggressive addictions, and startling creativity and experimentation.What began among a small circle of friends in New York and San Francisco during the late 1940s and early 1950s laid the groundwork for a literary explosion, and this striking anthology captures the storied era in all its incarnations—from the Benzedrine-fueled antics of Kerouac, Ginsberg, and Burroughs to the painting sessions of Jay DeFeo’s disheveled studio, from the jazz hipsters to the beatnik chicks, from Chicago’s College of Complexes to San Francisco’s famed City Lights bookstore. Snapshots of lesser-known poets and writers sit alongside frank and compelling looks at the Beats’ most recognizable faces. What emerges is a brilliant collage of—and tribute to—a generation, in a form and style that is as original as its subject.

Poppies of Iraq


Brigitte Findakly - 2016
    In spare and elegant detail, they share memories of her middle class childhood touching on cultural practices, the education system, Saddam Hussein's state control, and her family's history as Orthodox Christians in the arab world. Poppies of Iraq is intimate and wide-ranging; the story of how one can become separated from one's homeland and still feel intimately connected yet ultimately estranged.Signs of an oppressive regime permeate a seemingly normal life: magazines arrive edited by customs; the color red is banned after the execution of General Kassim; Baathist militiamen are publicly hanged and school kids are bussed past them to bear witness. As conditions in Mosul worsen over her childhood, Brigitte's father is always hopeful that life in Iraq will return to being secular and prosperous. The family eventually feels compelled to move to Paris, however, where Brigitte finds herself not quite belonging to either culture. Trondheim brings to life Findakly's memories to create a poignant family portrait that covers loss, tragedy, love, and the loneliness of exile.

To Kill a Mockingbird: A Graphic Novel


Fred Fordham - 1960
    Scout, Jem, Boo Radley, Atticus Finch and the small town of Maycomb, Alabama, are all captured in illustrations by artist Fred Fordham.

Thoreau at Walden


John Porcellino - 2008
    In this graphic masterpiece, John Porcellino uses only the words of Thoreau himself to tell the story of those two years off the beaten track. The pared-down text focuses on Thoreau's most profound ideas, and Porcellino's fresh, simple pictures bring the philosopher's sojourn at Walden to cinematic life. For readers who know Walden intimately, this graphic treatment will provide a vivid new interpretation of Thoreau's story. For those who have never read (or never completed!) the original, it presents a contemporary look at a few brave words to live by.

Who Killed Kurt Cobain?


Nicolas Otéro - 2016
    Now, award-winning creator Nicolas Otero brings the story of this note to life in the original graphic novel Who killed Kurt Cobain?Based on the French novel, Le Roman de Boddah by Heloise Guay de Bellissen, this adaptation a work of fiction recounts real-life events from Cobain's life, as narrated by his childhood imaginary friend, Boddah.Through the eyes of Boddah, readers get a front row seat to the highs and lows of one of music s most influential voices like they've never experienced before. Trace the arc of modern rock s greatest icon from the dark clubs of Seattle to the bright lights of the world stage and all the angst, horror, and thrill that came with that ride in this captivating graphic tale.

Spinning


Tillie Walden - 2017
    Wake up, grab the ice skates, and head to the rink while the world was still dark.Weekends were spent in glitter and tights at competitions. Perform. Smile. And do it again.She was good. She won. And she hated it.For ten years, figure skating was Tillie Walden's life. She woke before dawn for morning lessons, went straight to group practice after school, and spent weekends competing at ice rinks across the state. It was a central piece of her identity, her safe haven from the stress of school, bullies, and family. But over time, as she switched schools, got into art, and fell in love with her first girlfriend, she began to question how the close-minded world of figure skating fit in with the rest of her life, and whether all the work was worth it given the reality: that she, and her friends on the figure skating team, were nowhere close to Olympic hopefuls. It all led to one question: What was the point? The more Tillie thought about it, the more Tillie realized she'd outgrown her passion--and she finally needed to find her own voice.

Blacksad


Juan Díaz Canales - 2006
    Guarnido's sumptuously painted pages and rich cinematic style bring the world of 1950s America to vibrant life, with Canales weaving in fascinating tales of conspiracy, racial tension, and the "red scare" Communist witch hunts of the time. Guarnido reinvents anthropomorphism in these pages, and industry colleagues no less than Will Eisner, Jim Steranko, and Tim Sale are fans!Whether John Blacksad is falling for dangerous women or getting beaten to within an inch of his life, his stories are, simply put, unforgettable.* Dark Horse is very proud to present the first three Blacksad stories in a beautiful hardcover collection, completely relettered to the artist's specifications and with the latest album, Red Soul, in English for the very first time.* This internationally acclaimed series has won nearly a dozen prestigious awards — including the Angoulême Comics Festival prizes for Best Series and Best Artwork-and is a three-time Eisner Award nominee.

A Drifting Life


Yoshihiro Tatsumi - 2008
    A Drifting Life is his monumental memoir eleven years in the making, beginning with his experiences as a child in Osaka, growing up as part of a country burdened by the shadows of World War II.Spanning fifteen years from August 1945 to June 1960, Tatsumi’s stand-in protagonist, Hiroshi, faces his father’s financial burdens and his parents’ failing marriage, his jealous brother’s deteriorating health, and the innumerable pitfalls that await him in the competitive manga market of mid-twentieth-century Japan. He dreams of following in the considerable footsteps of his idol, the manga artist Osamu Tezuka (Astro Boy, Apollo’s Song, Ode to Kirihito, Buddha)—with whom Tatsumi eventually became a peer and, at times, a stylistic rival. As with his short-story collection, A Drifting Life is designed by Adrian Tomine.

Trinity: A Graphic History of the First Atomic Bomb


Jonathan Fetter-Vorm - 2012
    This sweeping historical narrative traces the spark of invention from the laboratories of nineteenth-century Europe to the massive industrial and scientific efforts of the Manhattan Project. Along the way, Fetter-Vorm takes special care to explain the fundamental science of nuclear reactions. With the clarity and accessibility that only a graphic book can provide, Trinity transports the reader into the core of a nuclear reaction—into the splitting atoms themselves.The power of the atom was harnessed in a top-secret government compound in Los Alamos, New Mexico, where some of the greatest scientific minds in the world gathered together to work on the bomb. Fetter-Vorm showcases J. Robert Oppenheimer, Enrico Fermi, and General Leslie Groves, the fathers of the atomic bomb, whose insights unleashed the most devastating explosion known to humankind. These brilliant scientists wrestled daily with both the difficulty of building an atomic weapon and the moral implications of actually succeeding.When the first bomb finally went off at a test site code-named Trinity, the world was irreversibly thrust into a new and terrifying age. With powerful renderings of the catastrophic events at Hiroshima and Nagasaki, Fetter-Vorm unflinchingly chronicles the far-reaching political, environmental, and ethical effects of this new discovery. Richly illustrated and deeply researched, Trinity is a dramatic, informative, and thought-provoking book on one of the most significant and harrowing events in history.

Adulthood Is a Myth


Sarah Andersen - 2016
    Please go away.This book is for the rest of us. These comics document the wasting of entire beautiful weekends on the internet, the unbearable agony of holding hands on the street with a gorgeous guy, dreaming all day of getting home and back into pajamas, and wondering when, exactly, this adulthood thing begins. In other words, the horrors and awkwardnesses of young modern life.

Mercury


Hope Larson - 2010
    She runs through her nice neighborhood and up a road to the burned ruins of what was once a beautiful house--her family's house. August 31, 1859, French Hill, Nova Scotia: A girl named Josey is picking blackberries with her friend Connie. As the girls gossip, a handsome stranger knocks on the door of Josey's house. His name is Asa, and with his coming, Josey's life--and later in time, Tara's as well--is about to change forever. Because there is treasure in the woods that belong to Josey's family. Gold--an untold fortune. Asa has a secret way of finding it, and his partnership with Josey's father could make them all rich. But there is darkness in the woods, and in Asa. And in the present day, Tara, Josey's descendent, is about to discover the truth about what really happened in the family's past. Eisner award winner Hope Larson weaves together history, romance, and a touch of her trademark magical realism in this remarkable graphic novel of how the past haunts a teenage girl's present.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.