Oath of Swords


David Weber - 1995
    He's no knight in shining armor. He's a hradani, a race known for their uncontrollable rages, bloodthirsty tendencies, and inability to maintain civilized conduct. None of the other Five Races of man like the hradani. Besides his ethnic burden, Bahzell has problems of his own to deal with: a violated hostage bond, a vengeful prince, a price on his head. He doesn't want to mess with anybody else's problems, let alone a god's. Let alone the War God's! So how does he end up a thousand leagues from home, neck-deep in political intrigue, assassins, demons, psionicists, evil sorcery, white sorcery, dark gods, good gods, bad poets, greedy landlords, and most of Bortalik Bay? Well, it's all the War God's fault.

The Runelords


David Farland - 1998
    The pair races to warn the king of the impending danger and realizes that more than the royal family is at risk--the very fate of the Earth is in jeopardy.

The Waterborn


Greg Keyes - 1996
    His head was in the mountains; his arms embraced the outlands; his body lay at the core of all the civilized realms; and his legs stretched on to the distant sea. Dark and sluggish, he rolled unchallenged, dreaming his own invincible might and glory into stark reality.Everywhere he touched, the River God held dominion. And in Nhol, the fabled city at the heart of the world, an emperor ruled as the living aspect of the god, presiding over the splendors and intrigues of a prosperous land and a glittering court.Hezhi was an imperial princess; her blood carried the seeds of the River's power. When her favorite cousin disappeared, Hezhi searched throughout the sumptuous palace with its ghosts and priests, giants and courtiers, and frightening creatures of wizardry. And the magic within her began to grow; soon it must attract dangerous attention. Hezhi's anxious quest ripened into a desperate fight for her own life--a battle she could not hope to win alone.Small wonder that the princess wished for a hero.And far away, a hero's journey began...

Six of Swords


Carole Nelson Douglas - 1982
    Kendric was one of the Six of Swords, gifted with a legendary weapon to guard the Realms from harm. But now he was an outcast, and his death was sought with reason by the other Five. Sorceress and swordsman, they were thrown together; each filled with ancient prejudices against the other. But only by combining her uncertain powers with his remaining skills could they survive. Survive they must, however. Rule was a world formed upon magic - but now magic was failing and there would soon be no place for it. And destiny in strange guise had chosen them to make one last stand against the dark forces that were waiting at the Gate of Valna, seeking to destroy their world

Acacia: The War with the Mein


David Anthony Durham - 2007
    A widower of high intelligence, he presides over an empire called Acacia, after the idyllic island from which he rules. He dotes on his four children and hides from them the dark realities of traffic in drugs and human lives on which their prosperity depends. He hopes that he might change this, but powerful forces stand in his way. And then a deadly assassin sent from a race called the Mein, exiled long ago to an ice-locked stronghold in the frozen north, strikes at Leodan in the heart of Acacia while they unleash surprise attacks across the empire. On his deathbed, Leodan puts into play a plan to allow his children to escape, each to their separate destiny. And so his children begin a quest to avenge their father's death and restore the Acacian empire — this time on the basis of universal freedom.

The Sword


Deborah Chester - 2000
    One is a prince of royal blood. The other is a half-breed, part human, part elf. But the part that is human is also royal.Two women. One is a princess, pampered and protected. The other lives in the forest, the leader of a band of rebels. She too has elven blood.This is their story -- the tale of love and hate, courage and cowardliness, and magic both dark and light.

Chronicles of the Black Company


Glen Cook - 1986
    They bury their doubts with their dead.Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose―the first three novels in Glen Cook's bestselling fantasy series.

Daggerspell


Katharine Kerr - 1986
    Little did she know her extraordinary friends represented but a glimpse of a forgotten past and a fateful future. Four hundred years-and many lifetimes-ago, one selfish young lord caused the death of two innocent lovers. Then and there he vowed never to rest until he'd righted that wrong-and laid the foundation for the lives of Jill and all those whom she would hold dear: her father, the mercenary soldier Cullyn; the exiled berserker Rhodry Maelwaedd; and the ancient and powerful herbman Nevyn, all bound in a struggle against darkness. . . and a quest to fulfill the destinies determined centuries ago. Here in this newly revised edition comes the incredible novel that began one of the best-loved fantasy series in recent years--a tale of bold adventure and timeless love, perilous battle and pure magic. For long-standing fans of Deverry and those who have yet to experience this exciting series, Daggerspell is a rare and special treat.

Kingdoms of the Wall


Robert Silverberg - 1992
    At its Summit, on the highest peak of all, far above the clouds, live the gods themselves. Each year, from the village of Jespodar at the foot of the imposing Wall, twenty men and twenty women, selected and trained at arduous length, set forth on a Pilgrimage. Against overwhelming odds they will attempt to scale the Summit, meet with the gods, and gain new knowledge. A few Pilgrims will return as madmen. Most will never be seen again.For Poilar Crookleg, the Pilgrimage has been a lifelong dream. Years ago he and his childhood friend Traiben vowed that they would one day make the Pilgrimage together, converse with the gods, and return not as madmen but as teachers of wisdom. Now it is their year of selection, and the two young men set forth among the chosen forty, determined to succeed where so many before them have failed.Along the way, they must brave ghosts and ravenous Wall-hawks, traverse terrifying Kingdoms and blasted landscapes of heat and ice, and then face the greatest challenge of all…the temptation of eternal life in a paradise of pleasure. At the end, for the few who endure, lies the Summit itself, and with it the secret of the gods—a secret so strange and unsettling that it will shatter centuries of belief and change the world forever.In Kingdoms of the Wall, Robert Silverberg has crafted a masterpiece of the first order, an adventure filled with awesome mystery and disturbing revelation, a voyage to the heart of creation itself as the inhabitants of an alien world strive to learn the truth about themselves and their gods, a truth as harsh and unforgiving as the forbidding heights of Kosa Saag.

Deryni Rising


Katherine Kurtz - 1970
    To be Deryni in a land ruled by the all-powerful Church is to be branded an outcast. But now, young Prince Kelson is about to assume the throne after the mysterious death of his father. He must be told of his magical heritage. For his legacy is being challenged by a woman who does not hesitate to lay full claim to her Deryni powers. And to face her in magical combat, Kelson must learn a lifetime’s worth of magic in a few short days.If he loses, he dies as his father did. And if he wins, he is King—but all the world will know that he is also Deryni…

Nightseer


Laurell K. Hamilton - 1992
    For years she has asked the gods for the strength she'll need to avenge this foul death, and it seems the gods have answered her. She's been granted an array of powers never before seen in one person, but she has also acquired a most terrifying burden, a demonmark. This mark can open the door to undreamed abilities, but it can also open her soul to the forbidden dark side of magic. Keleios must choose between the demonmark's tainted power and the lives of those she holds most dear. In an epic battle of good versus evil, of enchanted swords and shapeshifting dragons, of unquenchable hatred and unlikely love, Keleios must face her own demons—before she can acquire the most important power of all: the power to forgive.

Shadow & Claw


Gene Wolfe - 1994
    Shadow & Claw brings together the first two books of the tetralogy in one volume.

Suldrun's Garden


Jack Vance - 1983
    At the centre of much of the intrigue is Casmir, the ruthless and ambitious king of Lyonesse. His beautiful but otherworldly daughter, Suldrun, is part of his plans. He intends to cement an alliance or two by marrying her well. But Suldrun is as determined as he and defies him. Casmir coldly confines her to the overgrown garden that she loves to frequent, and it is here that meets her love and her tragedy unfolds. Political intrigue, magic, war, adventure and romance are interwoven in a rich and sweeping tale set in a brilliantly realized fabled land.

To Green Angel Tower, Part 2


Tad Williams - 1993
    As the Storm King’s power grows and the boundaries of time begin to blur, the loyal allies of Prince Josua struggle to rally their forces at the Stone of Farewell. There, too, Simon and the surviving members of the League of the Scroll have gathered for a desperate attempt to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe....

A Cast of Corbies


Mercedes Lackey - 1994
    Everywhere representatives of the Church seek to ferret out unauthorized magic – and music, because it is magic at its roots, has come under suspicion. And that which is suspect, if it cannot be crushed altogether, must be stripped of its mystery, made tame and answerable to the power of the priests. Throughout the lands the Free Bards, those who will not or cannot join the priest-condoned Guild, are being driven away. But all who are Free are free to choose: To flee or to fight.