Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

Mountain Survival (Choose Your Own Adventure, #28)


Edward Packard - 1983
    The decisions of the reader determine the course of the story of the struggle to survive winter conditions in the Canadian Rocky Mountains.

Badlands: The Hunter


Robert E. Hatch - 2013
    Ranchers find fifteen-year-old Lori Perkins in the wilderness on the edge of death. When she awakens, she tells a grizzly story of murder, vengeance and a ghostly rider that killed her family. Beside himself, Sheriff Rufus Mackie calls upon a mysterious Hunter to deal with the revenant that apparently is still stalking Lori. Hunter leads Elizabeth Winslow who nursed Lori back to health and her son Jonah who is the same age as Lori and heavily crushing on her along with Sheriff Mackie and Lori back to Lori’s family farm. What they find shocks everyone. Badlands: The Hunter is a 9,000-word short story that introduces readers to Hunter, the main character of the upcoming Badlands novel series. This story is the first of six leading to the premiere of the first novel Badlands: Comes the Hunter, coming soon.

Space Patrol (Choose Your Own Adventure, #22)


Julius Goodman - 1983
    You have spent almost six months alone in space, and your only companion is your computer, Henry. You are steering your ship through a meteorite shower when an urgent signal comes from headquarters—a ship in your sector is under attack by space pirates!

The Coilhunter Chronicles - Omnibus Books 1-3


Dean F. Wilson - 2018
    Or the dangers of something else. Meet Nox, the Coilhunter. A mechanic and toymaker by trade, a bounty hunter by circumstance. He isn't in it for the money. He's in it for justice, and there's a lot of justice that needs to be paid. Between each kill, he's looking for someone who has kept out of his crosshairs for quite a while—the person who murdered his wife and children. The trail has long gone cold, but there are changes happening, the kind of changes that uncover footprints and spent bullet casings. Plagued by nightmares, he's made himself into a living one, the kind the criminals and conmen fear. So, welcome, fair folk, to the Wild North. If the land doesn't get you, the Coilhunter will. RUSTKILLER Welcome to the Rust Valley. The Wild North is full of nasty places, but there are some places you just don’t go. One of them is that scrapyard desert known as the Rust Valley. It’s where vehicles go to die. That’s why you don’t go in after them. The bounty hunter Nox made a promise to himself that he’d never be caught dead there. Yet, when a couple of kids end up wandering inside that metal maze, he finds himself with no other choice. He decks himself out in his finest armour. He’ll need it. That land is where the rust-covered Clockwork Commune live, and if they don’t scavenge the metal off you, they’ll scavenge the flesh instead. Nox is used to being called the Coilhunter, but this time he’s saddling up with a new, more fitting title: the Rustkiller. DUSTRUNNER Nox is a wanted man. While searching for a criminal, the fabled Coilhunter wanders into a tribal village massacre. He didn’t do it, but that doesn’t matter. The clues point to him, and he’s made a lot of enemies over the years. Many would happily see the tables turned. His pleas of innocence fall on deaf ears. No sooner does he try to find the real killers than posters go up across the Wild North—posters with his face and his name. He isn’t the only bounty hunter out there. Dozens assemble to cash him in. Tasked with finding out who’s framed him, Nox must also survive the constant onslaught of frontier law. He’s used to hunting others. He’s not so used to life on the run.

Beyond Escape! (Choose Your Own Adventure, #61)


R.A. Montgomery - 1986
    The new nation of Turtalia is caught in a death struggle with the evil Doradan state. Warfare has spread to San Francisco, where a determined band of guerillas is holding out in the hills watching the destruction of this once beautiful city. You?re at an altitude of two thousand feet, scanning the horizon with computer-enhanced binoculars. You?re in constant contact with the forces on the ground led by Captain Ricardo and the ranger lieutenant who had spoken earlier at the meeting with Sellers, the guerrilla leader. Suddenly, clouds envelop your helicopter and the radio is knocked out. The clouds contain a choking, blinding gas. You and your pilot reach for the oxygen equipment, but the pilot slumps forward and stops breathing. A crimson circle appears on his uniform over his heart. He's dead! If you decide to bail out, turn to page 80. If you decided to try and land the helicopter yourself, turn to page 16. YOU choose what happens next!

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

Coldfall


Dirk Patton - 2017
    The FBI claims the men were part of an anti-government militia group, but Joseph and Tanya know that wasn't the case. They join forces to find the truth as a cabal of the wealthy and political elite work to create a false crisis in order to justify the suspension of the US constitution. Finding evidence that proves their fathers’ innocence and exposes the lie told to the American people, they are forced to flee a team of the Cabal's hired mercenaries. Now, they must stay alive as a group of former special forces soldiers races to save them and reveal the truth to the world.

The Lost Tribe (Choose Your Own Adventure, #23)


Louise Munro Foley - 1983
    You are deep in the wilderness when suddenly you're caught in a hunting snare...

The Hunger Games: Mockingjay Part 1 Hardcover Ruled Journal (Large) not a book


NOT A BOOK - 2014
    Under the leadership of President Coin and the advice of her trusted friends, Katniss spreads her wings as she fights to save Peeta and a nation moved by her courage. Celebrate the excitement of the latest installment in The Hunger Games film series with this finely crafted writing journal emblazoned with the iconic Mockingjay.Featuring 192 lined pages of high-quality heavy stock paper, a ribbon placeholder, elastic closure, and a 7.5 x 4.5–inch back pocket.Motion Picture Artwork TM & (c) 2014 Lions Gate Entertainment Inc. All Rights Reserved.

The Hidden Price: Ethan Price Book Two


Malcolm Murdock - 2020
    

EMP: 12-Years-Old And Alone


Mike Whitworth - 2016
     This is the 3rd book in the EMP series. It can be read out of order. The other books are EMP 1500 Miles from Home, and EMP Caravan

8,000 Miles: Part 1: A World Apart


Sean P. Thomas - 2017
    While unconscious, the world has fallen apart and he finds himself alone and unaware that a virus has spread across the globe and has turned a majority of the population into undead monsters. After he realizes that the world he knew no longer exists, his one motivation for survival is to get back to his wife Angie and son Sam who are 8,000 miles away in West Texas. John has to figure out how to make an impossible journey across the globe absent modern infrastructure, all while battling flesh eating zombies, hostile survivors, thirst, starvation, and nature itself. He has no idea if his family survived the apocalypse, but he will travel 8,000 miles to find out. In part one of this series, John struggles to escape Afghanistan with a group of fellow survivors. They are challenged with traveling across a foreign and hostile land with little understanding of the extent of the zombie apocalypse. The group charges ahead into the unknown, with the hope that they may one day be reunited with their families back home. Meanwhile, Angie encounters her own challenges back in the United States. She struggles to keep her son safe while desperately seeking a sanctuary, where they can survive the apocalypse.

EMP Primeval


S.A. Ison - 2019
    The prize is five million dollars to survive sixty days. The location was chosen as one of the most remote places on earth. The games begin, until an EMP strands the eighteen and the production crew with no chance of rescue. Now they are fighting for their lives, and they are fighting each other. Will mother nature kill them or will they kill each other? The only prize is life in the world Primeval.