A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

How to Be an Alien in England: A Guide to the English


Angela Kiss - 2016
    If your train is late, it is typical. If there are no seats on the upper deck of a bus, it is typical. If it starts to rain at five o'clock just before you leave work, it is typical.''The English do not like to be wished "Have a nice day", because to them it sounds like a command. They think, Who the hell do you think you are to order me to have a nice day?' Ten years ago, Angela Kiss arrived in the UK without a word of English. All she brought with her was a small bag, a sense of adventure, a desire to work and a copy of George Mikes' classic 1940s' humour book about the peculiarities of the British, How to be an Alien.Through every dodgy flat share, low-paid waitressing job, awkward date and office mishap, Angela held tight to George's wit and wisdom. With his help she began to understand how to live amongst the English - with their eccentricity, spirit and singing train drivers - and fell in love with a land rich in green spaces, pubs and puddings. A wry, often affectionate view on the English, and how to navigate our national personality.

It's Always Sunny in Philadelphia: The 7 Secrets of Awakening the Highly Effective Four-Hour Giant, Today


The Gang - 2015
    Left alone to close down Paddy’s Pub one night, Charlie Kelly inadvertently scored himself, and his friends, the opportunity of a lifetime—a book deal with a real publishing company, real advance money, and a real(ly confused) editor. While his actual ability to read and write remains unclear, Charlie sealed the deal with some off-the-cuff commentary on bird law and the nuances of killing rats (and maybe with the help of some glue fumes in the basement with an unstable editor on a bender). While The Gang is stunned by the news, and the legally binding, irrevocable contract left on the bar, they are also ready to rise to the task and become millionaires—and of course, help Charlie actually write the book.In their own inimitable voices, Charlie, Mac, Dennis, Sweet Dee, and Frank weigh in on important topics like Relationships, Financial Success and Career, Fashion and Personal Grooming, Health and Diet, and Survival Skills, providing insane advice, tips, tricks, and recipes (Rum Ham anyone?) as only they can.Fans of It’s Always Sunny in Philadelphia rejoice and welcome the most influential work in the history of the written word (or at least since the script for The Nightman Cometh): The 7 Secrets of Awakening the Highly Effective Four-Hour Giant, Today.