The Iron Thorn


Caitlin Kittredge - 2011
    The necrovirus is blamed for Lovecraft's epidemic of madness, for the strange and eldritch creatures that roam the streets after dark, and for everything that the city leaders deem Heretical—born of the belief in magic and witchcraft. And for Aoife Grayson, her time is growing shorter by the day.Aoife Grayson's family is unique, in the worst way—every one of them, including her mother and her elder brother Conrad, has gone mad on their 16th birthday. And now, a ward of the state, and one of the only female students at the School of Engines, she is trying to pretend that her fate can be different.

Lady of Devices


Shelley Adina - 2011
    Victoria is Queen. Charles Darwin’s son is Prime Minister. And steam is the power that runs the world. At 17, Claire Trevelyan, daughter of Viscount St. Ives, was expected to do nothing more than pour an elegant cup of tea, sew a fine seam, and catch a rich husband. Unfortunately, Claire’s talents lie not in the ballroom, but in the chemistry lab, where things have a regrettable habit of blowing up. When her father gambles the estate on the combustion engine and loses, Claire finds herself down and out on the mean streets of London. But being a young woman of resources and intellect, she turns fortune on its head. It’s not long before a new leader rises in the underworld, known only as the Lady of Devices . . . When she meets Andrew Malvern, a member of the Royal Society of Engineers, she realizes her talents may encompass more than the invention of explosive devices. They may help her realize her dreams and his . . . if they can both stay alive long enough to see that sometimes the closest friendships can trigger the greatest betrayals . . .

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

Leviathan


Scott Westerfeld - 2009
    His own people have turned on him. His title is worthless. All he has is a battletorn war machine and a loyal crew of men.Deryn Sharp is a commoner, disguised as a boy in the British Air Service. She's a brilliant airman. But her secret is in constant danger of being discovered.With World War I brewing, Alek and Deryn's paths cross in the most unexpected way…taking them on a fantastical, around-the-world adventure that will change both their lives forever.

Mortal Engines


Philip Reeve - 2001
    But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.Thaddeus Valentine, London's Head Historian and adored famous archaeologist, and his lovely daughter, Katherine, are down in The Gut when the young assassin with the black scarf strikes toward his heart, saved by the quick intervention of Tom, a lowly third-class apprentice. Racing after the fleeing girl, Tom suddenly glimpses her hideous face: scarred from forehead to jaw, nose a smashed stump, a single eye glaring back at him. "Look at what your Valentine did to me!" she screams. "Ask him! Ask him what he did to Hester Shaw!" And with that she jumps down the waste chute to her death. Minutes later Tom finds himself tumbling down the same chute and stranded in the Out-Country, a sea of mud scored by the huge caterpillar tracks of cities like the one now steaming off over the horizon.In a stunning literary debut, Philip Reeve has created a painful dangerous unforgettable adventure story of surprises, set in a dark and utterly original world fueled by Municipal Darwinism -- and betrayal.

The Bullet-Catcher's Daughter


Rod Duncan - 2014
    She is trying to solve the mystery of a disappearing aristocrat and a hoard of arcane machines. In her way stand the rogues, freaks and self-proclaimed alchemists of a travelling circus. But when she comes up against an agent of the all-powerful Patent Office, her life and the course of history will begin to change. And not necessarily for the better…

Etiquette & Espionage


Gail Carriger - 2013
    It's quite another to learn to curtsy and throw a knife at the same time. Welcome to Finishing School.Fourteen-year-old Sophronia is a great trial to her poor mother. Sophronia is more interested in dismantling clocks and climbing trees than proper manners--and the family can only hope that company never sees her atrocious curtsy. Mrs. Temminnick is desperate for her daughter to become a proper lady. So she enrolls Sophronia in Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality. But Sophronia soon realizes the school is not quite what her mother might have hoped. At Mademoiselle Geraldine's, young ladies learn to finish...everything. Certainly, they learn the fine arts of dance, dress, and etiquette, but they also learn to deal out death, diversion, and espionage--in the politest possible ways, of course. Sophronia and her friends are in for a rousing first year's education.

The Invisible Library


Genevieve Cogman - 2014
    And along with her enigmatic assistant Kai, she's posted to an alternative London. Their mission - to retrieve a dangerous book. But when they arrive, it's already been stolen. London's underground factions seem prepared to fight to the very death to find her book.Adding to the jeopardy, this world is chaos-infested - the laws of nature bent to allow supernatural creatures and unpredictable magic. Irene's new assistant is also hiding secrets of his own.Soon, she's up to her eyebrows in a heady mix of danger, clues and secret societies. Yet failure is not an option - the nature of reality itself is at stake.

Stormdancer


Jay Kristoff - 2012
    So when Yukiko and her warrior father Masaru are sent to capture one for the Shõgun, they fear that their lives are over – everyone knows what happens to those who fail the Lord of the Shima Isles. But the mission proves less impossible and more deadly than anyone expects. Soon Yukiko finds herself stranded: a young woman alone in her country's last wilderness, with only a furious, crippled arashitora for company. Although she can hear his thoughts, and saved his life, all she knows for certain is he'd rather see her dead than help her. Yet trapped together in the forest, Yukiko and the beast soon discover a bond that neither of them expected.Meanwhile, the country around them verges on collapse. A toxic fuel is choking the land, the machine-powered Lotus Guild is publicly burning those they deem Impure, and the Shõgun cares for nothing but his own dominion. Authority has always made Yukiko, but her world changes when she meets Kin, a young man with secrets, and the rebel Kagé cabal. She learns the horrifying extent of the Shõgun's crimes, both against her country and her family.Returning to the city, Yukiko is determined to make the Shõgun pay – but what can one girl and a flightless arashitora do against the might of an empire?

The Inventor's Secret


Andrea Cremer - 2014
    Though they live by the skin of their teeth they have their health (at least when they can find enough food and avoid the Imperial Labor Gatherers) and each other. When a new exile with no memory of his escape from the coastal cities or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empire’s Machineworks.The Inventor’s Secret is the first book of a YA steampunk series set in an alternate nineteenth-century North America where the Revolutionary War never took place and the British Empire has expanded into a global juggernaut propelled by marvelous and horrible machinery.

Gilded Cage


Vic James - 2016
    If you’re not one of the ultimate one-percenters—the magical elite—you owe them ten years of service. Do those years when you’re old, and you’ll never get through them. Do them young, and you’ll never get over them. This is the darkly decadent world of Gilded Cage. In its glittering milieu move the all-powerful Jardines and the everyday Hadleys. The families have only one thing in common: Each has three children. But their destinies entwine when one family enters the service of the other. They will all discover whether any magic is more powerful than the human spirit. Have a quick ten years. . . .

The Madman’s Daughter


Megan Shepherd - 2013
    After all, no one ever proved the rumors about her father’s gruesome experiments. But when she learns he is alive and continuing his work on a remote tropical island, she is determined to find out if the accusations are true.Accompanied by her father’s handsome young assistant, Montgomery, and an enigmatic castaway, Edward — both of whom she is deeply drawn to—Juliet travels to the island, only to discover the depths of her father’s madness: He has experimented on animals so that they resemble, speak, and behave as humans. And worse, one of the creatures has turned violent and is killing the island’s inhabitants. Torn between horror and scientific curiosity, Juliet knows she must end her father's dangerous experiments and escape her jungle prison before it's too late. Yet as the island falls into chaos, she discovers the extent of her father’s genius—and madness—in her own blood.Inspired by H. G. Wells’s classic The Island of Dr. Moreau, The Madman’s Daughter is a dark and breathless Gothic thriller about the secrets we’ll do anything to know and the truths we’ll go to any lengths to protect.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Three Moments of an Explosion


China Miéville - 2009
    Destroyed oil rigs, mysteriously reborn, clamber from the sea and onto the land, driven by an obscure but violent purpose. An anatomy student cuts open a cadaver to discover impossibly intricate designs carved into a corpse's bones—designs clearly present from birth, bearing mute testimony to . . . what?Of such concepts and unforgettable images are made the twenty-eight stories in this collection—many published here for the first time. By turns speculative, satirical, and heart-wrenching, fresh in form and language, and featuring a cast of damaged yet hopeful seekers who come face-to-face with the deep weirdness of the world—and at times the deeper weirdness of themselves—Three Moments of an Explosion is a fitting showcase for one of our most original voices.

Firstlife


Gena Showalter - 2016
    But I know that isn’t always true. My name is Tenley Lockwood, and very soon, I’ll be dead. This is my story—but the end is only the beginning.Tenley “Ten” Lockwood has spent the past thirteen months locked inside the Prynne Asylum. She’s earned her rep as the craziest of crazies, but that doesn’t stop the torture. Ten can leave, but only if she allows her parents to choose where she’ll live—after she dies.There is an eternal truth most of the world has come to accept: Firstlife is merely a dress rehearsal, and real life begins after death.In the Everlife, two realms are in power: Troika and Myriad, longtime enemies and deadly rivals. Both will do anything to recruit Ten, including sending their top Laborers to lure her to their side. Soon, Ten finds herself on the run, caught in a wild tug-of-war between the boy she’s falling for and the realm she wants to support. Who will she choose? Can she stay alive long enough to make a decision?