Drawing Nature for the Absolute Beginner: A Clear & Easy Guide to Drawing Landscapes & Nature (Art for the Absolute Beginner)
Mark Willenbrink - 2013
In their fun and friendly teaching style, Mark and Mary Willenbrink show you how to realistically capture the world around you. All you need to get started are some simple supplies, basic techniques, and inspiration. From field to forest, beach or mountain, begin with a structural sketch, apply values and textures, and, before you know it, you'll be drawing everything you see. You'll even learn how to render favorite wildlife such as chipmunks, deer and eagles! Follow along with easy step-by-step demonstrations to draw rocks, seashells, butterflies and even more developed nature scenes. Gain a working understanding of key concepts such as perspective, value and composition. Discover simple tools and tips you can use right away to improve your art. Your artistic journey can be as pleasant as your final destination with drawing instruction meant for everyone.
Artists' Journals and Sketchbooks: Exploring and Creating Personal Pages
Lynne Perrella - 2004
This book is for all these people—it's an engaging and intimate glimpse into the personal pages of a wide variety of select artists and journal keepers whose works not only provide visual delight and inspiration but evidence the intensity and devotion that such personal journals invite.
Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics
Josiah Brooks - 2016
Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Zen of Seeing: Seeing/Drawing as Meditation
Frederick Franck - 1973
A Dutch artist offers his concept of seeing and drawing as a discipline by which the world may be rediscovered, a way of experiencing Zen.
Capcom 30th Anniversary Character Encyclopedia
Casey Loe - 2013
The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!
Views
Roger Dean - 1975
Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.
Re-Bound: Creating Handmade Books from Recycled and Repurposed Materials
Jeannine Stein - 2009
This book shows you how to take everyday materials from around the house, flea markets, thrift stores, and hardware stores and turn them into clever and eye-catching hand-made books.
The New Colored Pencil: Create Luminous Works with Innovative Materials and Techniques
Kristy Ann Kutch - 2014
Whether you use traditional wax-based, or watercolor colored pencils, The New Colored Pencil will take your creative art pieces to a whole new level.
The Complete Printmaker
John Ross - 1973
Written by internationally recognized artists and teachers John Ross, Clare Romano, and Tim Ross, this book takes the reader, step by step, through the history and techniques of over 45 printmaking methods: from the traditional etching, engraving, lithography, and relief print processes to today's computer prints, Mylar lithography, copier prints, water-based screen printing, helio-reliefs, and monotypes.With a survey of issues and contemporary concerns in the printmaker's world — a chapter on the burgeoning business of printmaking offering professional insights into copyright laws for artists, cooperative workshops, evolving relationships between dealers and galleries, and the newest trends in print publishing — The Complete Printmaker is indeed what American Artist magazine termed: "an encyclopedia of printmaking ... all you do is add your own talent, effort and love."
Seven Days in the Art World
Sarah Thornton - 2008
Museum attendance is surging. More people than ever call themselves artists. Contemporary art has become a mass entertainment, a luxury good, a job description, and, for some, a kind of alternative religion. In a series of beautifully paced narratives, Sarah Thornton investigates the drama of a Christie's auction, the workings in Takashi Murakami's studios, the elite at the Basel Art Fair, the eccentricities of Artforum magazine, the competition behind an important art prize, life in a notorious art-school seminar, and the wonderland of the Venice Biennale. She reveals the new dynamics of creativity, taste, status, money, and the search for meaning in life. A judicious and juicy account of the institutions that have the power to shape art history, based on hundreds of interviews with high-profile players, Thornton's entertaining ethnography will change the way you look at contemporary culture. 8 illustrations.