Book picks similar to
The Interface Between the Written and the Oral by Jack Goody
anthropology
media-ecology
non-fiction
history
The Dominion of the Dead
Robert Pogue Harrison - 2003
This elegantly conceived work devotes particular attention to the practice of burial. Harrison contends that we bury our dead to humanize the lands where we build our present and imagine our future. As long as the dead are interred in graves and tombs, they never truly depart from this world, but remain, if only symbolically, among the living. Spanning a broad range of examples, from the graves of our first human ancestors to the empty tomb of the Gospels to the Vietnam Veterans Memorial, Harrison also considers the authority of predecessors in both modern and premodern societies. Through inspired readings of major writers and thinkers such as Vico, Virgil, Dante, Pater, Nietzsche, Heidegger, and Rilke, he argues that the buried dead form an essential foundation where future generations can retrieve their past, while burial grounds provide an important bedrock where past generations can preserve their legacy for the unborn.The Dominion of the Dead is a profound meditation on how the thought of death shapes the communion of the living. A work of enormous scope, intellect, and imagination, this book will speak to all who have suffered grief and loss.
How Dawkins Got Pwned
Mencius Moldbug - 2016
The worst part: you could be infected, too.
Structuralism and Semiotics
Terence Hawkes - 1977
A growing awareness of this situation in the last decades of the twentieth century brought a monumental change in perspecive on the very nature of reality. It forced us to recognise the possibility that reality inheres not in things themselves, but in the relationships we perceive between things; not in items but in structures. In exploring and seeking to further these ideas, critics turned to the methods of analysis loosely termed 'structuralism' and 'semiotics'. Their work gave rise to a revolution in critical theory. This classic guide discusses the nature and development of structuralism and semiotics, calling for a new critical awareness of the ways in which we communicate and drawing attention to their implications for our society. Published in 1977 as the first volume in the new Accents series, Structuralism and Semiotics made crucial debates in critical theory accessible to those with no prior knowledge of the field, tus enhancing its own small revolution. Since then a generation of readers has used the book as an entry not only into structuralism and semiotics, but into the wide range of cultural and critical theories
D-Day and Beyond: The Things Our Fathers Saw—The Untold Stories of the World War II Generation-Volume V
Matthew A. Rozell - 2019
At my home, the mailman would walk up towards the front porch, and I saw it just as clear as if he's standing beside me—I see his blue jacket and the blue cap and the leather mailbag. Here he goes up to the house, but he doesn’t turn. He goes right up the front steps. This happened so fast, probably a matter of seconds, but the first thing that came to mind, that's the way my folks would find out what happened to me. The next thing I know, I kind of come to, and I'm in the push-up mode. I'm half up out of the underwater depression, and I'm trying to figure out what the hell happened to those prone figures on the beach, and all of a sudden, I realized I'm in amongst those bodies!” —Army demolition engineer, Omaha Beach, D-Day
Dying for freedom isn’t the worst that could happen. Being forgotten is.
— “My last mission was the Bastogne mission. We were being towed, we're approaching Bastogne, and I see a cloud of flak, anti-aircraft fire. I said to myself, ‘I'm not going to make it.’ There were a couple of groups ahead of us, so now the anti-aircraft batteries are zeroing in. Every time a new group came over, they kept zeroing in. My outfit had, I think, 95% casualties.” —Glider pilot, D-Day and beyond
Maybe our veterans did not volunteer to tell us their stories; perhaps we were too busy with our own lives to ask. But they opened up to a younger generation, when a history teacher taught his students to engage.
— “I was fighting in the hedgerows for five days; it was murder. But psychologically, we were the best troops in the world. There was nobody like us; I had all the training that they could give us, but nothing prepares you for some things. You know, in my platoon, the assistant platoon leader got shot right through the head, right through the helmet, dead, right there in front of me. That affects you, doesn’t it?” ” —Paratrooper, D-Day and beyond
As we forge ahead as a nation, do we owe it to ourselves to become reacquainted with a generation that is fast leaving us, who asked for nothing but gave everything, to attune ourselves as Americans to a broader appreciation of what we stand for? This is the fifth book in the masterful WWII oral history series, but you can read them in any order.
— “Somebody asked me once, what was the hardest part for you in the war? And I thought about a young boy who came in as a replacement; the first thing he said was, ‘How long will it be before I'm a veteran?’ I said, ‘If I'm talking to you the day after you're in combat, you're a veteran.’ He replaced one of the gunners who had been killed on the back of the half-track. Now, all of a sudden, the Germans were pouring this fire in on us. He was working on the track and when he jumped off, he went down, called my name. I ran over to him and he was bleeding in the mouth… From my experience before, all I could do was hold that kid’s hand and tell him it’s going to be all right. ‘You'll be all right.
City of Victory: The Rise and Fall of Vijayanagara
Ratnakar Sadasyula - 2016
Over the next 3 centuries, it would grow to become one of the mightiest empires in the world, the Vijayanagara Empire. An empire dazzling in it's achievements, in it's riches, in it's arts. From it's founding, to it's fall after the Battle of Tallikota to the heights it achieved under Sri Krishna Deva Raya, City of Victory aims to recreate the splendor and glory of one of the most magnificent empires ev
Becoming Evil: How Ordinary People Commit Genocide and Mass Killing
James Waller - 2002
In Becoming Evil, social psychologist James Waller uncovers the internal and external factors that can lead ordinary people to commit extraordinary acts of evil. Waller debunks the common explanations for genocide- group think, psychopathology, unique cultures- and offers a more sophisticated and comprehensive psychological view of how anyone can potentially participate in heinous crimes against humanity. He outlines the evolutionary forces that shape human nature, the individual dispositions that are more likely to engage in acts of evil, and the context of cruelty in which these extraordinary acts can emerge. Illustrative eyewitness accounts are presented at the end of each chapter. An important new look at how evil develops, Becoming Evil will help us understand such tragedies as the Holocaust and recent terrorist events. Waller argues that by becoming more aware of the things that lead to extraordinary evil, we will be less likely to be surprised by it and less likely to be unwitting accomplices through our passivity.
The Lost Art of Finding Our Way
John Edward Huth - 2013
John Huth asks what is lost when modern technology substitutes for our innate capacity to find our way. Encyclopedic in breadth, weaving together astronomy, meteorology, oceanography, and ethnography, "The Lost Art of Finding Our Way" puts us in the shoes, ships, and sleds of early navigators for whom paying close attention to the environment around them was, quite literally, a matter of life and death.Haunted by the fate of two young kayakers lost in a fogbank off Nantucket, Huth shows us how to navigate using natural phenomena the way the Vikings used the sunstone to detect polarization of sunlight, and Arab traders learned to sail into the wind, and Pacific Islanders used underwater lightning and read waves to guide their explorations. Huth reminds us that we are all navigators capable of learning techniques ranging from the simplest to the most sophisticated skills of direction-finding. Even today, careful observation of the sun and moon, tides and ocean currents, weather and atmospheric effects can be all we need to find our way.Lavishly illustrated with nearly 200 specially prepared drawings, Huth s compelling account of the cultures of navigation will engross readers in a narrative that is part scientific treatise, part personal travelogue, and part vivid re-creation of navigational history. Seeing through the eyes of past voyagers, we bring our own world into sharper view."
The Denisovans: The History of the Extinct Archaic Humans Who Spread Across Asia during the Paleolithic Era
Charles River Editors - 2020
Causes Won, Lost, and Forgotten: How Hollywood and Popular Art Shape What We Know about the Civil War
Gary W. Gallagher - 2008
Most Americans, though, get their ideas about the war--why it was fought, what was won, what was lost--not from books but from movies, television, and other popular media. In an engaging and accessible survey, Gary W. Gallagher guides readers through the stories told in recent film and art, showing how these stories have both reflected and influenced the political, social, and racial currents of their times.
The Enlightenment: The Pursuit of Happiness 1680-1790
Ritchie Robertson - 2020
Yet why, over three hundred years after it began, is the Enlightenment so profoundly misunderstood as controversial, the expression of soulless calculation? The answer may be that, to an extraordinary extent, we have accepted the account of the Enlightenment given by its conservative enemies. Ritchie Robertson goes back into the “long eighteenth century,” from approximately 1680 to 1790, to reveal what this much-debated period was really about.Any account of the Enlightenment must be in large part a history of ideas. But Robertson argues that it is not solely a philosophical movement; the Enlightenment saw the publication of the Encyclopédie, which is not only a historical and philosophical compendium, but also an illustrated guide to all sorts of contemporary machinery, handicrafts, and trades aimed to improve people’s lives in immediate and practical ways. Robertson chronicles the campaigns mounted by some Enlightened figures against specific evils such as capital punishment, judicial torture, serfdom and witchcraft trials, featuring the experiences of major figures like Voltaire and Diderot with ordinary people who lived through this extraordinary moment. Robertson gives due attention to philosophical and theological debates, but also looks to literature, music, and the visual arts as prominent means of conveying enlightenment ideas.In seeking to correct one-sided views of the Enlightenment, Robertson ultimately puts forward his own. He does not reduce this transformative period to a formula, but instead makes the claim that indeed the Enlightenment was an attempt to increase human happiness, and to claim that happiness was possible in this world, without needing any compensatory belief in a better one beyond the grave.
Lament for a Nation (Carleton Library Series, #205)
George Parkin Grant - 1965
In 1965 George Grant passionately defended Canadian identity by asking fundamental questions about the meaning and future of Canada’s political existence. In Lament for a Nation he argued that Canada – immense and underpopulated, defined in part by the border, history, and culture it shares with the United States, and torn by conflicting loyalties to Britain, Quebec, and America – had ceased to exist as a sovereign state. Lament for a Nation became the seminal work in Canadian political thought and Grant became known as the father of Canadian nationalism. This edition includes a major introduction by Andrew Potter that explores Grant’s arguments in the context of changes in ethnic diversity, free trade, globalization, post-modernism, and 9/11. Potter discusses the shifting uses of the terms “liberal” and “conservative” and closes with a look at the current state of Canadian nationalism.
The Anime Machine: A Media Theory of Animation
Thomas Lamarre - 2009
Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
The Anglo Files: A Field Guide to the English
Sarah Lyall - 2008
She’s since returned to the United States, but this distillation of incisive—and irreverent—insights, now updated with a new preface, is just as illuminating today. And perhaps even more so, in the wake of Brexit and the attendant national identity crisis.While there may be no easy answer to the question of how, exactly, to understand the English, The Anglo Files—part anthropological field study, part memoir—helps point the way.
The Bourgeois: Between History and Literature
Franco Moretti - 2013
Who could repeat these words today?Thus begins Franco Moretti’s study of the bourgeois in modern European literature, where a gallery of individual portraits is entwined around the analysis of specific keywords – such as ‘useful’ and ‘earnest’, ‘efficiency’, ‘influence’, ‘comfort’, ‘roba’ – and of the formal mutations of the medium of prose. The book charts the rise and fall of bourgeois culture, exploring the causes for its historical weakness, and searches for the seeds of its failures.
Games of Empire: Global Capitalism and Video Games
Nick Dyer-Witheford - 2009
No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.