Computer Networking: A Top-Down Approach


James F. Kurose - 2000
    Building on the successful top-down approach of previous editions, this fourth edition continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts.

Software Engineering (International Computer Science Series)


Ian Sommerville - 1982
    Restructured into six parts, this new edition covers a wide spectrum of software processes from initial requirements solicitation through design and development.

Introduction to the Theory of Computation


Michael Sipser - 1996
    Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.

Research Methods for the Behavioral Sciences


Frederick J. Gravetter - 2002
    Gravetter, and co-author Lori-Ann B. Forzano have written a text for research methods that helps you see how interesting and exciting experimental and non-experimental research can be. Inviting and conversational, RESEARCH METHODS FOR THE BEHAVIORAL SCIENCES, Third Edition, leads you through the research process from start to finish. The text opens with tips and strategies for generating research ideas, moves to selecting measures and participants, and then offers an examination of research strategy and design. This step-by-step approach emphasizes the decisions researchers must make at each stage of the process. The authors avoid a "cookbook" approach to the facts by linking terminology with applied concepts; their "lecture in a book" style emphasizes discussion and explanation of topics. Each chapter ends with a set of exercises and activities.

Software Engineering: A Practitioner's Approach


Roger S. Pressman - 1982
    This book provides information on software tools, specific work flow for specific kinds of projects, and information on various topics. It includes resources for both instructors and students such as checklists, 700 categorized web references, and more.

Object-Oriented Programming in C++


Robert Lafore - 1995
    While the structure of this book is similar to that of the previous edition, each chapter reflects the latest ANSI C++ standard and the examples have been thoroughly revised to reflect current practices and standards.

Accelerated C++: Practical Programming by Example


Andrew Koenig - 2000
    Based on the authors' intensive summer C++ courses at Stanford University, Accelerated C++ covers virtually every concept that most professional C++ programmers will ever use -- but it turns the traditional C++ curriculum upside down, starting with the high-level C++ data structures and algorithms that let you write robust programs immediately. Once you're getting results, Accelerated C++ takes you under the hood, introducing complex language features such as memory management in context, and explaining exactly how and when to use them. From start to finish, the book concentrates on solving problems, rather than learning language and library features for their own sake. The result: You'll be writing real-world programs in no time -- and outstanding code faster than you ever imagined.

Operating System Concepts


Abraham Silberschatz - 1985
    By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations * Increased coverage of user perspective in Chapter 1. * Increased coverage of OS design throughout. * A new chapter on real-time and embedded systems (Chapter 19). * A new chapter on multimedia (Chapter 20). * Additional coverage of security and protection. * Additional coverage of distributed programming. * New exercises at the end of each chapter. * New programming exercises and projects at the end of each chapter. * New student-focused pedagogy and a new two-color design to enhance the learning process.

Computer Organization and Architecture: Designing for Performance


William Stallings - 1987
    For courses in computer organization and architecture, this text provides a clear, comprehensive presentation of the organization and architecture of contemporary computers.

The C++ Programming Language


Bjarne Stroustrup - 1986
    For this special hardcover edition, two new appendixes on locales and standard library exception safety (also available at www.research.att.com/ bs/) have been added. The result is complete, authoritative coverage of the C++ language, its standard library, and key design techniques. Based on the ANSI/ISO C++ standard, The C++ Programming Language provides current and comprehensive coverage of all C++ language features and standard library components. For example:abstract classes as interfaces class hierarchies for object-oriented programming templates as the basis for type-safe generic software exceptions for regular error handling namespaces for modularity in large-scale software run-time type identification for loosely coupled systems the C subset of C++ for C compatibility and system-level work standard containers and algorithms standard strings, I/O streams, and numerics C compatibility, internationalization, and exception safety Bjarne Stroustrup makes C++ even more accessible to those new to the language, while adding advanced information and techniques that even expert C++ programmers will find invaluable.

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game


Young Rewired State - 2016
    Crack open this book and set off on several fun missions while simultaneously learning the basics of writing code. Want to make a website from scratch? Create an app? Build a game? All the tools are here, laid out in a user-friendly format that leads kids on an imaginary quest to keep a valuable diamond safe from dangerous jewel thieves. Presented by Young Rewired State an international collective of tech-savvy kids in easy-to-follow, bite-size chunks, the real-life coding skills taught in this engaging, comprehensive guide may just set young readers on the path to becoming technology stars of the future."

Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Graphics


Jennifer Niederst Robbins - 2001
    You’ll begin at square one, learning how the Web and web pages work, and then steadily build from there. By the end of the book, you’ll have the skills to create a simple site with multi-column pages that adapt for mobile devices.Learn how to use the latest techniques, best practices, and current web standards—including HTML5 and CSS3. Each chapter provides exercises to help you to learn various techniques, and short quizzes to make sure you understand key concepts.This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels, whether you’re a beginner or brushing up on existing skills.Build HTML pages with text, links, images, tables, and formsUse style sheets (CSS) for colors, backgrounds, formatting text, page layout, and even simple animation effectsLearn about the new HTML5 elements, APIs, and CSS3 properties that are changing what you can do with web pagesMake your pages display well on mobile devices by creating a responsive web designLearn how JavaScript works—and why the language is so important in web designCreate and optimize web graphics so they’ll download as quickly as possible

Fundamentals of Database Systems


Ramez Elmasri - 1989
    It features excellent examples and access to Addison Wesley's database Web site that includes further teaching, tutorials and many useful student resources.

Mathematics for Class 6


R.S. Aggarwal
    Table of Contents Numer System Factors and Multiples Whole Numbers Integers Simplification Decimals Algebraic Expressions Linear Equations in One Variable Ratio, Proportion and Unitary Method Line Segment, Ray and Line Parallel Lines Angles and Their Measurement Constructions (Using Ruller and a Pair of Compasses) Polygons Triangles Quadrilaterals Circles Three-Dimensional Shapes Two-Dimensional Reflection Symmetry (Linear Symmetry) Concept of Perimeter and Area Data Handling Pictograph Bar Graph Activities Answers

C++: How to Program


Harvey Deitel - 2005
    It teaches programming by presenting the concepts in the context of full working programs. The fifth edition reflects suggested improvements.