Gateway to Fourline


Pam Brondos - 2015
    Sending one young woman through may be the key to survival for the kingdom of Fourline. Strapped for cash, college student Natalie Barns agrees to take a job at a costume shop. Sure, Estos—her classmate who works in the shop—is a little odd, but Nat needs the money for her tuition.Then she stumbles through the mysterious door behind the shop—and her entire universe transforms.Discovering there’s far more to Estos than she ever imagined, Nat gets swept up in an adventure to save his homeland, an incredible world filled with decaying magic, deadly creatures, and a noble resistance of exiled warriors battling dark forces. As she struggles with her role in an epic conflict and wrestles with her growing affection for a young rebel, Soris, Nat quickly learns that nothing may go as planned…and her biggest challenge may be surviving long enough to make it home.

Sword in the Storm


David Gemmell - 1998
    Born of the storm that slew his father, he is Connavar, and tales of his courage spread like wildfire. The Seidh--a magical race as old as time--take note of the young warrior and cast a malignant shadow across his life. For soon a merciless army will cross the water, destroying forever the timeless rhythms of life among the Rigante.Swearing to protect his people, Connavar embarks on a quest that will take him into the heart of the enemy. Along the way, he receives a gift: a sword as powerful and deadly as the Seidh who forged it. Thus he receives a name that will strike fear into the hearts of friend and foe alike--a name proclaiming a glorious and bitter destiny . . . Demonblade.

The Slow Regard of Silent Things


Patrick Rothfuss - 2014
    Few people know of it: a broken web of ancient passageways and abandoned rooms. A young woman lives there, tucked among the sprawling tunnels of the Underthing, snug in the heart of this forgotten place.Her name is Auri, and she is full of mysteries.The Slow Regard of Silent Things is a brief, bittersweet glimpse of Auri’s life, a small adventure all her own. At once joyous and haunting, this story offers a chance to see the world through Auri’s eyes. And it gives the reader a chance to learn things that only Auri knows...In this book, Patrick Rothfuss brings us into the world of one of The Kingkiller Chronicle’s most enigmatic characters. Full of secrets and mysteries, The Slow Regard of Silent Things is the story of a broken girl trying to live in a broken world.AUTHOR’S FOREWORD You might not want to buy this book.I know, that’s not the sort of thing an author is supposed to say. The marketing people aren’t going to like this. My editor is going to have a fit. But I’d rather be honest with you right out of the gate.First, if you haven’t read my other books, you don’t want to start here.My first two books are The Name of the Wind and The Wise Man’s Fear. If you’re curious to try my writing, start there. They’re the best introduction to my world. This book deals with Auri, one of the characters from that series. Without the context of those books, you’re probably going to feel pretty lost.Second, even if you have read my other books, I think it’s only fair to warn you that this is a bit of a strange story. I don’t go in for spoilers, but suffice to say that this one is ... different. It doesn’t do a lot of the things a classic story is supposed to do. And if you’re looking for a continuation of Kvothe’s storyline, you’re not going to find it here.On the other hand, if you’d like to learn more about Auri, this story has a lot to offer. If you love words and mysteries and secrets. If you’re curious about the Underthing and alchemy. If you want to know more about the hidden turnings of my world...Well, then this book might be for you.

The Book of Deacon


Joseph R. Lallo - 2010
    The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.

The Magic of Recluce


L.E. Modesitt Jr. - 1991
    But in Recluce a change in circumstances means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond Recluce, with the aim of learning how the world works and what his place in it might be. Many do not survive. Lerris chooses dangergeld. When Lerris is sent into intensive training for his quest, it soon becomes clear that he has a natural talent for magic. And he will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked. Though it goes against all of his instincts, Lerris must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos.

Emperor Mollusk versus The Sinister Brain


A. Lee Martinez - 2012
    Destroyer of Worlds. Conqueror of Other Worlds. Mad Genius. Ex-Warlord of Earth.Not bad for a guy without a spine.But what's a villain to do after he's done . . . everything. With no new ambitions, he's happy to pitch in and solve the energy crisis or repel alien invaders should the need arise, but if he had his way, he'd prefer to be left alone to explore the boundaries of dangerous science. Just as a hobby, of course.Retirement isn't easy though. If the boredom doesn't get him, there's always the Venusians. Or the Saturnites. Or the Mercurials. Or . . . well, you get the idea. If that wasn't bad enough, there's also the assassins of a legendary death cult and an up-and-coming megalomaniac (as brilliant as he is bodiless) who have marked Emperor for their own nefarious purposes. But Mollusk isn't about to let the Earth slip out of his own tentacles and into the less capable clutches of another. So it's time to dust off the old death ray and come out of retirement. Except this time, he's not out to rule the world. He's out to save it from the peril of THE SINISTER BRAIN!

The Grim Company


Luke Scull - 2013
    But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.

Three Hearts and Three Lions


Poul Anderson - 1953
    The legions of Faery, aided by trolls, demons and the Wild Hunt itself, were poised to overthrow the realms of light.And alone against the armies of Chaos stood one man, the knight of Three Hearts and Three Lions. Carlsen, a twentieth-century man snatched out of time to become again the legendary Holger Danske to fight for the world he had helped to build.

Among Thieves


Douglas Hulick - 2011
    But when an ancient book falls into his hands, Drothe finds himself in possession of a relic capable of bringing down emperors-a relic everyone in the underworld would kill to obtain.

The Dragon's Path


Daniel Abraham - 2011
    He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.

Child of the Daystar


Bryce O'Connor - 2015
    Towering tall even amongst the atherian, he is the only of his kind to live free in the "civilized" confines of mankind's varied cultures. He has no need of loyalties, his sole affections pledged to the gold crowns that buy his time and skills. Wed to his blades, Raz's only friends are the Moon and Her Stars and the shadows they bring with the night. But Raz was not born to the mercenary's way, to the butchery and battle of day-by-day survival. Raz, like a sword, was hammered from steel and fire and ashy smoke, forged on the ruins of an old life. And Raz knows who he owes this new path to, this carved way of blood and iron. The Monster of Karth, after all, would never forget who gave him that name. And some debts can't be paid in gold...

Blackwing


Ed McDonald - 2017
    When a raven tattoo rips itself from his arm to deliver a desperate message, Galharrow and a mysterious noblewoman must investigate a long dead sorcerer's legacy. But there is a conspiracy within the citadel: traitors, flesh-eaters and the ghosts of the wastelands seek to destroy them, but if they cannot solve the ancient wizard's paradox, the Deep Kings will walk the earth again, and all will be lost.The war with the Eastern Empire ended in stalemate some eighty years ago, thanks to Nall's 'Engine', a wizard-crafted weapon so powerful even the Deep Kings feared it. The strike of the Engine created the Misery - a wasteland full of ghosts and corrupted magic that now forms a No Mans Land along the frontier. But when Galharrow investigates a frontier fortress, he discovers complacency bordering on treason: then the walls are stormed, and the Engine fails to launch. Galharrow only escapes because of the preternatural magical power of the noblewoman he was supposed to be protecting. Together, they race to the capital to unmask the traitors and restore the republic's defences. Far across the Misery a vast army is on the move, as the Empire prepares to call the republic's bluff.

Micro


Michael Crichton - 2011
    An instant classic, Micro pits nature against technology in vintage Crichton fashion. Completed by visionary science writer Richard Preston, this boundary-pushing thriller melds scientific fact with pulse-pounding fiction to create yet another masterpiece of sophisticated, cutting-edge entertainment.

The Wolf


Leo Carew - 2018
    Their ancient ways are forged in Unthank silver and carved in the grey stone of their heartland, their lives measured out in the turning of centuries, not years.By contrast, the Sutherners live in the moment, their vitality much more immediate and ephemeral than their Anakim neighbors. Fragile is the peace that has existed between these very different races - and that peace is shattered when the Suthern armies flood the lands to the north. These two races revive their age-old hatred and fear of each other. Within the maelstrom of war, two leaders will rise to lead their people to victory.Only one will succeed.

A Quest of Heroes


Morgan Rice - 2012
    A Quest for Heroes revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A Quest for Heroes is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.