Book picks similar to
The Brothers' War by Jeff Grubb


fantasy
magic-the-gathering
mtg
fiction

The Thran


J. Robert King - 1999
    Before the five colors of magic. Before history itself, the plane of Dominaira was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.

Ravnica: City of Guilds


Cory J. Herndon - 2005
    A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now.They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it.Something dark is moving within the guilds of Ravnica.

The Moons of Mirrodin


Will McDermott - 2003
    And she must tear aside the veil that hides the face of a hidden enemy whose power extends across all Mirrodin

The Many Deaths of the Black Company


Glen Cook - 2009
    Journeying there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new worlds gained and lost… all at a terrible price.And in Soldiers Live, no Black Company member has died in battle for four years. Croaker figures it can’t last. Then a report arrives of an an old enemy newly active again. It attacks them at a shadowgate — setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.

Time Spiral


Scott McGough - 2006
    Time itself is fracturing, and it’s up to Teferi and his companions to find a way to halt the collapse.It won’t be easy when his allies are poised to turn against him. About the Author Scott McGough recently moved to farm country and can now compare the urban, suburban, and agrarian lifestyles. Not surprisingly, his first choice hasn’t changed since childhood: all things being equal, he’d rather be down the shore.Scott worked on The Duelist magazine before joining the Creative Team for MAGIC: THE GATHERING®. He worked on almost all the Urza/Phyrexia saga and has since written eight novels and a handful of short stories for MAGIC: THE GATHERING. All this, and yet he has only ever appeared on one Magic card. Though he finds this burden bitter and onerous, he will at least admit that that it’s a really good picture.

Taming Fire


Aaron Pogue - 2011
    He's the son of a known thief, disgraced and despised. His only real talent is his ability with a sword, and his only real chance at finding honor or a home is a desperate dream of joining the King's Guard.Then Daven receives a new future when Master Claighan invites him to study magic at the Academy. The wizard offers to make him into a new kind of soldier: a swordsman equally skilled with forged blades and mystic forces. It only helps that Daven has no home, no family, and nothing left to lose.But when conspiring forces destroy the wizard's plans, Daven finds himself wanted for treason and murder. Hunted by a great black beast of a dragon, caught between the King's Guard and a rebel force led by a rogue wizard, Daven's only hope of surviving is to become more than he's ever dreamed possible.

Blood of Ambrose


James Enge - 2009
    Centuries after the death of Uthar the Great, the throne of the Ontilian Empire lies vacant. The late emperor's brother-in-law and murderer, Lord Urdhven, appoints himself Protector to his nephew, young King Lathmar VII and sets out to kill anyone who stands between himself and mastery of the empire, including (if he can manage it) the king himself and his ancient but still formidable ancestress, Ambrosia Viviana. When Ambrosia is accused of witchcraft and put to trial by combat, she is forced to play her trump card and call on her brother, Morlock Ambrosius a stateless person, master of all magical makers, deadly swordsman, and hopeless drunk. As ministers of the king, they carry on the battle, magical and mundane, against the Protector and his shadowy patron. But all their struggles will be wasted unless the young king finds the strength to rule in his own right and his own name.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

The Rage


Richard Lee Byers - 2004
    Original.

Agents of Artifice


Ari Marmell - 2008
    The balance of power is shifting and Agents of Artifice brings readers to the heart of a planeswalker struggle...In Agents of Artifice, Ari Marmell reimagines planeswalkers, taking fans deeper than ever into the lives of the Multiverse's most powerful beings: Jace Beleren(TM), the prodigal son, a powerful telepath whose choices now will forever determine his path as a mage; Liliana Vess(TM), a temptress whose beauty belies a dark secret and even darker associations; and Tezzeret(TM), leader of an interplanar consortium whose quest for knowledge may be undone by his lust for power.Follow these characters in their quests for knowledge and power. Will Jace's choices lead him astray of the right path? Will Liliana's past finally catch up with her? Will Tezzeret allow hubris to obscure his vision?

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

Allanon's Quest


Terry Brooks - 2012
    Against him, the Elven King Jerle Shannara wielded the fabled sword that bore his surname and triumphed. Or so it was believed. But though the Dark Lord was driven out . . . he was not destroyed.The Druid Allanon knows only too well the prophecy passed down to him by his late master: that eventually the Warlock Lord will return. Now, after hundreds of years, that day seems imminent. And the time is at hand for the Sword of Shannara to once more be brought forth from its sanctuary to serve its ancient purpose. All that remains is for a blood descendent of the Elven house of Shannara to carry the blade into battle.With ever more portents of doom on the horizon, Allanon must seek out the last remaining Shannara heir, who alone will bear the burden of defending the Four Lands’ destiny. But with agents of darkness closing in from behind, unexpected enemies lying in wait ahead, and treachery encroaching on every side, there can be no certainty of success. Nor any assurance that this desperate quest will not be the Druid’s last.

Arena


William R. Forstchen - 1994
    Magic: The Gathering trading card role-playing game system inaugurates a new world of magic and mystery. The book includes a coupon for two rare Magic trading cards that cannot be found anywhere else.

The Books of Earthsea


Ursula K. Le Guin - 2018
    Le Guin’s Earthsea novels are some of the most acclaimed and awarded works in literature—they have received prestigious accolades such as the National Book Award, a Newbery Honor, the Nebula Award, and many more honors, commemorating their enduring place in the hearts and minds of readers and the literary world alike.Now for the first time ever, they’re all together in one volume—including the early short stories, Le Guin’s “Earthsea Revisioned” Oxford lecture, and a new Earthsea story, never before printed.With a new introduction by Le Guin herself, this essential edition will also include fifty illustrations by renowned artist Charles Vess, specially commissioned and selected by Le Guin, to bring her refined vision of Earthsea and its people to life in a totally new way.Contents:Introduction“Earthsea Revisioned” (a retrospective essay by the author)A Wizard of EarthseaThe Tombs of AtuanThe Farthest ShoreTehanuTales from EarthseaThe Other Wind“The Word of Unbinding”“The Rule of Names”“The Daughter of Odren” (never before published in print)"Firelight" (never before collected with other Earthsea stories; originally published in Paris Review Summer 2018)With stories as perennial and universally beloved as The Chronicles of Narnia and The Lord of The Rings—but also unlike anything but themselves—this edition is perfect for those new to the world of Earthsea, as well as those who are well-acquainted with its enchanting magic: to know Earthsea is to love it.

House of Shadows


Rachel Neumeier - 2012
    Sweet and proper, Karah's future seems secure at a glamorous Flower House. She could be pampered for the rest of her life... if she agrees to play their game.Nemienne, neither sweet nor proper, has fewer choices. Left with no alternative, she accepts a mysterious mage's offer of an apprenticeship. Agreeing means a home and survival, but can Nemienne trust the mage? With the arrival of a foreign bard into the quiet city, dangerous secrets are unearthed, and both sisters find themselves at the center of a plot that threatens not only to upset their newly found lives, but also to destroy their kingdom.