The Hitchhiker's Guide to the Galaxy


Douglas Adams - 1979
    Together this dynamic pair begin their journey through space aided by quotes from The Hitch Hiker's Guide "A towel is about the most massively useful thing an interstellar hitchhiker can have" and a galaxy-full of fellow travellers: Zaphod Beeblebrox - the two-headed, three-armed ex-hippie and totally out to lunch president of the galaxy; Trillian, Zaphod's girlfriend (formally Tricia McMillan), whom Arthur tried to pick up at a cocktail party once upon a time zone; Marvin, a paranoid, brilliant and chronically depressed robot; Veet Voojagig, a former graduate student who is obsessed with the disappearance of all the ball-point pens he has bought over the years.

Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch


Terry Pratchett - 1990
    They don’t let you go around again until you get it right.’People have been predicting the end of the world almost from its very beginning, so it’s only natural to be sceptical when a new date is set for Judgement Day. But what if, for once, the predictions are right, and the apocalypse really is due to arrive next Saturday, just after tea?You could spend the time left drowning your sorrows, giving away all your possessions in preparation for the rapture, or laughing it off as (hopefully) just another hoax. Or you could just try to do something about it.It’s a predicament that Aziraphale, a somewhat fussy angel, and Crowley, a fast-living demon now finds themselves in. They’ve been living amongst Earth’s mortals since The Beginning and, truth be told, have grown rather fond of the lifestyle and, in all honesty, are not actually looking forward to the coming Apocalypse.And then there’s the small matter that someone appears to have misplaced the Antichrist…

The Road Goes Ever On


Donald Swann - 1967
    Music by Donald Swann. Poetry by J. R. R. Tolkein. Complete with easy-to-play chords for guitar and piano!

The Mysterious Benedict Society


Trenton Lee Stewart - 2007
    (And you, dear reader, can test your wits right alongside them.) But in the end just four very special children will succeed. Their challenge: to go on a secret mission that only the most intelligent and resourceful children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules. As our heroes face physical and mental trials beyond their wildest imaginations, they have no choice but to turn to each other for support. But with their newfound friendship at stake, will they be able to pass the most important test of all?This tenth anniversary edition of The Mysterious Benedict Society includes over thirty pages of bonus materials that will delight old and new fans alike.

The Hobbit


Chuck Dixon - 1989
    Tolkien's 'The Hobbit' has become one of the best-loved books of all time. Now Tolkien's fantasy classic has been adapted into a fully painted graphic novel.'The Hobbit' is the story of Bilbo Baggins…a quiet and contented hobbit whose life is turned upside down when he joins the wizard Gandalf and thirteen dwarves on their quest to reclaim the dwarves' stolen treasure. It is a journey fraught with danger – and in the end it is Bilbo alone who must face the guardian of this treasure, the most-dreaded dragon Smaug.Illustrated in full colour throughout, and accompanied by the carefully abridged text of the original novel, this handsome authorised edition will introduce new generations to a magical masterpiece – and be treasured by Hobbit fans of all ages, everywhere.

Keeper of the Lost Cities


Shannon Messenger - 2012
    She’s a Telepath—someone who hears the thoughts of everyone around her. It’s a talent she’s never known how to explain.Everything changes the day she meets Fitz, a mysterious boy who appears out of nowhere and also reads minds. She discovers there’s a place she does belong, and that staying with her family will place her in grave danger. In the blink of an eye, Sophie is forced to leave behind everything and start a new life in a place that is vastly different from anything she has ever known.Sophie has new rules to learn and new skills to master, and not everyone is thrilled that she has come “home.” There are secrets buried deep in Sophie’s memory—secrets about who she really is and why she was hidden among humans—that other people desperately want. Would even kill for.In this page-turning debut, Shannon Messenger creates a riveting story where one girl must figure out why she is the key to her brand-new world, before the wrong person finds the answer first.

Tiger's Curse


Colleen Houck - 2011
    Fate. Loyalty.Would you risk it all to change your destiny? The last thing Kelsey Hayes thought she’d be doing this summer was trying to break a 300-year-old Indian curse. With a mysterious white tiger named Ren. Halfway around the world. But that’s exactly what happened. Face-to-face with dark forces, spellbinding magic, and mystical worlds where nothing is what it seems, Kelsey risks everything to piece together an ancient prophecy that could break the curse forever. Tiger’s Curse is the exciting first volume in an epic fantasy-romance that will leave you breathless and yearning for more.

The Blue Sword


Robin McKinley - 1982
    This is the story of Corlath, golden-eyed king of the Free Hillfolk, son of the sons of the Lady Aerin.And this is the story of Harry Crewe, the Homelander orphan girl who became Harimad-sol, King's Rider, and heir to the Blue Sword, Gonturan, that no woman had wielded since the Lady Aerin herself bore it into battle.And this is the song of the kelar of the Hillfolk, the magic of the blood, the weaver of destinies...

Ready Player One


Ernest Cline - 2011
    The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

The Knife of Never Letting Go


Patrick Ness - 2008
    Ever since the settlers were infected with the Noise germ, Todd can hear everything the men think, and they hear everything he thinks. Todd is just a month away from becoming a man, but in the midst of the cacophony, he knows that the town is hiding something from him -- something so awful Todd is forced to flee with only his dog, whose simple, loyal voice he hears too. With hostile men from the town in pursuit, the two stumble upon a strange and eerily silent creature: a girl. Who is she? Why wasn't she killed by the germ like all the females on New World? Propelled by Todd's gritty narration, readers are in for a white-knuckle journey in which a boy on the cusp of manhood must unlearn everything he knows in order to figure out who he truly is.

Disney After Dark


Ridley Pearson - 2004
    Finn Whitman and four other teens have been hired as Disney World guides, but with an odd twist: With cutting-edge technology, they have been transformed into hologram projections capable of leading guests around the park. What begins as an exciting theme park job turns into a virtual nightmare as Finn and his pals attempt to thwart an uprising by a menacing group of Disney villains.

Eragon


Christopher Paolini - 2002
    When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds. Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands.

Mystic and Rider


Sharon Shinn - 2005
    In the south, hostility toward magic and its users has risen to a dangerous level, though King Baryn has ordered that such mystics are to be tolerated. It is whispered that he issued the decree because his new wife used her magic powers to ensnare him… The King knows there are those in the noble Twelve Houses who could use this growing dissent to overthrow him. So he dispatches the mystic Senneth to assess the threat throughout the realm. Accompanying her is a motley band of magic-users and warriors including Tayse, first among the King’s Riders—who holds a hard view of mystics in general, and Senneth in particular.But as the unlikely allies venture farther into the south, they will face death in a land under the sway of a fanatical cult that would purge Gillengaria of all magic users. And they will come to realize that their only hope of survival lies in standing together…

Everlost


Neal Shusterman - 2006
     ...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of the Earth. When they find Mary, the self-proclaimed queen of lost kids, Nick feels like he he's found a home, but Allie isn't satisfied spending eternity between worlds. Against all warnings, Allie begins learning the "Criminal Art" of haunting, and ventures into dangerous territory, where a monster called the McGill threatens all the souls of Everlost. In this imaginative novel, Neal Shusterman explores questions of life, death, and what just might lie in between.

Ender's Game


Orson Scott Card - 1985
    The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails.