The Best We Could Do


Thi Bui - 2017
    Exploring the anguish of immigration and the lasting effects that displacement has on a child and her family, Bui documents the story of her family's daring escape after the fall of South Vietnam in the 1970s and the difficulties they faced building new lives for themselves. At the heart of Bui's story is a universal struggle: While adjusting to life as a first-time mother, she ultimately discovers what it means to be a parent — the endless sacrifices, the unnoticed gestures, and the depths of unspoken love. Despite how impossible it seems to take on the simultaneous roles of both parent and child, Bui pushes through.With haunting, poetic writing and breathtaking art, she examines the strength of family, the importance of identity, and the meaning of home. The Best We Could Do brings to life her journey of understanding and provides inspiration to all who search for a better future while longing for a simpler past.

A Game for Swallows: To Die, to Leave, to Return


Zeina Abirached - 2007
    The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safe--home.

Sapiens: A Graphic History, Volume 1 - The Birth of Humankind


David Vandermeulen - 2020
    Yet today there is only one—homo sapiens. What happened to the others? And what may happen to us?In this first volume of the full-color illustrated adaptation of his groundbreaking book, renowned historian Yuval Harari tells the story of humankind’s creation and evolution, exploring the ways in which biology and history have defined us and enhanced our understanding of what it means to be “human.” From examining the role evolving humans have played in the global ecosystem to charting the rise of empires, Sapiens challenges us to reconsider accepted beliefs, connect past developments with contemporary concerns, and view specific events within the context of larger ideas. Featuring 256 pages of full-color illustrations and easy-to-understand text covering the first part of the full-length original edition, this adaptation of the mind-expanding book furthers the ongoing conversation as it introduces Harari’s ideas to a wide new readership.

Belonging: A German Reckons with History and Home


Nora Krug - 2018
    For Nora, the simple fact of her German citizenship bound her to the Holocaust and its unspeakable atrocities and left her without a sense of cultural belonging. Yet Nora knew little about her own family’s involvement in the war: though all four grandparents lived through the war, they never spoke of it.In her late thirties, after twelve years in the US, Krug realizes that living abroad has only intensified her need to ask the questions she didn’t dare to as a child and young adult. Returning to Germany, she visits archives, conducts research, and interviews family members, uncovering in the process the stories of her maternal grandfather, a driving teacher in Karlsruhe during the war, and her father’s brother Franz-Karl, who died as a teenage SS soldier in Italy. Her quest, spanning continents and generations, pieces together her family’s troubling story and reflects on what it means to be a German of her generation.

Special Exits


Joyce Farmer - 2010
    Set in southern Los Angeles (which makes for a terrifying sequence as blind Rachel and ailing Lars are trapped in their home without power during the 1992 Rodney King riots), backgrounds and props are lovingly detailed: these objects serve as memory triggers for Lars and Rachel, even as they eventually overwhelm them and their home, which the couple is loathe to leave. Special Exits is laid out in an eight-panel grid, which creates a leisurely storytelling pace that not only helps to convey the slow, inexorable decline in Lars' and Rachel's health, but perfectly captures the timbre of the exchanges between a long-married couple: the affectionate bickering; their gallows humor; their querulousness as their bodies break down.Though Lars and Rachel are the protagonists of Special Exits, Farmer makes her voice known through creative visual metaphors and in her indictment of the careless treatment of the elderly in nursing homes. Special Exits gracefully deals with the hard reality of caring for aging loved ones: those who are or who have been in similar situations might find comfort in it, and those who haven't will find much to admire in the bravery and good humor of Lars and Rachel. Joyce Farmer, best known for co-creating the Tits 'n Clits comics anthology in the 1970s, a feminist response to the rampant misogyny in underground comix, spent 11 years crafting Special Exits, a graphic memoir in the vein of Alison Bechdel's Fun Home or Harvey Pekar, Joyce Brabner, and Frank Stack's Our Cancer Year, about caring for her dying father and stepmother.

The Silence of Our Friends


Mark Long - 2012
    With art from the brilliant Nate Powell (Swallow Me Whole) bringing the tale to heart-wrenching life, The Silence of Our Friends is a new and important entry in the body of civil rights literature.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

Penny Arcade Volume 1: Attack of the Bacon Robots!


Jerry Holkins - 2006
    Not familiar with Penny Arcade? What? It's only the most popular comic strip on the web. It's the funniest, most twisted comic that ever lampooned gamer culture, and takes shots at everything from Star Wars to Steve Jobs. Experience the joy of being a hardcore gamer as expressed in vignettes of random vulgarity and mindless violence! Get online and direct your browser to penny-arcade.com, check out the latest strips, then, to read Penny Arcade from the very beginning, get the first collection, Attack of the Bacon Robots, which includes strips, sketches, and creator commentary not available anywhere else!

In the Shadow of No Towers


Art Spiegelman - 2004
    As in his Pulitzer Prize-winning Maus, cartoonist Spiegelman presents a highly personalized, political, and confessional diary of his experience of September 11 and its aftermath. In 10 large-scale pages of original, hard-hitting material (composed from September 11, 2001 to August 31, 2003), two essays, and 10 old comic strip reproductions from the early 20th century, Spiegelman expresses his feelings of dislocation, grief, anxiety, and outrage over the horror of the attacks—and the subsequent "hijacking" of the event by the Bush administration to serve what he believes is a misguided and immoral political agenda. Readers who agree with Spiegelman's point of view will marvel at the brilliance of his images and the wit and accuracy of his commentary. Others, no doubt, will be jolted by his candor and, perhaps, be challenged to reexamine their position.The central image in the sequence of original broadsides, which returns as a leitmotif in each strip, is Spiegelman's Impressionistic "vision of disintegration," of the North Tower, its "glowing bones...just before it vaporized." (As downtown New Yorkers, Spiegelman and his family experienced the event firsthand.) But the images and styles in the book are as fragmentary and ever-shifting as Spiegelman's reflections and reactions. The author's closing comment that "The towers have come to loom far larger than life...but they seem to get smaller every day" reflects a larger and more chilling irony that permeates In the Shadow of No Towers. Despite the ephemeral nature of the comic strip form, the old comics at the back of the book have outlasted the seemingly indestructible towers. In the same way, Spiegelman's heartfelt impressions have immortalized the towers that, imponderably, have now vanished. —Silvana Tropea

A.D.: New Orleans After the Deluge


Josh Neufeld - 2009
    follows each of the six from the hours before Katrina struck to its horrific aftermath. Here is Denise, a sixth-generation New Orleanian who will experience the chaos of the Superdome; the Doctor, whose unscathed French Quarter home becomes a refuge for those not so lucky; Abbas and his friend Mansell, who face the storm from the roof of Abbas's family-run market; Kwame, a pastor's son whose young life will remain wildly unsettled well into the future; and Leo, a comic-book fan, and his girlfriend, Michelle, who will lose everything but each other. We watch as they make the wrenching decision between staying and evacuating. And we see them coping not only with the outcome of their own decisions but also with those made by politicians, police, and others like themselves—decisions that drastically affect their lives, but over which they have no control.Overwhelming demand has propelled A.D. from its widely-read early Internet installments to this complete hardcover edition. Scheduled for publication on the fourth anniversary of the hurricane, it shines an uncanny light on the devastating truths and human triumphs of New Orleans after the deluge.

Capote in Kansas


Ande Parks - 2005
    Not an intricately plotted "whodunit" or fiery passionate fury. But dirty, sad, disturbing actions from real people. That's what Truman Capote decided to use for IN COLD BLOOD—his bold experiment in the realm of the non-fiction "novel." Following in that legacy is CAPOTE IN KANSAS, a fictionalized tale of Capote's time in Middle America researching his classic book. Capote's struggles with the town, the betrayal, and his own troubled past make this book a compelling portrait of one of the greatest literary talents of the 20th century.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Hark! A Vagrant


Kate Beaton - 2011
    No era or tome emerges unscathbed as Beaton rightly skewers the Western world's revolutionaries, leaders, sycophants, and suffragists while equally honing her wit on the hapless heroes, heroines, and villains of the best-loved fiction. She deftly points out what really happened when Brahms fell asleep listening to Liszt, that the world's first hipsters were obviously the Incroyables and the Merveilleuses from eighteenth-century France, that Susan B. Anthony is, of course, a "Samantha," and that the polite banality of Canadian culture never gets old. Hark! A Vagrant features sexy Batman, the true stories behind classic Nancy Drew covers, and Queen Elizabeth doing the albatross. As the 5600.000 unique monthly visitors to harkavagrant.com already know, no one turns the ironic absurdities of history and literature into comedic fodder as hilarious as Beaton.

Monograph by Chris Ware


Chris Ware - 2017
    While illustrator Chris Ware's singular body of work is often categorized as comics, his trailblazing work defies genre. Whether he is writing graphic novels, making paintings, or building sculptures, Ware explores universal themes of social isolation, emotional torment, and depression with his trademark self-effacing voice. The end result is wry, highly empathetic, and identifiable to all walks of life. Ware, like Charles Schulz, Art Spiegelman, and R. Crumb, has elevated cartooning to an iconic art form. This volume is a personal, massive, never-before-seen look at how the artist's life and work combine, beginning with his newspaper family and the influence of their work; his art-school days in Austin and Chicago; to his career from the early 1990s to the present day. It also delves into how, as a storyteller and builder, his near-compulsion to build in three dimensions feeds into the thinking of his innovative narrative art. The book contains a comprehensive collection of his work, including many previously unpublished examples, and is an intimate window into a comics master sure to appeal to fans of art and storytelling.