The Way of the Clan Book 1


Dem Mikhaylov - 2015
    A world where anyone can achieve their greatest dream, and become who they wish – a successful trader, a wise anchorite, a brave warrior or a battle mage who can control disastrous elemental powers. But don’t expect that the path to your dream will be simple! The path to the top is long, if ever you can reach it.

The Luckless


A.M. Sohma - 2017
    Unfortunately for Kit, it only takes one moment to turn the game into a nightmare.When Chronicles of Retha experiences a software malfunction, Kit—a disenchanted veteran player—is stuck in the game without a way to log off. Even worse, she’s trapped playing as the most defective character possible, an elf dancer that was meant to be a prank.Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game’s ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles.Can Kit and her new friends finish the quest, or will Retha be their end?

The Chosen


Jakob Tanner - 2018
    Infected with the ZERO virus, he has less than twenty-four hours before he bites the dust. With no cure available, there’s only one option left: digitally reincarnate himself in the most advanced virtual reality game ever, the mysterious and newly released Arcane Kingdom Online.But cheating death and gaining immortality isn’t that easy. If Clay survives the risky cognitive upload process, he’ll still have to contend with a fantasy world teetering on the brink of crisis. Worse, a quarter of the in-game population hates his starting race, he can’t unlock the mage class he wants, and a malevolent glitch threatens to upend the very existence of his new reality.If Clay doesn’t learn the rules of his new surroundings quickly, his second chance at life will be a lot worse than his first.Press play to start.

Barrow King


C.M. Carney - 2018
    But when a frantic message from his estranged sister draws him into The Realms, the world’s most advanced holographic reality game, Finn is forced to embrace his deadly skills once more. Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King. #1 BESTSELLER in Norse & Viking Myth & Legend. #1 BESTSELLER in Role Playing & Fantasy Games. The Realms. Book One - Barrow King Book 1.5 - Killing Time (Coming Late March 2018) Book Two - The Lost City (Coming Late Spring 2018)

Karen Memory


Elizabeth Bear - 2015
    See, my name is Karen Memery, like memory only spelt with an e, and I'm one of the girls what works in the Hôtel Mon Cherie on Amity Street. Hôtel has a little hat over the o like that. It's French, so Beatrice tells me."Set in the late 19th century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen is a young woman on her own, is making the best of her orphaned state by working in Madame Damnable's high-quality bordello. Through Karen's eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, begging sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone's mind and control their actions. And as if that wasn't bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered.Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen's own memorable voice, and a mesmerizing evocation of classic steam-powered science.

Six Sacred Swords


Andrew Rowe - 2019
     Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to. He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one. Possibly six. The more the better, really. The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all. Not yet, at least. Keras is just getting started. Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order.

Crafter's Passion


Kris Schnee - 2018
    The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.

Level Up or Die!


Apollos Thorne - 2017
    With the help of a lich lord, she invents a new spell that will allow her to grow more powerful in a much less distasteful manner. Elorion is just your average high school student lazing around during summer break and thinking about bacon. After a solid gaming session, he removes his VR headset to find a monster waiting to kidnap him. He wakes to find that he’s not alone. Nineteen other students have also been taken. The last thing he expects happens next. He is given the ability to use magic and level up! There’s a catch. With his dormant talents unlocked he must grow in power to please his new master. To level up he must face the monsters of the Underworld. If he doesn’t fight he will die. But if he does fight, will he survive? Welcome to the Underworld!

The Legacy Builder


Ember Lane - 2018
    Barakdor, a world sliding helplessly to war. Lincoln wanted to be a warrior, a rogue or a mage, but he'd made a promise to himself, so he chose builder. He wasn’t supposed to play the game on his own, but now he wanted to build a legacy for Joan, a sanctuary in a virtual world. It was supposed to be a place where folk could come to get away from the terrors that the land held, a utopia he would create with his bare hands. It was supposed to be Joan’s legacy. But as the growling thunderheads of war gather, he begins to think it might be a last refuge. He begins to think it might be the land’s only hope. Fantasy collides with LitRPG in this first novel from The Land of Barakdor. Scroll up and get your copy.

Life in the North


Tao Wong - 2017
    Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes, animals start evolving and monsters start spawning. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind. Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.

House of Suns


Alastair Reynolds - 2008
    But now, someone is eliminating the Gentian line. Campion and Purslane—two shatterlings who have fallen in love and shared forbidden experiences—must determine exactly who, or what, their enemy is, before they are wiped out of existence.

Patch 17


G. Akella - 2015
    With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...

Dungeon Born


Dakota Krout - 2016
    A sheep-herder turned Noble. Their path to ascendance through cultivation. Conquering dungeons and using them to grow has long been the most efficient way to become a powerful adventurer. The only thing keeping the process from being easy is the Beasts that inhabit these places. Questions plague those entering this particular place of power: Where do the "rewards" of weapons, armor, and heavy gold coins come from? Why is a fluffy bunny charging at me? For abyss-sake, why are there so many monsters? Cal has all of the answers to these age-old questions for a very simple reason. He is a Dungeon Core, a soul forced against his will into a magical stone. With the help of an energetic friend, Cal grows a dungeon around himself to bring in new sources of power. When a threat he doesn't fully comprehend bares its many teeth, Cal is determined to survive the attempt on his life. Unfortunately for adventurers, the only way for him to achieve his goal is to eat anyone that enters his depths.

The Paper Magician


Charlie N. Holmberg - 2014
    Having graduated at the top of her class from the Tagis Praff School for the Magically Inclined, Ceony is assigned an apprenticeship in paper magic despite her dreams of bespelling metal. And once she’s bonded to paper, that will be her only magic…forever.Yet the spells Ceony learns under the strange yet kind Thane turn out to be more marvelous than she could have ever imagined—animating paper creatures, bringing stories to life via ghostly images, even reading fortunes. But as she discovers these wonders, Ceony also learns of the extraordinary dangers of forbidden magic.An Excisioner—a practitioner of dark, flesh magic—invades the cottage and rips Thane’s heart from his chest. To save her teacher’s life, Ceony must face the evil magician and embark on an unbelievable adventure that will take her into the chambers of Thane’s still-beating heart—and reveal the very soul of the man.From the imaginative mind of debut author Charlie N. Holmberg, The Paper Magician is an extraordinary adventure both dark and whimsical that will delight readers of all ages.

Off to Be the Wizard


Scott Meyer - 2013
    With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.What could possibly go wrong?An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin… and not, y’know, die or anything.