The Complete Cthulhu Mythos Tales


H.P. Lovecraft - 1940
    P. Lovecraft's greatest contribution to supernatural literature: a series of stories that evoked cosmic awe and terror through their accounts of incomprehensibly alien monsters and their horrifying incursions into our world. The Complete Cthulhu Mythos Tales collects 23 of Lovecraft's greatest weird tales, including "The Call of Cthulhu," "The Colour out of Space," "The Dunwich Horror," "The Shadow over Innsmouth," and "The Shadow out of Time." It also features six collaborative "revisions" through which Lovecraft expanded the scope of his dark mythology.In these stories, monstrous entities traverse the gulfs of time and space and humankind cowers in fright at the havoc they wreak. The Complete Cthulhu Mythos Tales is your passport to realms of unimaginable horror.Contents:1. Dagon2. Nyarlathotep3. The Nameless City4. Azathoth5. The Hound6. The Festival7. The Call of Cthulhu8. The Colour out of Space9. History of the Necronomicon10. The Curse of Yig11. The Dunwich Horror12. The Whisperer in Darkness13. The Mound14. At the Mountains of Madness15. The Shadow over Innsmouth16. The Dreams in the Witch House17. The Man of Stone18. The Horror in the Museum19. The Thing on the Doorstep20. Out of the Aeons21. The Tree on the Hill22. The Shadow out of Time23. The Haunter of the Dark

The Chronicles of the Deryni: Deryni Rising / Deryni Checkmate / High Deryni


Katherine Kurtz - 1973
    3 Volume Box Set

White Crow


Mary Gentle - 2003
    The worlds they stride across range from the Renaissance city where aristocratic rats rule the human servant class, to a near-future London where chaos is come again. They are two of the most powerful players in the games of magic and politics, and the most colourful. This volume brings together three brilliantly imaginative, powerful and disturbing tales - Rats and Gargoyles, The Architecture of Desire and Left to His Own Devices - and the linked short fiction and confirms Mary Gentle as one of the foremost writers of dark and visionary fantasy.

The Kinshield Saga


K.C. May - 2011
    Also includes the novella Sole Sacrifice.The Kinshield Legacy (book 1)A mysterious stone tablet with five magical gems has sat abandoned in a cave for two hundred years. The kingdom is in ruins, with only warrant knights to keep the peace. But then, the gems in the tablet, one by one, disappear.Warrant knight Gavin Kinshield is a man of many secrets. He's the one deciphering the runes in the tablet. Unless he can find a suitable replacement, he'll be Thendylath's next king. All he really wants is the letter written by his ancestor Ronor Kinshield, champion to King Arek, confessing the truth of how the king perished... a letter he must earn by tracking down a common thief.But when Gavin saves a woman's life, what should have been a simple task draws him face-to-face with his nightmarish past... and the truth of King Arek's demise.The Wayfarer King (book 2)Beyonders, evil beings that materialize without warning from the realm of chaos, continue to invade the world of men, destroying everything -- and everyone -- in their path. The most powerful of them all, Ritol, has been confined for two hundred years inside the palace in Thendylath, trapped by King Arek's magic.Having newly claimed the right to rule Thendylath as king, Gavin Kinshield has no money or army, but he's determined to protect his people from the beyonder attacks. With his new power of Wayfarer, Gavin has the ability to journey to all seven realms. To end the invasion, he must travel to the realm of chaos and summon Ritol. But can he escape before the beyonder champion kills him, devours his soul and takes his place as Wayfarer?If wizard Brodas Ravenkind has his way, Gavin will never make it that far. Not only does Ravenkind want the throne for himself, he wants revenge for his cousin's murder too. After all, he made a promise the first time Gavin crossed him…

Dark Convergence


Dave Gross - 2013
    Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.

Alien Infection


Darrell Bain - 2005
    Afraid of being thrown into an isolation chamber, Michael goes home, but quickly falls violently ill. By the time he recovers and returns to work scary things are happening. Everyone who has come into contact with that patient is being systematically killed. On the run, he accidentally infects a woman living in the shadows of the underworld. She becomes ill as well, but survives. Then they begin feeling younger-and younger. Why would the government want to suppress something like this? After barely escaping federal gunmen, the two of them set out to discover what kind of infection they are harboring even though it might mean the end of their freedom.

The End of the Game


Sheri S. Tepper - 1986
    Omnibus Edition comprising Jinian Footseer, Dervish Daughter and Jinian Star-Eye

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

Tiberium Wars (Command & Conquer, #1)


Keith R.A. DeCandido - 2005
    -In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities-Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360-Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage-Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans-Quick-reference appendix tables for swift cross-faction unit and structure comparisons-Covers both PC and Xbox 360 versions of Red Alert 3

Poseidon’s Children


Michael West - 2012
    But all that is about to change. After the ruins of a vast, ancient civilization are discovered on the ocean floor, Coast Guard officers find a series of derelict ships drifting in the current—high-priced yachts and leaking fishing boats, all ransacked, splattered in blood, their crews missing and presumed dead. And that's just the beginning. Vacationing artist Larry Neuhaus has just witnessed a gruesome shark attack, a young couple torn apart right before his eyes....at least, he thinks it was a shark. And when one of these victims turns out to be the only son of Roger Hays, the most powerful man in the country, things go from bad to worse. Now, to stop the carnage, Larry and his new-found friends must work together to unravel a mystery as old as time, and face an enemy as dark as the ocean depths.

Douglas Adams' The Hitchhiker's Guide to the Galaxy, Book 1 of 3


John Carnell - 1993
    The Authorized AdaptationGraphic novel

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Sisters of the Raven


Barbara Hambly - 2002
    The wells are running dry, and the Sun Mages have been unable to call the rains. Frustrated Mages across the land can no longer work the magic that once ran their empire. Now the magic lies solely in the hands of a few women - the first ever to have developed magical powers.

Lucifer: The Morningstar Option


Mike Carey - 1999
    The resulting chaos plants the seeds of Armageddon. Meanwhile, Lucifer Morningstar has come out of retirement and heaven wants him back to do one last, dirty job...one that is connected with the aforementioned force.

The DNA Cowboys Trilogy: The Quest of the DNA Cowboys/Synaptic Manhunt/The Neural Atrocity


Mick Farren - 2002
    With influences that range from Star Trek to Kung Fu, from the Marquis de Sade to Sam Peckinpah, Farren has created a bizarre universe populated with pre-teen dictators, huge twin-brained domestic lizards, and growing bio-computers tended by martial arts-practising monks. Farren let his imagination run wild and the results are awesome. Expect fanciful weapons, medieval jails, public hangings, Albert Speer architecture, gunfights, stiletto heels and femmes fatales in tight clothing, orgies, orgasms, and undefined monsters called Disruptors that suck up all life and logic. The Quest of the DNA Cowboys: Striding out of the small township of Pleasant Gap - reproduction pistols in their hands, portable generators at their belt - come Billy and Reave, the DNA Cowboys. They hit the long and winding trail through the molecular dissolution of the Nothings, teetering on the edge of non-existence, to Graveyard and beyond...Synaptic Manhunt: Brother Jeb Stuart Ho's mission will take him out into the sick, post-cataclysmic world, to the pleasure city of Litz, with its Sex-O-Mats, its Torture-Parlours, its genetically-bred courtesans, where Billy and Reave, the DNA Cowboys, have found their private hells.The Neural Atrocity: The all-knowing, all-providing computer at Stuff Central has made a critical error that could mean the end of human life. Against all its programming, the cloning plant at Stuff Central has supplied A.A. Catto - sadistic child-woman ruler of Quahal - with enough genetically-engineered soldiers to realise her dream of world conquest. The Brotherhood orders Jeb Stuart Ho to stop her.