C++ Standard Library: A Tutorial and Reference


Nicolai M. Josuttis - 1999
    The library is not self-explanatory or fully consistent, and there are still some traps for the unwary. But the advantages far outweigh the problems, especially if you've got an expert book like Nicolai Josuttis' C++ Standard Library to help you. Josuttis starts with an overview of the standard library, and its key interrelationships with the core language. He presents detailed coverage of the STL, the most powerful, complex, and exciting part of the library; then covers special containers, strings, numeric classes, and internationalization; and helps you get more out of a component you're probably already using: the IOStream library. Every component description includes purpose, design, code examples, practical scenarios, pitfalls, and in most cases, reference sources. Whether you need a tutorial or reference, this book delivers the goods.— (Bill Camarda, bn.com, editor)

Mastering Algorithms with C


Kyle Loudon - 1999
    Mastering Algorithms with C offers you a unique combination of theoretical background and working code. With robust solutions for everyday programming tasks, this book avoids the abstract style of most classic data structures and algorithms texts, but still provides all of the information you need to understand the purpose and use of common programming techniques.Implementations, as well as interesting, real-world examples of each data structure and algorithm, are included.Using both a programming style and a writing style that are exceptionally clean, Kyle Loudon shows you how to use such essential data structures as lists, stacks, queues, sets, trees, heaps, priority queues, and graphs. He explains how to use algorithms for sorting, searching, numerical analysis, data compression, data encryption, common graph problems, and computational geometry. And he describes the relative efficiency of all implementations. The compression and encryption chapters not only give you working code for reasonably efficient solutions, they offer explanations of concepts in an approachable manner for people who never have had the time or expertise to study them in depth.Anyone with a basic understanding of the C language can use this book. In order to provide maintainable and extendible code, an extra level of abstraction (such as pointers to functions) is used in examples where appropriate. Understanding that these techniques may be unfamiliar to some programmers, Loudon explains them clearly in the introductory chapters.Contents include:PointersRecursionAnalysis of algorithmsData structures (lists, stacks, queues, sets, hash tables, trees, heaps, priority queues, graphs)Sorting and searchingNumerical methodsData compressionData encryptionGraph algorithmsGeometric algorithms

Tmux 2: Productive Mouse-Free Development


Brian P. Hogan - 2016
    The time you spend context switching between your editor and your consoles eats away at your productivity. Take control of your environment with tmux, a terminal multiplexer that you can tailor to your workflow. With this updated second edition for tmux 2.3, you'll customize, script, and leverage tmux's unique abilities to craft a productive terminal environment that lets you keep your fingers on your keyboard's home row.You have a database console, web server, test runner, and text editor running at the same time, but switching between them and trying to find what you need takes up valuable time and breaks your concentration. By using tmux 2.3, you can improve your productivity and regain your focus. This book will show you how.This second edition includes many features requested by readers, including how to integrate plugins into your workflow, how to integrate tmux with Vim for seamless navigation - oh, and how to use tmux on Windows 10.Use tmux to manage multiple terminal sessions in a single window using only your keyboard. Manage and run programs side by side in panes, and create the perfect development environment with custom scripts so that when you're ready to work, your programs are waiting for you. Manipulate text with tmux's copy and paste buffers, so you can move text around freely between applications. Discover how easy it is to use tmux to collaborate remotely with others, and explore more advanced usage as you manage multiple tmux sessions, add custom scripts into the tmux status line, and integrate tmux with your system.Whether you're an application developer or a system administrator, you'll find many useful tricks and techniques to help you take control of your terminal.

Linux Network Administrator's Guide


Tony Bautts - 1994
    Along with some hardware considerations, this highly acclaimed guide takes an in-depth look at all of the essential networking software that comes with the operating system--including basic infrastructure (TCP/IP, wireless networking, firewalling) and the most popular services on Linux systems.But as the follow-up to a classic, the third edition of the Linux Network Administrator's Guide does more than just spruce up the basics. It also provides the very latest information on the following cutting-edge services:Wireless hubsOpenLDAPFreeS/WANIMAPSpam filteringOpenSSHBINDIPv6Featuring a litany of insider tips and techniques, the Linux Network Administrator's Guide, Third Edition is an invaluable companion for any network administrator interested in integrating Linux into their Windows environmentAuthored by Terry Dawson, Tony Bautts, and Gregor N. Purdy, the Linux Network Administrator's Guide, Third Edition emerged from the Linux Documentation Project (LDP). The LDP's goal is to centralize all of the issues of Linux documentation, ranging from online documentation topics such as installing, using, and running Linux.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

HTML & XHTML: The Definitive Guide


Chuck Musciano - 1996
    For nearly a decade, hundreds of thousands of web developers have turned to HTML & XHTML: The Definitive Guide to master standards-based web development. Truly a definitive guide, the book combines a unique balance of tutorial material with a comprehensive reference that even the most experienced web professionals keep close at hand. From basic syntax and semantics to guidelines aimed at helping you develop your own distinctive style, this classic is all you need to become fluent in the language of web design.The new sixth edition guides you through every element of HTML and XHTML in detail, explaining how each element works and how it interacts with other elements. You'll also find detailed discussions of CSS (Cascading Style Sheets), which is intricately related to web page development. The most all-inclusive, up-to-date book on these languages available, this edition covers HTML 4.01, XHTML 1.0, and CSS2, with a preview of the upcoming XHTML2 and CSS3. Other topics include the newer initiatives in XHTML (XForms, XFrames, and modularization) and the essentials of XML for advanced readers. You'll learn how to:Use style sheets to control your document's appearance Work with programmatically generated HTML Create tables, both simple and complex Use frames to coordinate sets of documents Design and build interactive forms and dynamic documents Insert images, sound files, video, Java applets, and JavaScript programs Create documents that look good on a variety of browsersThe authors apply a natural learning approach that uses straightforward language and plenty of examples. Throughout the book, they offer suggestions for style and composition to help you decide how to best use HTML and XHTML to accomplish a variety of tasks. You'll learn what works and what doesn't, and what makes sense to those who view your web pages and what might be confusing. Written for anyone who wants to learn the language of the Web--from casual users to the full-time design professionals--this is the single most important book on HTML and XHTML you can own.Bill Kennedy is chief technical officer of MobileRobots, Inc. When not hacking new HTML pages or writing about them, "Dr. Bill" (Ph.D. in biophysics from Loyola University of Chicago) is out promoting the company's line of mobile, autonomous robots that can be used for artificial intelligence, fuzzy logic research, and education.Chuck Musciano began his career as a compiler writer and crafter of tools at Harris Corporations' Advanced Technology Group and is now a manager of Unix Systems in Harris' Corporate Data Center.

Elements of Programming Interviews in Java: The Insiders' Guide


Adnan Aziz - 2015
    See the website for links to the C++ version, as well as to a version that uses larger fonts.Have you ever...Wanted to work at an exciting futuristic company?Struggled with an interview problem thatcould have been solved in 15 minutes?Wished you could study real-world computing problems?If so, you need to read Elements of Programming Interviews (EPI).EPI is your comprehensive guide to interviewing for software development roles.The core of EPI is a collection of over 250 problems with detailed solutions. The problems are representative of interview questions asked at leading software companies. The problems are illustrated with 200 figures, 300 tested programs, and 150 additional variants.The book begins with a summary of the nontechnical aspects of interviewing, such as strategies for a great interview, common mistakes, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI. We also provide a summary of data structures, algorithms, and problem solving patterns.Coding problems are presented through a series of chapters on basic and advanced data structures, searching, sorting, algorithm design principles, and concurrency. Each chapter stars with a brief introduction, a case study, top tips, and a review of the most important library methods. This is followed by a broad and thought-provoking set of problems.A practical, fun approach to computer science fundamentals, as seen through the lens of common programming interview questions. Jeff Atwood/Co-founder, Stack Overflow and Discourse

Violent Python: A Cookbook for Hackers, Forensic Analysts, Penetration Testers and Security Engineers


T.J. O'Connor - 2012
    Instead of relying on another attacker's tools, this book will teach you to forge your own weapons using the Python programming language. This book demonstrates how to write Python scripts to automate large-scale network attacks, extract metadata, and investigate forensic artifacts. It also shows how to write code to intercept and analyze network traffic using Python, craft and spoof wireless frames to attack wireless and Bluetooth devices, and how to data-mine popular social media websites and evade modern anti-virus.

Deep Learning with Python


François Chollet - 2017
    It is the technology behind photo tagging systems at Facebook and Google, self-driving cars, speech recognition systems on your smartphone, and much more.In particular, Deep learning excels at solving machine perception problems: understanding the content of image data, video data, or sound data. Here's a simple example: say you have a large collection of images, and that you want tags associated with each image, for example, "dog," "cat," etc. Deep learning can allow you to create a system that understands how to map such tags to images, learning only from examples. This system can then be applied to new images, automating the task of photo tagging. A deep learning model only has to be fed examples of a task to start generating useful results on new data.

Pragmatic Version Control: Using Subversion (The Pragmatic Starter Kit Series)


Mike Mason - 2005
    Version control, done well, is your "undo" button for the project: nothing is final, and mistakes are easily rolled back.This book describes Subversion 1.3, the latest and hottest open source version control system, using a recipe-based approach that will get you up and running quickly and correctly. Learn how to use Subversion the right way-the pragmatic way.With this book, you can:Keep all project assets safe--not just source code--and never run the risk of losing a great idea Know how to undo bad decisions--even directories and symlinks are versioned Learn how to share code safely, and work in parallel for maximum efficiency Install Subversion and organize, administer and backup your repository Share code over a network with Apache, svnserve, or ssh Create and manage releases, code branches, merges and bug fixes Manage 3rd party code safely Use all the latest Subversion 1.3 features including locking and path-based security, and much more!Now there's no excuse not to use professional-grade version control.

Murach's HTML5 and CSS3: Training and Reference


Zak Ruvalcaba - 2011
    This title also teaches you how to use the HTML5 and CSS3 features alongside the earlier standards.