Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Batman: No Man's Land


Alan Grant - 2000
    Instead, the government gives Gothamites 24 hours to get out, after which it will blow up the bridges and tunnels, isolating Gotham from the world. Batman: No Man's Land presents this cut-off Gotham City, a place with no ground rules, where Batman and Commissioner Gordon must try to forge order out of chaos.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Superman, Vol. 1: No Limits!


Jeph Loeb - 2000
    On the eve of the new millennium, Superman blasts into new adventures by facing the villainous vixen known as Encantadora, and battling both the interplanetary conqueror Mongul and the Eradicator.

Ultimate Sticker Book: Frozen


D.K. Publishing - 2013
    When a prophecy traps a kingdom in eternal winter, Anna, a fearless optimist, teams up with extreme mountain man Kristoff and his sidekick reindeer, Sven, on an epic journey to find Anna's sister, the Snow Queen Elsa, and put an end to her icy spell. Encountering mystical trolls, a funny snowman named Olaf, Everest-like extremes, and magic at every turn, Anna and Kristoff battle the elements in a race to save the kingdom from destruction. Aspiring princesses everywhere are sure to love the new Ultimate Sticker Book: Frozen from DK. Packed with more than 60 exciting reusable stickers featuring beloved characters and icons from Frozen, kids will be able re-create their favorite scenes from the movie while learning fun and interesting movie facts along the way.