HTML for the World Wide Web with XHTML and CSS (Visual QuickStart Guide)


Elizabeth Castro - 2002
    The task-based approach teaches readers how to combine HTML and CSS to create sharp and consistent Web pages.

Thinking in CSS


Aravind Shenoy - 2014
    Instead of wandering through loads of theory, we will understand CSS more practically so that we can design a webpage using CSS. We have used Notepad for the examples in this book. Alternatively, you can also use Notepad++ or any advanced editor. All that you need to do is copy the code and paste it into Notepad. Upon execution, you will get the output as depicted in the screenshots. Screenshots are provided for each sample code. Coding gets better with practice. The examples in this book are compatible with almost every browser. Instead of using the verbatim code, you can modify the code and see the change in the output, thereby understanding the subtle nuances of CSS. By the end of the book, with practice, you can achieve better things and get more acquainted with CSS.

Working at the Ubuntu Command-Line Prompt


Keir Thomas - 2011
    His books have been read by over 1,000,000 people and are #1 best-sellers. His book Beginning Ubuntu Linux recently entered its sixth edition, and picked-up a Linux Journal award along the way. Thomas is also the author of Ubuntu Kung Fu. * * * * * * * * * * * * * * * * * Get to grips with the Ubuntu command-line with this #1 best-selling and concise guide. "Best buck I've spent yet" — Amazon review.* Readable, accessible and easy to understand;* Learn essential Ubuntu vocational skills, or read just for fun;* Covers Ubuntu commands, syntax, the filesystem, plus advanced techniques;* For ANY version of Linux based on Debian, such as Linux Mint--not just Ubuntu!;* Includes BONUS introduction to Ubuntu chapter, plus a glossary appendix and a guide to reading Linux/Unix documentation.

The C# Player's Guide


R.B. Whitaker - 2012
    

Building Java Programs: A Back to Basics Approach


Stuart Reges - 2007
    By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience. Introduction to Java Programming, Primitive Data and Definite Loops, Introduction to Parameters and Objects, Conditional Execution, Program Logic and Indefinite Loops, File Processing, Arrays, Defining Classes, Inheritance and Interfaces, ArrayLists, Java Collections Framework, Recursion, Searching and Sorting, Graphical User Interfaces. For all readers interested in introductory programming.

Java 2: The Complete Reference


Herbert Schildt - 2000
    This book is the most complete and up-to-date resource on Java from programming guru, Herb Schildt -- a must-have desk reference for every Java programmer.

Thinking in C++


Bruce Eckel - 1995
    It shows readers how to step back from coding to consider design strategies and attempt to get into the head of the designer.

Programming Entity Framework: Code First


Julia Lerman - 2011
    With this concise book, you’ll work hands-on with examples to learn how Code First can create an in-memory model and database by default, and how you can exert more control over the model through further configuration.Code First provides an alternative to the database first and model first approaches to the Entity Data Model. Learn the benefits of defining your model with code, whether you’re working with an existing database or building one from scratch. If you work with Visual Studio and understand database management basics, this book is for you.Learn exactly what Code First does—and does not—enable you to doUnderstand how property attributes, relationships, and database mappings are inferred from your classes by Code FirstUse Data Annotations and the Fluent API to configure the Code First data modelPerform advanced techniques, such as controlling the database schema and overriding the default model cachingThis book is a continuation of author Julia Lerman’s Programming Entity Framework, widely recognized as the leading book on the topic.

Pro JavaScript Design Patterns


Ross Harmes - 2007
    But there is more power waiting to be unlockedJavaScript is capable of full objectoriented capabilities, and by applyingobject-oriented principles, best practices, and design patterns to your code, you can make it more powerful, more efficient, and easier to work with alone or as part of a team.With Pro JavaScript Design Patterns, you'll start with the basics of objectoriented programming in JavaScript applicable to design patterns, including making JavaScript more expressive, inheritance, encapsulation, information hiding, and more. With that covered, you can kickstart your JavaScript development in the second part of the book, where you'll find detail on how to implement and take advantage of several design patterns in JavaScript, including composites, decorators, facades, adapters, and many more.Each chapter is packed with realworld examples of how the design patterns are best used and expert advice on writing better code, as well as what to watch out for. Along the way you'll discover how to create your own libraries and APIs for even more efficient coding.Master the basics of objectoriented programming in JavaScript, as they apply to design patterns Apply design patterns to your kickstart your JavaScript development Work through several realworld examples What you'll learn How to apply objectoriented programming techniques in JavaScript How to take advantage of inheritance, interfaces, and encapsulation and information hiding to kickstart your JavaScript development How to implement several design patterns in your JavaScript projects, including factory, facade, bridge, composite, adapter, decorator, flyweight, proxy, command, observer, and chain of responsibility How to make your code easier to manage in a team environment, as well as on your own How to create your own libraries and APIs Who this book is forThis book will be an invaluable learning tool for any experienced JavaScript developer. Table of Contents Expressive JavaScript Interfaces Encapsulation and Information Hiding Inheritance The Singleton Pattern Chaining The Factory Pattern The Bridge Pattern The Composite Pattern The Facade Pattern The Adapter Pattern The Decorator Pattern The Flyweight Pattern The Proxy Pattern The Observer Pattern The Command Pattern The Chain of Responsibility Pattern

Beginning PHP and MySQL 5: From Novice to Professional


W. Jason Gilmore - 2004
    Essentially three books in one: provides thorough introductions to the PHP language and the MySQL database, and shows you how these two technologies can be effectively integrated to build powerful websites. Provides over 500 code examples, including real-world tasks such as creating an auto-login feature, sending HTML-formatted e-mail, testing password guessability, and uploading files via a web interface. Updated for MySQL 5, includes new chapters introducing triggers, stored procedures, and views.

Schaum's Outline of Theory and Problems of Data Structures


Seymour Lipschutz - 1986
    This guide, which can be used with any text or can stand alone, contains at the beginning of each chapter a list of key definitions, a summary of major concepts, step by step solutions to dozens of problems, and additional practice problems.

Pro Django


Marty Alchin - 2008
    Learn how to leverage the Django web framework to its full potential in this advanced tutorial and reference. Endorsed by Django, Pro Django more or less picks up where The Definitive Guide to Django left off and examines in greater detail the unusual and complex problems that Python web application developers can face and how to solve them.Provides in-depth information about advanced tools and techniques available in every Django installation Runs the gamut from the theory of Django's internal operations to actual code that solves real-world problems for high-volume environments Goes above and beyond other books, leaving the basics behind Shows how Django can do things even its core developers never dreamed possible

Introducing Windows Azure for IT Professionals


Mitch Tulloch - 2013
    It is offered for sale in print format as a convenience.Get a head start evaluating Windows Azure - with technical insights from a Microsoft MVP Mitch Tulloch. This guide introduces the latest features and capabilities, with scenario-based advice on how the platform can meet the needs of your business. Get the high-level overview you need to begin preparing your deployment now.Topics include: Understanding Windows Azure Windows Azure Compute Services Windows Azure Network Services Windows Azure Data Services Windows Azure App Services Getting Started with Windows Azure

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Beginning iPhone Development: Exploring the iPhone SDK


Dave Mark - 2008
    You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.