Writing Magic: Creating Stories that Fly


Gail Carson Levine - 2006
    She shows how you, too, can get terrific ideas for stories, invent great beginnings and endings, write sparkling dialogue, develop memorable characters—and much, much more. She advises you about what to do when you feel stuck—and how to use helpful criticism. Best of all, she offers writing exercises that will set your imagination on fire.With humor, honesty, and wisdom, Gail Carson Levine shows you that you, too, can make magic with your writing.

Monster Manual


E. Gary Gygax - 1977
    To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up."This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

Minecraft for Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

Gods, Demigods & Demons: An Encyclopedia of Greek Mythology


Bernard Evslin - 1975
    Here are the gods of the Olympian pantheon. Here too are the demigods, demons, heroes, and many of the best-loved (as well as lesser-known) cycles, fables and nature myths. The entries, always readable and informative, convey the significance of Greek mythology and its place at the core of Western culture. They evoke the majesty, as well as the all-too-human foibles, of the Greek deities and their acolytes. Whether they find themselves caught up by the single combat of Hector and Achilles before the looming walls of Troy; or find themselves transported, like Odysseus, by the haunting song of the Sirens; or are thrilled by the quest of Jason and his Argonauts for the fabled Golden Fleece - enthusiasts of myth and ancient history will discover many richnesses to enjoy here. Gods, Demigods and Demons is both a helpful guide and a one-stop resource that can be consulted again and again. It will prove an indispensable companion to the world of the ancient Greeks and the gods they worshipped.

The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Journey to the Center of the Earth


Nicholas Harris - 1999
    A three-dimensional journey is conveyed by the use of a window on the cover and cut-outs on each spread to show the Earth's layers. A double gatefold provides the starting point for this fascinating scientific adventure that explores territory never seen by humankind. Dimensions (inches): 10 x 12

The Redwall Cookbook


Brian Jacques - 2005
    A gift like no other for fans of the series, old or new.

Runny Babbit: A Billy Sook


Shel Silverstein - 2005
    From the legendary creator of Where the Sidewalk Ends, A Light in the Attic, Falling Up, and The Giving Tree comes an unforgettable new character in children's literature: Runny Babbit.Runny Babbit is Shel Silverstein's hilarious and New York Times-bestselling book of spoonerisms—words or phrases with letters or syllables swapped: bunny rabbit becomes Runny Babbit.Welcome to the world of Runny Babbit and his friends Toe Jurtle, Skertie Gunk, Rirty Dat, Dungry Hog, Snerry Jake, and many others who speak a topsy-turvy language all their own.So if you say, "Let's bead a rookThat's billy as can se,"You're talkin' Runny Babbit talk,Just like mim and he.And don't miss Runny Babbit Returns, the new book from Shel Silverstein!

The Dragonology Handbook: A Practical Course in Dragons


Dugald A. Steer - 2005
    Among the volume's charming novelty elements are:—Dr. Drake's own school report card— A pullout official ID card from the Secret & Ancient Society ofDragonologists—Four sheets of stickers featuring dragons, gems, vintage ads and posters — and more!

Twilight Director's Notebook: The Story of How We Made the Movie Based on the Novel by Stephenie Meyer


Catherine Hardwicke - 2009
    With never-before-seen notes, sketches, and photographs taken directly from the visionary director's personal notebook, this book includes everything from her visual inspirations, to step-by-step breakdowns of action sequences, to a behind the scenes look at some of the most pivotal moments in the creation of the film, and much more.Get the inside story - this collectible notebook will be a must-have addition to every Twilight fan's bookshelf!

Breverton's Phantasmagoria: A Compendium of Monsters, Myths and Legends


Terry Breverton - 2011
    People, Beings and BeastsWhere does the boogeyman come from?What creatures feast on faithful men?How do you defeat a minotaur?What really riles a dragon?Where would you find real-life werewolves?What happened to Atlantis?From dragons, vampires, werewolves and fairies to flying carpets, lost cities and modern-day mysteries,this delightful compendium of over 250 weird and wonderful legends, myths and monsters will entertain and astound anyone

Encyclopedia Horrifica: Terrifying Truth About Vampires, Ghosts, Monsters, and More


Joshua Gee - 2007
    But beware! Surprises lurk at the turn of every page. . . .Discover a time line of ALIEN LIFE on earth--beginning 4 billion years ago! Meet a man recruited by the U.S. government to become a PSYCHIC SUPERSPY. Spend a dark and stormy night with professional GHOSTBUSTERS. Visit a mysterious library in search of DRACULA's shocking origins. Witness new photos of the actual sea monster that inspired the mythical KRAKEN. And much more!

Star Wars: The Blueprints


J.W. Rinzler - 2011
    With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the Millennium Falcon , the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.

Monstrous Compendium: Volume One


David Zeb Cook - 1989
    Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!