The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
The Animator's Survival Kit
Richard Williams - 2001
During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
The Art of Ceres: Celestial Legend
Yuu Watase - 2000
The first English-language collection of works by one of the most popular anime and manga artists, The Art of Ceres collects Yu Watases color and black-and-white illustrations from Ayashi no Ceres, including paintings and designs.
The Art of Osamu Tezuka: God of Manga
Helen McCarthy - 2009
Tezuka was Walt Disney, Stan Lee, Jack Kirby, Tim Burton, and Carl Sagan all rolled into one incredibly prolific creator, changing the face of Japanese culture forever. Best known for Astro Boy and Kimba the White Lion, Tezuka was instrumental in developing Japanese animation and modern manga comics. The Art of Osamu Tezuka is the first authorized biography celebrating his work and life and featuring over 300 images—many of which have never been seen outside of Japan. With text by respected manga expert Helen McCarthy, The Art of Osamu Tezuka: God of Manga pays tribute to the work of an artist, writer, animator, doctor, entrepreneur, and traveler whose curious mind spawned dozens of animated films, and over 170,000 pages of comics art in one astonishingly creative lifetime.The Art of Osamu Tezuka: God of Manga also includes an exclusive 45-minute DVD documentary covering Tezuka’s prolific career, from his early manga characters to his later animation work. The package is out of the ordinary as well. It is a hardcover with an onlay and a vinyl jacket.
Perspective Made Easy
Ernest Norling - 1939
This easy-to-follow book — the first devoted entirely to clarifying the laws of perspective — remedies the situation. In it, the author uses over 250 simple line drawings to illustrate the concepts involved.Beginning with clear, concise, immediately applicable discussions of the horizon, vanishing point, and the crucial relationship of eye level to perspective drawing, you'll learn how to place figures and objects in a drawing, depict interiors, create shade and shadows, and achieve all the other elements necessary for a successful perspective drawing. By repeatedly stressing important points, Mr. Norling teaches you to make them second-nature. Moreover, his approach is so simple and direct that no matter how little raw talent or experience you have, you will soon be able to apply these techniques almost instinctively.Mastery of perspective is a basic skill every artist must have. This simple, nontechnical guide will enable you to master its essentials in a relatively short time. Clear and concise, this book is an essential addition to any artist's bookshelf.
Drawing Down the Moon: The Art of Charles Vess
Charles Vess - 2009
Whispering mountains. The fallen towers of ancient kings. Spirit-filled lakes. The distant strains of elven bards. For over 30 years, the fantasy art of Charles Vess has been acclaimed worldwide; his rich palette, striking compositions, and lavish detail second to none in the field.
The Art of Rick and Morty
Justin Roiland - 2017
Now, take a deep trans-dimensional dive into the creation of these many insane universes with The Art of Rick and Morty!This new book is a must-have, not only for followers of the series, but for fans of animation as well! Featuring intimate commentary from the show's creators accompanying a vast collection of process, concept, and production art, this striking volume offers a tantalizing exploration of one of the most outlandish and beloved shows on television. Don't miss your chance to see the amazing art that goes into creating this twisted and fantastic Adult Swim series!
M.C. Escher: The Graphic Work
M.C. Escher - 1954
Escher was born in 1898 in Leeuwarden (Netherlands). He received his first drawing lessons during secondary school from F.W. van der Haagen, who also taught him the block printing, thus fostering Escher's innate graphic talents. From 1912 to 1922 he studied at the School of Architecture and Ornamental Design in Haarlem, where he was instructed in graphic techniques by S. Jessurun de Mesquita, who greatly influenced Escher's further artistic development. Between 1922 and 1934 the artist lived and worked in Italy. Afterwards Escher spent two years in Switzerland and five in Brussels before finally moving back to Barn in Holland, where he died in 1972. M.C. Escher is not a surrealist drawing us into his dream world, but an architect of perfectly impossible worlds who presents the structurally unthinkable as though it were a law of nature. The resulting dimensional and perspectival illusions bring us into confrontation with the limitations of our sensory perception. About the Series: Each book in TASCHEN's Basic Art series features:a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions
Assassin's Creed: Limited Edition Art Book
Ubisoft Entertainment - 2007
To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.
The Art of Death Stranding
Titan Books - 2019
From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.
ARh+
H.R. Giger - 1981
Giger (1940—2014) reigned as one of the leading exponents of fantastic art. After he studied interior and industrial design for eight years at the School of Commercial Art in Zurich, Switzerland, from 1962 till 1970, he was soon gaining attention as an independent artist, with endeavors ranging from surrealistic dream landscapes created with a spray gun and stencils, to album cover designs for famous pop stars, and sculptures. In addition, Giger’s multi-faceted career includes designing two bars, located in Tokyo and Chur, as well as work on various film projects—his creation of the set design and title figure for Ridley Scott’s filmAlien won him not only international fame but also an Academy Award for Best Achievement for Visual Effects (1980).About the series:Each book in TASCHEN’s Basic Art series features:●a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance●a concise biography●approximately 100 illustrations with explanatory captions
The Art of Star Wars: The Force Awakens
Phil Szostak - 2015
The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic—all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams’s vision to life; unused “blue sky” concept art offers glimpses into roads not traveled. Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being.ALSO AVAILABLE FROM ABRAMS IN FALL 2016:The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2
The Art of Horizon Zero Dawn
Paul Davies - 2017
The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.
Jamie Hewlett
Julius Wiedemann - 2017
With influences ranging from hip hop to zombie slasher movies, Hewlett emerged in the mid 1990s as cocreator of the zeitgeist-defining Tank Girl comic. With then-roommate, Blur frontman Damon Albarn, he went on to create the unique cartoon band Gorillaz, a virtual pop group of animated characters, which recorded four studio albums and mounted breathtaking live spectacles. Since then, Hewlett has continued to collaborate with Albarn on projects including an elaborate staging of the Chinese novel Monkey: Journey to the West by Wu Cheng en, complete with circus acrobats, Shaolin monks, and Chinese singers. In 2006, he was named Designer of the Year by the Design Museum in London, and in 2009, Hewlett and Albarn won a Bafta for their Monkey animated sequence for the Beijing Olympic Games. More recently, an exhibition of prints at the Saatchi Gallery in London demonstrated an exciting new direction in Hewlett s practice. This new TASCHEN edition, Hewlett s first major monograph, illustrates this thrilling creative journey with over 400 artworks from the Tank Girl era through Gorillaz and up to the present day. Through stories, characters, strips, and sketches, we trace Hewlett s exceptional capacity for invention and celebrate a polymath artist who refuses to rest on his laurels, or to be pigeonholed into a particular practice.Text in English, French, and German"
Fables: Covers
James Jean - 2008
Also included is a afterword by celebrated Fables writer/creator Bill Willingham. Designed and annotated by the artist, this deluxe, oversized hardcover includes ten vellum sleeve inserts, an embossed case and other fine art details that make Fables: Covers by James Jean as elegant and unique as the Fables covers themselves.