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Dragon Magazine #242: November/December by Dave Gross
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Guilty Pleasures #3 (Anita Blake, Vampire Hunter)
Laurell K. Hamilton - 2007
It is included in the graphic novels Anita Blake, Vampire Hunter: Guilty Pleasures, Volume 1 and Anita Blake, Vampire Hunter: Guilty Pleasures, which collect comics #1-6 and #1-12 respectively.
Urban Shaman - Thunderbird Falls - Coyote Dreams
C.E. Murphy - 2009
The Book of Maladies Boxset (Books 1-3): An epic fantasy boxed set
D.K. Holmberg - 2020
Issue in Doubt
David Sherman - 2013
Seventeen of them had not developed interstellar travel. Those were destroyed by the species that did reach the stars. That space-faring eighteenth decimated the human colony on the Semi-Autonomous World Troy. A Marine Force Recon platoon sent to investigate is wiped out almost to the last man. In reaction, the North American Union assembles the largest army seen since the major wars of the 20th Century. A Marine Corps Combat Force is sent to "kick in the door," backed up by a four-division Army corps to take the planet back. The initial landing is unopposed. It isn't until the fleet carrying the Army corps is approaching Troy that the enemy strikes, with devastating effect.
Dragonwatch, Vol. 5: Return of the Dragon Slayer
Brandon Mull - 2021
World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
Age of Mortals
Margaret Weis - 2003
The gods who watched the world were absent for decades, mighty dragon overlords warred and conquered vast territories, and old magic had to be learned to replace the new. An epic War of Souls had to be fought to resotre some of what was lost ushering in a new and exciting era, full of possibilities for both good and evil.The Age of Mortals Campaign Book is designed as a companion volume to the DRAGONLANCE CAMPAIGN SETTING published by Wizards of the Coast. Designed and written by the same design team (under the guideance of author Margaret Weis), this volume gives players everything they need to play in any Fifth Age campaign including during and after the War of Souls itself
Annals of the Black Company
Glen Cook - 2018
They bury their doubts with their dead.The Annals of the Black Company discounted ebundle includes: The Black Company, Shadows Linger, The White Rose, Shadow Games, Dreams of Steel, The Silver Spike, Bleak Seasons, She Is The Darkness, Water Sleeps, Soldiers LiveAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Novels of P.G. Wodehouse
P.G. Wodehouse - 2009
Austin's 1903Three Men and a Maid 1922Uneasy Money 1917The White Feather 1907A Wodehouse Miscellany, Articles & Stories 1916
Dark Tower: Treachery #1
Robin Furth - 2008
And what the young gunslinger sees brings him the darkest of nightmares.
Imaginary Friends
Philip Pullman - 2017
All the essays in the collection focus on storytelling. Warm, funny and entertaining, they discuss Philip's own stories, the craft of writing, other storytellers and the importance of stories in our culture.
Pack
Lilith Saintcrow - 2014
Unfortunately, she’s going to find out that’s not quite enough…
Unseen Academicals: Adapted for the Stage
Stephen Briggs - 2015
Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl.And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic.Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too).As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football.As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld.In 1990, he wrote to ask Terry if he could stage Wyrd Sisters. That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays.He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook, The Discworld Companion (now called Turtle Recall
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler