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Big Blue Wrecking Crew: Smashmouth Football, a Little Bit of Crazy, and the '86 Super Bowl Champion New York Giants
Jerry Barca - 2016
Big Blue Wrecking Crew is the no-holds-barred story of the team that created Giant Football, the pound-you-into-submission, quarterback-crushing defense, coupled with a powerful ball control offense that resulted in a 1986 Superbowl Championship—the first in team history. In a gripping narrative of the season that changed the course of a franchise, author Jerry Barca takes readers on a wild journey filled with improbable characters. Linebacker Lawrence Taylor partied with the same level of recklessness and violence he put forth when he donned his jersey. Bill Parcells motivated his team in an unrelenting Jersey Guy way, and quiet defensive genius Bill Belichick would go on to greatness.Based on years of research and hundreds of interviews, Barca chronicles the Giants’ rise out of rock bottom to their status as a premiere NFL franchise. From behind-the-scenes personnel discussions of general manager George Young to the meeting rooms with Parcells and defensive coordinator Bill Belichick, Big Blue Wrecking Crew is filled with the riveting exploits of unforgettable players. It is an unfiltered look at how enormous egos came together to win a championship, playing hard and partying equally as hard along the way.
Stardew Valley Guidebook
Kari Fry - 2016
This handy farmer's almanac covers farming, crafting, foraging, combat, fishing and mining; it also includes detailed information of the residents of Stardew Valley, so you can truly make the most of your wonderful new life on the farm.
Iron Empires Volume 1: Faith Conquers
Christopher Moeller - 2004
Volume 1 collects the four part series originally titled Shadow Empires, published in 1994, and features the three-part story "The Passage," originally published in Dark Horse Presents, now in full-color for the first time!
Horizon Zero Dawn - Free Comic Book Day Issue
Anne Toole - 2020
Earth has been remade into a lush, thriving ecosystem, but with a new dominant species: the machines.These massive, animal-like robots fill the lands, oceans, and skies, serving as the guardians and enforcers of the revived natural order.New generations of humans formed into pre-industrial tribes, without knowledge of the doomed civilization that preceded them, that of the "Old Ones" – us.Little did they know that threats from the ancient world persisted, the greatest of which was HADES, a mysterious A.I. bent on wiping out all organic life. Bolstered by an army of misguided zealots and corrupted machines, it launched a massive assault on humanity's largest tribe.After a desperate battle, HADES was defeated by Aloy, the greatest machine hunter of her age, and a coalition of faithful allies at the city of Meridian.Now Talanah, one of Aloy's closest confidantes and the newly appointed Sunhawk of the Hunters Lodge, seeks a moment of respite after the epic struggle.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner - 2003
Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
Little Nightmares #2
John Shackleford - 2017
Inspired by the smash hit video game of 2017, adventurer ‘Six’ – trapped in the mysterious, deadly Maw – encounters others captured by the ferryman… but do their stories offer a way out?
Dungeons & Dragons: Fell's Five
John RogersAndrés Ponce - 2014
Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.
Dredd: Underbelly
Arthur Wyatt - 2014
Mega-City One, one year later.In the wake of Ma-Ma’s death, other criminal gangs in Mega-City One are moving into the power vacuum, trying to fill the gap in the market left by the Slo-Mo drug. When a corpse dump is discovered in a rad-pit, the bodies are all revealed to be mutants. Could the dead be connected with an outfit smuggling illegal refugees into the city from the Cursed Earth? Judge Dredd once again teams up with Psi-Judge Anderson as they scour the underworld for the perps responsible, and bring them to justice!
Transformers
Bob Budiansky - 1985
The Autobots are reformatted by the Ark to resemble cars and trucks; the Decepticons take the form of jets, weapons or in the case of Soundwave, a cassette deck with tapes.The Decepticons wreak havoc, steal energy and build a fortress. The Autobots, seen here as very weak underdogs, unsuited for war, fight valiantly to stop their foes.Ultimately, it's the humans that the Autobots befriend that save the day. Buster Witwicky's dad, captured by the Decepticons to formulate a fuel for them, secretly poisons his captors.In the final battle, five Autobots take on the entire Decepticon army. On the cusp of defeat, the tainted fuel concocted by Mr. Witwicky kicks in and the Decepticons fall.The Autobots don't even have time to celebrate, however, as the 4-part mini-series ends with Shockwave making an appearance, blowing the remaining Autobots to pieces. This cliffhanger led directly into the monthly Marvel run, which began 3 months after the miniseries ended. (Issue #4 had a cover date of Mar. 1985; issue #5 had a date of June.)Starting with issue 5, The Transformers had more drastic changes. Before reaching its 30th issue, both Optimus Prime and Megatron had been killed off to make way for newer characters.Starting in issue 35 (cover-dated December, 1987), the events became less Earth-centric, as the Transformers repaired their spacecraft and were able to revisit their homeworld Cybertron and other planets. This aspect was particularly prominent in the Matrix Quest sub-plot.In issue 75 (cover-dated February, 1991), the Autobots and Decepticons had united under one banner after Autobot commander Optimus Prime surrendered to Scorponok, in order to end their civil war. United, they finally faced their ancient nemesis: Unicron. The Transformers won, but with heavy losses, including the deaths of Scorponok and Optimus Prime (again). Peace between the two Transformers factions was shortlived after Unicron's death. Bludgeon, the new Decepticon leader, tried to strand the Autobots on Cybertron, which was apparently destroying itself. His plan failed and the final confrontation between the two factions played out, with the Autobots lead again by Grimlock. Optimus Prime is united with Hi-Q (his Powermaster) and given life by The Last Autobot. He returns to battle to save the Autobots and then exiles the Decepticons forever (until Transformers: Generation 2). After the battle with Unicron, the comic ran for only five issues before being cancelled. The final issue had the mini series banner above the title; "#80 IN A FOUR ISSUE LIMITED SERIES".Most of the issues of Transformers Marvel US were written by two writers. Although the first four issues were written by Jim Salicrup, editor Bob Budiansky was the one who contributed the most to the story, writing the character bios and backgrounds for the Transformers, even giving names to some of them. After the mini-series became an ongoing comic, Budiansky was promoted to constant writer. Except for issue #16 (Plight of the Bumblebee, written by Len Kaminski), issue #43 (The big broadcast of 2006, a Transformers cartoon episode adaptation by Ralph Macchio) and the two-part story Man of Iron (imported from Transformers Marvel UK), Bob wrote all the Transformers comics until issue #55.Most famous story arcs and issues are Warrior's school featuring the introduction of the Dinobots and the first clash between Autobot medic Ratchet and Megatron; Prime Time! when Optimus Prime is finally freed from captivity and battles current Decepticon commander Shockwave; Smelting Pool and The Bridge to Nowhere brought the story back to Cybertron where only a handful of Autobots fight an underground war against Straxus's Decepticons, also introducing Blaster, Budiansky's most-used character who was radically different from his cartoon and Marvel UK version. Afterdeath and Gone but not forgotten saw the deaths (for a while, anyway) of Optimus Prime and Megatron, after which Grimlock took control of the Autobot forces in King of the Hill. Starting at issue #28, Blaster and Goldbug (a rebuilt Bumblebee) defected from the Autobots due to Grimlock tyrannical leadership, which ended with Grimlock and Blaster having a duel in Totaled. The next issue, People Power saw the return of Optimus Prime, as a Powermaster. The "Underbase saga" began in issue #47 and ended in issue #50, Dark Star, where Starscream, absorbing the power of the Underbase, kills most of the active Transformers of the time. (Budiansky admitted in an interview that Hasbro was forcing him to introduce new characters so quickly, he had to do an epic to "make room" for them.) Budiansky's last 5 stories were very mediocre, he himself said that he lost the interest in Transformers, and asked Hasbro to hand over the comics to a new writer.From issue #56, the by then well-known writer of Transformers Marvel UK, Simon Furman took over the reins, having been asked by Marvel US. Furman used the characterisation he used at Marvel UK for the Transformers, and introduced many characters to the US comic who have already appeared in the UK comic. He wrote all the issues until the comic's cancellation at issue #80.Furmnan's most famous story arcs include Back from the Dead, the return of Megatron who kidnaps Ratchet to help him in his revenge against both Autobots and Decepticons; Primal Scream! which introduced Primus and re-told the origin of the Transformer race to the US readers too; the "Matrix Quest" which features the Autobots sending numerous teams to locate the Matrix that was lost when Optimus "died" and his body was shot into space; and the Unicron story arc from #67 to #75, featuring the Transformers' ultimate battle against the Chaos Bringer.Sadly the comic was cancelled shortly after issue #75, so Furman had to "wrap up" the ending. According to some interviews with him, he planned to feature the Neo-Knights and the "demons" inhabiting Cybertron's underground more in the never-written issues
The Forever War #1
Joe Haldeman - 2017
An epic SF war story spanning space and time, The Forever War explores one soldier's experience caught up in the brutal machinery of a war that reaches across the stars.
Family Guy: The Official Episode Guide: Seasons 1-3
Steve Callaghan - 2005
Learn more about Peter, Lois, Meg, Chris, Stewie, Brian, and friends than you can shake a stick at -- or, in Brian's case, shake a martini at!There's a ton of insider stuff too:Commentary from the show's creator, producers, writers, and voice-over artists, including thoughts about those guys at Fox who did the unthinkable (like canceling the show) ...and then the unheard of (like bringing it back to the network!)Behind-the-scenes jokes and pranksSubtle things you may have missedAnd lots moreIt's all here -- Family Guy, uncanceled, unbanned, and uncensored!It's a must-have for all Family Guy fans.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Tintin
Jean-Marc Lofficier - 2002
Packed with facts as well as expert opinions, each book has all the key information you need to know about such popular topics as film, television, cult fiction, history, and more. In addition to an introduction to the subject, each topic is individually analyzed and reviewed, examining its impact on popular culture or history. There's also a reference section that lists related web sites and weightier (and more expensive) books on the subject. For media buffs, students, and inquiring minds, these are great entry-level books that build into an essential library.
Comic-Con Strikes Again!
Douglas Wolk - 2011
Every year, 130,000 people flock to San Diego for a five-day marathon of Hollywood star power, sensory overload, gigantic shopping bags, grand feats of imagination, tacky nostalgia, very long lines, and people dressed up as Princess Leia. It's the place where people who love the fantastic side of culture go to express that love, and where the companies that want to sell them fantasies in every possible medium try desperately to woo them. Douglas Wolk (author of the Eisner Award-winning "Reading Comics: How Graphic Novels Work and What They Mean") plunges into Comic-Con's bizarre collision of fans and franchises, and looks at what happens when the marketers of movies, TV shows, comics and games meet their most devoted, most demanding consumers.
Game Boys: Professional Videogaming's Rise from the Basement to the Big Time
Michael Kane - 2008
Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America’s next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional “e-sports” teams in the U.S. Their battle for dominance, as juicy as any feud in “real” sports, leads the action in Michael Kane’s engaging and lively chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they’re going on TV. Are they really the “athletes” of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it’s a classic sports tale of victory and defeat, punched up for the millennial generation. It’s also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture.