Tim Burton
Ron Magliozzi - 2009
With a visual style inspired by the aesthetics of animation and silent comedy, Burton's work melds the exotic, the horrific and the comic, manipulating expressionism and fantasy with the skill of a graphic novelist. Published to accompany a major career retrospective at The Museum of Modern Art, this affordable volume considers Burton's career as an artist and film-maker. It narrates the evolution of his creative practices, following the current of his visual imagination from his earliest childhood drawings through his mature oeuvre.Illustrated with works on paper, moving-image stills, drawn and painted concept art, puppets and maquettes, storyboards and examples of his work as a graphic artist for his non-film projects, this volume sheds new light on Burton and presents previously unseen works from the artist's personal archive.Acclaimed American film-maker Tim Burton (born 1958) is known for his dark, gothic films about quirky outsiders, many of which are both Hollywood blockbusters and cult classics. To date they have been nominated for 16 Academy Awards and have won six. They include Pee-Wee's Big Adventure (1985), Beetle Juice (1988), Batman (1989), Edward Scissorhands (1990), Batman Returns (1992), Ed Wood (1994), Sleepy Hollow, (1999), Charlie and the Chocolate Factory and Corpse Bride (both 2005) and Sweeney Todd: The Demon Barber of Fleet Street (2007), among others. Alice in Wonderland is slated for 2010. Burton has collaborated extensively with composer Danny Elfman and with actors Johnny Depp and Helena Bonham Carter.
Tanpopo Volume 1
Camilla d'Errico - 2009
She is released from the machine that has been her only existence for the hope of finding happiness... Inspired by Goethe's Faust, a tragic play whose themes carry throughout this graphic novel. This edition has been reprinted in an extended version with additional pages and a new ending that continues and gives life to a new series of books. Color.
Norman Rockwell: Behind the Camera
Ron Schick - 2009
Working alongside skilled photographers, Rockwell acted as director, carefully orchestrating models, selecting props, and choosing locations for the photographs -- works of art in their own right -- that served as the basis of his iconic images. Readers will be surprised to find that many of his most memorable characters -- the girl at the mirror, the young couple on prom night, the family on vacation -- were friends and neighbors who served as his amateur models. In this groundbreaking book, author and historian Ron Schick delves into the archive of nearly 20,000 photographs housed at the Norman Rockwell Museum. Featuring reproductions of Rockwell's black-and-white photographs and related full-color artworks, along with an incisive narrative and quotes from Rockwell models and family members, this book will intrigue anyone interested in photography, art, and Americana.
Hardware: The Definitive SF Works of Chris Foss
Chris Foss - 2011
Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky
Exiles
Josef Koudelka - 2014
The sense of private mystery that fills these photographs--mostly taken during Koudelka's many years of wandering through Europe and Great Britain since leaving his native Czechoslovakia in 1968--speaks of passion and reserve, of his rage to see. Solitary, moving, deeply felt and strangely disturbing, the images in Exiles suggest alienation, disconnection and love. Exiles evokes some of the most compelling and troubling themes of the twentieth century, while resonating with equal force in this current moment of profound migrations and transience.Josef Koudelka (born 1938) has published ten books of photographs, many of which focus on the relationship between man and the landscape, including Gypsies (1975; revised and enlarged edition in 2011), Exiles (1988), Black Triangle (1994), Invasion 68: Prague (2008) and Wall (2013). Significant exhibitions of his work have been held at The Museum of Modern Art and the International Center of Photography, both in New York; Hayward Gallery, London; and Palais de Tokyo, Paris. Koudelka is the recipient of the Medal of Merit awarded by the Czech Republic (2002) and numerous other awards. In 2012, he was named Commandeur de l'Ordre des Arts et des Lettres by the French Ministry of Culture. He is based in Paris and Prague.
Total Jazz
Blutch - 2004
Drawn in a range of styles asimprovisational as Coltrane and Mingus — everything from loose lineworkto tight pen and ink to gestural pencils — Blutch captures the excitement oflive performance, the lovelorn, and the Great Jazz Detective, who is out butnot down.
Chip Kidd
Veronique Vienne - 2003
Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.
The Art of The Last of Us
Rachel Edidin - 2013
Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.
The Sandman: The Dream Hunters
Neil Gaiman - 1999
At the same time, while preparing for the Sandman 10th anniversary, he met Yoshitaka Amano, his artist for the 11th Sandman book. Amano is the famed designer of the Final Fantasy game series. The product of Gaiman's immersion in Japanese art, culture, and history, Sandman: Dream Hunters is a classic Japanese tale (adapted from "The Fox, the Monk, and the Mikado of All Night's Dreaming") that he has subtly morphed into his Sandman universe.Like most fables, the story begins with a wager between two jealous animals, a fox and a badger: which of them can drive a young monk from his solitary temple? The winner will make the temple into a new fox or badger home. But as the fox adopts the form of a woman to woo the monk from his hermitage, she falls in love with him. Meanwhile, in far away Kyoto, the wealthy Master of Yin-Yang, the onmyoji, is plagued by his fears and seeks tranquility in his command of sorcery. He learns of the monk and his inner peace; he dispatches demons to plague the monk in his dreams and eventually kill him to bring his peace to the onmyoji. The fox overhears the demons on their way to the monk and begins her struggle to save the man whom at first she so envied.Dream Hunters is a beautiful package. From the ink-brush painted endpapers to the luminous page layouts--including Amano's gate-fold painting of Morpheus in a sea of reds, oranges, and violets--this book has been crafted for a sensuous reading experience. Gaiman has developed as a prose stylist in the last several years with novels and stories such as Neverwhere and Stardust, and his narrative rings with a sense of timelessness and magic that gently sustains this adult fairy tale. The only disappointment here is that the book is so brief. One could imagine this creative team being even better suited to a longer story of more epic proportions. On the final page of Dream Hunters, in fact, Amano suggest that he will collaborate further with Mr. Gaiman in the future. Readers of Dream Hunters will hope that Amano's dream comes true. --Patrick O'Kelley
The Art of Heikala: Works and Thoughts
Heikala - 2018
Heikala’s artwork combines traditional watercolor painting and inks with a fresh, enchanting approach - fans love her charming characters and scenes that are largely influenced by Finnish and Japanese cultures. This combined with her in-depth sharing of her processes and knowledge, has given Heikala a social media following of over 400,000 on Instagram alone; she also has growing audiences on Tumblr, Facebook and Twitter.This visually appealing and coffee-table worthy, hardback art book not only includes Heikala’s sketches, works in progress and beautifully presented paintings that her fans will be familiar with, it also includes never-before-seen images from along Heikala’s creative journey; all new in-depth tutorials, thought processes and advice on watercolor painting; detailed how-to product design guides; and how she has built a successful career as an artist. A valuable book for fans, budding artists and experienced illustrators alike
The Art of Jaime Hernández: The Secrets of Life and Death
Todd Hignite - 2010
Over twenty-five years later it is still being published to critical and commercial success.Jaime Hernández’s moving stories chronicle the lives of some of the most memorable and fully formed characters the comics form has ever seen. His female protagonists, masterfully delineated with humor, candor, and breathtaking realism, come to life within California’s Mexican-American culture and punk milieu.In April 2006 Hernández began serializing his work with the New York Times Magazine—all of which will be collected here in full color. The notoriously private artist has opened his archives for the first time, revealing never-before-seen sketches, childhood drawings, and unpublished work, alongside his most famous Love and Rockets material.Praise for The Art of Jaime Hernández:"The Art of Jaime Hernández is proof of what I've been trying to convince comics artists to do for thirty years. FEWER lines and less technique with more 'human interest' was, and should still be, the way to approach our craft. Bravo, Jaime, for your body of work! Continue to be yourself." J-- ohn Romita Sr., artist, The Amazing Spider-Man
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
Little Boy: The Arts of Japan's Exploding Subculture
Takashi Murakami - 2005
Focusing on the youth-driven phenomenon of otaku (roughly translated as “geek culture” or “pop cult fanaticism”), Takashi Murakami and a notable group of contributors explore the complex historical influences that shape Japanese contemporary art and its distinct graphic languages. The book’s title, Little Boy, is a reference to the atomic bomb dropped on Hiroshima in 1945, thus clearly locating the birth of these new cultural forms in the trauma and generational aftershock of the atomic bomb.This generously illustrated book showcases the work of key otaku artists and designers, many of whom are cult celebrities in Japan, and discusses their feature film and video animations, video games and internet sites, music, toys, fashion, and more. In the process, the following questions are posed: What is otaku, and what does it tell us about contemporary social, economic, and cultural life in Japan and throughout the world? How is it related to the pervasive and curious fixation on “cuteness” evident in Japanese popular culture? What impact did the atomic devastation of World War II have on the development of Japanese art and culture?This brilliantly designed, bilingual (English and Japanese) publication examines these themes to explore how contemporary Japanese art has become inseparable from the subcultural realms of manga and animé (Japanese animation)—a world where meticulous technique, apocalyptic imagery, and high and low cultures meet.Little Boy concludes Murakami’s “Superflat” trilogy, a project conceived in 2000 to introduce a new wave of Japanese artists and to place their work in the historical context of traditional styles and concepts.
A Drifting Life
Yoshihiro Tatsumi - 2008
A Drifting Life is his monumental memoir eleven years in the making, beginning with his experiences as a child in Osaka, growing up as part of a country burdened by the shadows of World War II.Spanning fifteen years from August 1945 to June 1960, Tatsumi’s stand-in protagonist, Hiroshi, faces his father’s financial burdens and his parents’ failing marriage, his jealous brother’s deteriorating health, and the innumerable pitfalls that await him in the competitive manga market of mid-twentieth-century Japan. He dreams of following in the considerable footsteps of his idol, the manga artist Osamu Tezuka (Astro Boy, Apollo’s Song, Ode to Kirihito, Buddha)—with whom Tatsumi eventually became a peer and, at times, a stylistic rival. As with his short-story collection, A Drifting Life is designed by Adrian Tomine.
The Art of God of War
Sony Interactive Entertainment - 2018
Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.